gahnzz Posted October 25, 2011 Share Posted October 25, 2011 Today, 25 October 2011, Valve announced that a level editor will be coming for Portal 2 to consoles early next year. Source: Gametrailers.com This is yet another example of user-made content being made available directly to other gamers via an in-game download menu. Other console games that have this option include Tony Hawk, Sims 3, LittleBigPlanet and Infamous 2, among others. The content is designed via an ingame drag & drop method. Anyone who has downloaded user-generated content for LittleBigPlanet understands the flexibility of Media Molecule's modding tool - it's not just new platformer levels... users have create games of multiple different genres, including shooters and racing games. While I understand that this would be a poor comparison to the rich world of PC modding, it's a step in the right direction with user generated content such as maps, items, and other content. Might something similar be coming down the pike for Skyrim and other Beth games? One of the main concerns over user-generated content is security. Since an ingame build engine is being used and modders are not able to input code (malicious or otherwise) that really is no longer an issue. Is this kind of user-generated content even considered modding? Thoughts? Link to comment Share on other sites More sharing options...
Sepherose Posted October 26, 2011 Share Posted October 26, 2011 Today, 25 October 2011, Valve announced that a level editor will be coming for Portal 2 to consoles early next year. Source: Gametrailers.com This is yet another example of user-made content being made available directly to other gamers via an in-game download menu. Other console games that have this option include Tony Hawk, Sims 3, LittleBigPlanet and Infamous 2, among others. The content is designed via an ingame drag & drop method. Anyone who has downloaded user-generated content for LittleBigPlanet understands the flexibility of Media Molecule's modding tool - it's not just new platformer levels... users have create games of multiple different genres, including shooters and racing games. While I understand that this would be a poor comparison to the rich world of PC modding, it's a step in the right direction with user generated content such as maps, items, and other content. Might something similar be coming down the pike for Skyrim and other Beth games? One of the main concerns over user-generated content is security. Since an ingame build engine is being used and modders are not able to input code (malicious or otherwise) that really is no longer an issue. Is this kind of user-generated content even considered modding? Thoughts? Well, considering a mod is a usermade alteration of the game, yes. :) I hope this begins a trend. I would love to be able to have mods and make them on my console. Link to comment Share on other sites More sharing options...
Povuholo Posted October 26, 2011 Share Posted October 26, 2011 (edited) Go Valve! I wouldn't expect it to ever happen to Bethesda games though. Adding mods to consoles that were made on PC, maybe. But not making the mods on consoles. The tools they use for creating open world games are much more system intensive and complex than a Portal 2 map maker. Edited October 26, 2011 by Povuholo Link to comment Share on other sites More sharing options...
Sepherose Posted October 27, 2011 Share Posted October 27, 2011 Go Valve! I wouldn't expect it to ever happen to Bethesda games though. Adding mods to consoles that were made on PC, maybe. But not making the mods on consoles. The tools they use for creating open world games are much more system intensive and complex than a Portal 2 map maker. Agreed, but, they could have an item creation kit that allows you to spread it into leveled lists. Much more simple, but could still be cool. Maybe even a system to alter the texture on weapons and armor and either replace or add new items. :D I know, it's simple, but it's a step. :thumbsup: Link to comment Share on other sites More sharing options...
Rational314 Posted October 28, 2011 Share Posted October 28, 2011 Level editors aren't new, not be a long shot. Look at little big planet 1 and 2, the games are based entirely around the level editors. Link to comment Share on other sites More sharing options...
hoofhearted4 Posted October 28, 2011 Share Posted October 28, 2011 Level editors aren't new, not be a long shot. Look at little big planet 1 and 2, the games are based entirely around the level editors. read the OP, he stated LBP. and LBP is only a few years old, so its still new...well its at least not old enough to be called a "long shot" gotta say on a personal note about LBP, i hated it lol. i played a bit with a friend through most of the campaign, but then we both got sick of it. i found the online boring, never wanted to make a level, and while there were many cool levels out there, it was more fun to watch someone else play ti then it was to actually play it myself...it brought a day or two of laughs and joy, but it shoulds been a rental for me. (i had bought it unfortunately) on console modding, idk. i would rather them just keep the full on modding on the PC, its what keeps it a system vs the console. if consoles get modding, then the PC has nothing left besides graphics...level editors are different then modding though. there have always been games where you could make your own levels. Something along the lines of Infamous 2, where you can create your own missions is fine, but if you are able to change the damage stuff does, or recreate the entire game and whatnot, idk. i think guided modding would be fine, as in you have only certain things you can do (again, infamous 2)....i use that example cause it was very well done. you really could do a lot in the game with modding, but you couldnt break the game by doing it, and it only effected your mission.....the only fear i have is modding when it comes to online games. ppl found a way to hack Borderlands, and i remember seeing weapons that would do 9999999 damage, and could kill Crawmerax in 1-2 hits. made it no fun. if i was handed one, i would just drop it....but yea, being able to mod guns with customizable skins, or designs, etc, is always nice, but i think stuff like that should be a part of the game to begin with. Link to comment Share on other sites More sharing options...
JimboUK Posted October 29, 2011 Share Posted October 29, 2011 I'd like to see modding on consoles, sadly because they want to keep their systems locked down all we're ever likely see are basic level editors. I think Sony would have been more open to it before they were the victims of hackers, now however the system gets locked down tighter with every firmware upgrade. I can't see Microsoft ever being interested, they can't see past short term profit and the company is run by lawyers rather than innovators. Link to comment Share on other sites More sharing options...
hoofhearted4 Posted October 29, 2011 Share Posted October 29, 2011 as i said, id rather see modding on the level of Infamous 2 or LBP then on the level of FO3 or Oblivion (PC) Link to comment Share on other sites More sharing options...
JimboUK Posted October 29, 2011 Share Posted October 29, 2011 Consoles already run Morrowind/Oblivion/FO3/FONV mods, the problem is people are forced to jailbreak their machines in order to run them. Surely letting people drop Nifs, DDSs, MP3s and ESPs onto their consoles hard drive isn't going to be a huge security risk? Link to comment Share on other sites More sharing options...
Dark0ne Posted October 29, 2011 Share Posted October 29, 2011 Pete has said modding won't be available for console users this time around. Link to comment Share on other sites More sharing options...
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