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DDP MY MODS ARE DOWN, COMMENCE ATTACK ON BETHESDAS MAIN PLATFORM


DDProductions83

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  On 6/7/2016 at 3:42 PM, TeamBacon said:

Saying that all of these guys only play games on consoles, but they have good quality PCs that they can pirate and run Fallout 4 well enough to go into the Creation Kit and rip mods *The Creation Kit crashes even my computer* just so they can stop using their PCs and PC copy of Fallout 4 and play on the Xbox or Playstation copy of Fallout 4 that they bought... Is in fact possible... But it is not what I would call the most likely scenario.

 

If you have a PC that runs this stuff, and you are a thief... why would you buy a console and a console version of the game in the first place? A thief would just use their PC and run a pirated copy of the game and save themselves all that money.

 

You have to really, really stretch things for it to make sense that these guys that actually steal this stuff are not PC gamers just looking for the notoriety of uploading these popular mods to the masses.

 

The people who have the knowledge to pirate games and use the Creation Kit don't fit the demographic of people who play on console.

 

 

 

It is just simple logic, Mr. Mavkiel.

No, you don't need a PC that can run fallout 4 to steal mods, just one that can run the CK. I can run the CK on a $400 laptop so obviously your just doing something wrong.

 

And no these entitled robin hoods are clearly console users seeing as they say s#*! like "it's your fault for not porting to xbox". The real enemy is the console users defending and encouraging them. if console users didn't suck pirates you know what and call them heroes and instead condemned them for what they are this would not be so out of hand.

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  On 6/7/2016 at 9:37 AM, DDProductions83 said:

You guys seriously think I was done modding? I really thought the fake win 98 background and font would give it away but I guess I'm too unpredictable or some s***.

 

Maybe ppl will think I'm done and I can go mod and my absence will stir up s*** for me for a few days and I can actually get some damn modding done.

 

Happy to see you stick around, couldn't believe you would surrender. Also you need to make aidsthesda great again, be the roboTrump.

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  On 6/6/2016 at 1:39 AM, Userper said:

 

  On 6/6/2016 at 1:35 AM, Mavkiel said:

On a fun note, imagine once the next console platform gets mods, we get to go through this all over again. Part of me hopes they do it sooner rather then later. Just to get it all over with.

 

Pretty much my thoughts on the matter, we're bound to come across some issues at first...

that said, the blatant abuse of modder's IP is becoming a bit much, beths admin needs to pull their finger out.

... when you create mods for an existing game any IP right remains with the game creator as it is thier assets you are modding. Bethesda is being more fair than most corperations would be in their attempt... as failing as it has been...to protect the mod content creators.

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  On 6/7/2016 at 5:02 PM, marcmorr6 said:

 

  On 6/6/2016 at 1:39 AM, Userper said:

 

  On 6/6/2016 at 1:35 AM, Mavkiel said:

On a fun note, imagine once the next console platform gets mods, we get to go through this all over again. Part of me hopes they do it sooner rather then later. Just to get it all over with.

Pretty much my thoughts on the matter, we're bound to come across some issues at first...

that said, the blatant abuse of modder's IP is becoming a bit much, beths admin needs to pull their finger out.

... when you create mods for an existing game any IP right remains with the game creator as it is thier assets you are modding. Bethesda is being more fair than most corperations would be in their attempt... as failing as it has been...to protect the mod content creators.

 

 

 

Why do I always see this wrong representation of the laws in place crop up again and again? How many people are there who don't know their basic laws at all?

By laws and regulations the copyright for any mod is with the author from the very moment it's created. Bethesda knows this. "They" aren't fighting it. As of right now they even included a reinforcement of this regulation inside their very own EULA, mostly for legality reasons of course.

 

The author is the owner of their creation. They might not be allowed to sell it, as the copyright holder of the asset it's a "derivative work" of demands as much, which is their right just as it is the author's towards others, but apart from that it is their work to do with as they please, or to tell others what not to do, and their's alone. "Only" the thieves, and their supporters, and well, maybe also a few clueless again and again, do not understand that, or they do but do not care.

 

This is not between the authors and Bethesda, this is between the thieves and both. You aren't fighting the authors alone when you deny the laws, you are fighting the company as well, and in your actions are putting them at risk of legal reprimands especially, which is the exact reason for why they say what they say in their terms. Stop twisting their words and the laws. It does not make your statements in any way right.

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Edit: For clarification, I am not in any way shape or form endorsing the porting of content by people that are not the mod authors or directly affiliated with the mod authors. In other words, I am not endorsing mod piracy at all. I oppose mod piracy.

 

 

This is my view on the "poisoning" of mods and other nonsense that has been proposed to sabotage mods in the name of anti-piracy. It is also my general thoughts on how this whole disaster could possibly be "fixed". I will acknowledge ahead of time that it is not perfect.

 

Gabe Newell once said: “One thing that we have learned is that piracy is not a pricing issue. It’s a service issue. The easiest way to stop piracy is not by putting anti-piracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates.”

 

For Gabe Newell and Steam/Valve it was a matter of ensuring games would reach markets quicker than they used to, thus, limiting the need to pirate the games you want to play. In addition to that, it was also a matter of pricing and sales. You can get games for less money than retail stores, and you get updates to your games that are harder to obtain on stolen copies.

 

For mod authors, the solution should be the similar. Pirates cannot support the mods. They lack the understanding to provide any customer service beyond uploading the pirated content. If a mod is something that can be ported then it should be ported.

 

If it is something that obviously wouldn't work on consoles or is forbidden by Bethesda, then it will be taken down anyway. This has already been proven to be true. Bethesda does not want mods that break their rules and will remove mods when they are reported, and has done so already.

 

If this approach is adopted, the people using the pirated versions will come to use the real versions over the pirated ones. Why? Because it is the superior version. It has the mod authors blessing, and official support for any bugs the mod may have (and they will have bugs). This has been proven by Valve to work, and it should work for mod authors too.

 

Another quote from Gabe Newell that is very applicable:

 

“The point was, the people who are telling you that Russians pirate everything are the people who wait six months to localize their product into Russia… So that, as far as we’re concerned, is asked and answered. It doesn’t take much in terms of providing a better service to make pirates a non-issue.”

 

Anyway, that is essentially my thoughts on this. I think it is a good solution. At least it is a lot better than trying to give the Nexus a bad name by attempting sabotage, joking or otherwise. Feel free to disagree.

Edited by DaddyDirection
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  On 6/7/2016 at 5:15 PM, DrakeTheDragon said:

 

  On 6/7/2016 at 5:02 PM, marcmorr6 said:

 

  On 6/6/2016 at 1:39 AM, Userper said:

 

  On 6/6/2016 at 1:35 AM, Mavkiel said:

On a fun note, imagine once the next console platform gets mods, we get to go through this all over again. Part of me hopes they do it sooner rather then later. Just to get it all over with.

Pretty much my thoughts on the matter, we're bound to come across some issues at first...

that said, the blatant abuse of modder's IP is becoming a bit much, beths admin needs to pull their finger out.

... when you create mods for an existing game any IP right remains with the game creator as it is thier assets you are modding. Bethesda is being more fair than most corperations would be in their attempt... as failing as it has been...to protect the mod content creators.

 

 

 

Why do I always see this wrong representation of the laws in place crop up again and again? How many people are there who don't know their basic laws at all?

By laws and regulations the copyright for any mod is with the author from the very moment it's created. Bethesda knows this. "They" aren't fighting it. As of right now they even included a reinforcement of this regulation inside their very own EULA, mostly for legality reasons of course.

 

The author is the owner of their creation. They might not be allowed to sell it, as the copyright holder of the asset it's a "derivative work" of demands as much, which is their right just as it is the author's towards others, but apart from that it is their work to do with as they please, or to tell others what not to do, and their's alone. "Only" the thieves, and their supporters, and well, maybe also a few clueless again and again, do not understand that, or they do but do not care.

 

This is not between the authors and Bethesda, this is between the thieves and both. You aren't fighting the authors alone when you deny the laws, you are fighting the company as well, and in your actions are putting them at risk of legal reprimands especially, which is the exact reason for why they say what they say in their terms. Stop twisting their words and the laws. It does not make your statements in any way right.

 

 

Having dealt with this in real world courts personally... you are wrong. Bethesda ultimately owns anything you create with their tools which is why the can put limitations on what you can and can't do with them.

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  On 6/7/2016 at 5:31 PM, DaddyDirection said:

This is my view on the "poisoning" of mods and other nonsense that has been proposed to sabotage mods in the name of anti-piracy. It is also my general thoughts on how this whole disaster could possibly be "fixed". I will acknowledge ahead of time that it is not perfect.

 

Gabe Newell once said: “One thing that we have learned is that piracy is not a pricing issue. It’s a service issue. The easiest way to stop piracy is not by putting anti-piracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates.”

 

For Gabe Newell and Steam/Valve it was a matter of ensuring games would reach markets quicker than they used to, thus, limiting the need to pirate the games you want to play. In addition to that, it was also a matter of pricing and sales. You can get games for less money than retail stores, and you get updates to your games that are harder to obtain on stolen copies.

 

For mod authors, the solution should be the similar. Pirates cannot support the mods. They lack the understanding to provide any customer service beyond uploading the pirated content. If a mod is something that can be ported then it should be ported.

 

If it is something that obviously wouldn't work on consoles or is forbidden by Bethesda, then it will be taken down anyway. This has already been proven to be true. Bethesda does not want mods that break their rules and will remove mods when they are reported, and has done so already.

 

If this approach is adopted, the people using the pirated versions will come to use the real versions over the pirated ones. Why? Because it is the superior version. It has the mod authors blessing, and official support for any bugs the mod may have (and they will have bugs). This has been proven by Valve to work, and it should work for mod authors too.

 

Another quote from Gabe Newell that is very applicable:

 

“The point was, the people who are telling you that Russians pirate everything are the people who wait six months to localize their product into Russia… So that, as far as we’re concerned, is asked and answered. It doesn’t take much in terms of providing a better service to make pirates a non-issue.”

 

Anyway, that is essentially my thoughts on this. I think it is a good solution. At least it is a lot better than trying to give the Nexus a bad name by attempting sabotage, joking or otherwise. Feel free to disagree.

 

I love everything about your post.

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Fallout 4 Creation Kit EULA for reference.

 

 

  Reveal hidden contents

 

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  On 6/7/2016 at 5:45 PM, The Vampire Dante said:

Fallout 4 Creation Kit EULA for reference.

 

 

  Reveal hidden contents

 

 

"Subject to Your ownership of the original of Your Game Mods, ZeniMax will be the sole owner of the modifications and derivative works created by ZeniMax of Your Game Mods. For clarity, You agree that You are not entitled to any rights or compensation in connection with the rights granted to ZeniMax in this Agreement, including without limitation the use of Your Game Mods by others."

 

Let me break this down for you... You own your mod, but only in a very limited fashion... and your mod does nothing without the original content.... Your actual, real world legal protections would be nil. The person as recognized by any court who could claim for legal protections would be Zenimax / Bethesda.

 

The reason this boilerplate is written this way is not to protect mod creators but to protect the parent company from the creations of mod creators. I challenge you to take this EULA to any real world IP attorney and get them to tell you anything differently from what I am saying.

 

Again, let me state that I am not pro-thief here. I am pointing out that trying for a real world legal solution will not happen and that we need to get creative to protect your mods in an engaging way for the end user.

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It also states in the EULA that Zenimax / Bethesda can do anything they want with your mods without ever having to pay you which could include adding them to the base game itself if the company chooses to without ever having to give recognition or royalty.

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