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I suppose I shouldn’t be surprised…….


AsmodesReynolds

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It’s a brave new world in moding, giant multinational companies, stealing ideas from their mod community, and selling them back to us as DLC…… . Some may say that they may have been in development way before the mods them out, I doubt it, considering they were originally planning on having six DLC, DD’s elevator mod came out less than two months after the game…………….

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I was simply angry, when I post that. I had a lot of trust in Bethesda, they seem to care about their community and the players always giving us decent content with the exception of a Skyrim DLC clearly aimed at the console players. So yes, it was a badly formed rhetorical rant, but I wanted other people’s opinions on the subject as well.


Wasteland workshop was a bunch of BS, giving us to more be a spit in the face, the developers, clearly copied ideas, as software developer myself. It wouldn’t take more than more than a week to throw together, a couple workshop items for a DLC, I would be very surprised if the new workshop items weren’t simply cut content from the original wasteland workshop, or simply made after set mods came out and became popular to try and make money on people’s ignorance……..


Brave New World in moding my ass, more like brave new world in disrespecting your community, while also milking them for everything you can…… And then when you factor in them launching their moding without basic community management tools, IP (intellectual property) protection policies, etc. it is just disgraceful. And in order to try and placate us for throwing us a bone by giving us a free copy of a revamped 5-6-year-old game………….


If you have any opinions on the subject posting below….. Or was I just completely naïve, and thinking that there actually respected us?
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Fallout 4's 'innovations' are almost all 'inspired' by popular mods for earlier Beth games. The special-ed version of Skyrim just announced (NOT a remaster- just the vanilla game ported to the latest version of the engine) has its list of 'improvements' read like a list of popular mods for the existing version.

 

Beth's whole attitude to this latest version of Fallout stinks to high heaven- but can we be surprised when in a fit of total JEALOUSY, Bethesda worked to sabotage 'official' reviews for the out-of-house developed New Vegas, because if NV scored below a certain level on Metacritic, Beth wouldn't have to pay a MASSIVE BONUS to the devs- and no this is NOT an urban legend, but a direct example of just how nasty the management of Beth really are.

 

NV has masses of genuine, non-ripped-off innovation over FO3 that instead of welcoming, had Beth swearing to NEVER employ the NV devs again. A rotten rotten attitude, since the devs of NV would have done an infinitely better job making FO4- and for far less than it cost Beth internally.

 

ALL modders now want from Beth is enough INTERNAL functionality to be exposed be accessible functions, so things like Settler AI can be fixed. But Beth can't even be bothered to support modding for their game with even the most basic acceptable documentation- or to have a system where modder feedback allows Beth to code better basic functionality into the engine and CK.

 

Since FO4 and special-ed Skyrim are the last use of the ancient and crummy engine, Beth has a very cynical attitude to these titles. Expect everything to change with their NEXT open-world game based on the iDTech engine. That will have highly professional (but probably functionally weak) modding- but ONLY on Beth.net- the new DRM/IP blocks in every mod will end third party hosting of mods.

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Fallout 4's 'innovations' are almost all 'inspired' by popular mods for earlier Beth games. The special-ed version of Skyrim just announced (NOT a remaster- just the vanilla game ported to the latest version of the engine) has its list of 'improvements' read like a list of popular mods for the existing version.

 

Beth's whole attitude to this latest version of Fallout stinks to high heaven- but can we be surprised when in a fit of total JEALOUSY, Bethesda worked to sabotage 'official' reviews for the out-of-house developed New Vegas, because if NV scored below a certain level on Metacritic, Beth wouldn't have to pay a MASSIVE BONUS to the devs- and no this is NOT an urban legend, but a direct example of just how nasty the management of Beth really are.

 

NV has masses of genuine, non-ripped-off innovation over FO3 that instead of welcoming, had Beth swearing to NEVER employ the NV devs again. A rotten rotten attitude, since the devs of NV would have done an infinitely better job making FO4- and for far less than it cost Beth internally.

 

ALL modders now want from Beth is enough INTERNAL functionality to be exposed be accessible functions, so things like Settler AI can be fixed. But Beth can't even be bothered to support modding for their game with even the most basic acceptable documentation- or to have a system where modder feedback allows Beth to code better basic functionality into the engine and CK.

 

Since FO4 and special-ed Skyrim are the last use of the ancient and crummy engine, Beth has a very cynical attitude to these titles. Expect everything to change with their NEXT open-world game based on the iDTech engine. That will have highly professional (but probably functionally weak) modding- but ONLY on Beth.net- the new DRM/IP blocks in every mod will end third party hosting of mods.

I'm going to need some evidence to prove that Bethesda plans on putting blocks (and that they plan on using iDTech for Fallout 5.)

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-snip-

I'm going to need some evidence to prove that Bethesda plans on putting blocks (and that they plan on using iDTech for Fallout 5.)

 

Lol. This is Zanity's shtick: he asserts wild, implausible and obviously false things--really, Beth is ripping off modders by... making the graphics better? Yeah, OK.--with no evidence. Then you ask for evidence and he's gone.

 

Zanity doesn't post, he graffitis threads with fever dreams.

Edited by RS13
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It’s a brave new world in moding, giant multinational companies, stealing ideas from their mod community, and selling them back to us as DLC…… . Some may say that they may have been in development way before the mods them out, I doubt it, considering they were originally planning on having six DLC, DD’s elevator mod came out less than two months after the game…………….

 

You do know that DD's elevator can only be used to get to the floor it is designed for? 1 to 2 or 1 to 4, etc. The DLC one has stops on different floors. Besides, there are a lot of mods that have overlap. General of the Army vs Minutemen 2.0 or the various Ammo Crafting mods, or the 2 weapon display mods. Few, if any, people complain about that.

 

It also has things in it that aren't part of any mod.

 

As far as selling it. It's the game, they can sell things for it if they want. You don't have to buy it.

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It's a big tricky to say "stealing ideas from modding community" and that is so because:

1) Modding community achieved everything using their game, their tools and their work.

2) by making mods for a game you give up all your rights in advance, you have no rights, since you are not allowed to make a profit from other people's work. Modding work is purely voluntarily, non profiting and no copyright thing.

 

These facts alone make all rants void. But there is more:

 

By making mod official (or stealing it if you like) devs include it's model to a base game, whick mean hopefully extensive bug testing and possible multi player compatibility (speaking in general) and that is good news to anyone. Also, it gives an author some satisfaction and proof of quality of his work. So it's win win situation.

 

If you don't agree that your work could be used in this way, you should not make a mods for a game. You should make your own game.

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I can agree that Fallout New Vegas was better than the Bethesda Fallout 3 or 4. It fit better into the Fallout 1 and 2 cannon as well. That has to be a little embarrassing for Bethesda.

 

That would be because Obsidian are better story tellers. Stroywise they never once disappointed me with any of their games.

 

That's not to say that FO3 and 4 are bad games. Just different expectations. With Bethesda I don't expect an elaborate storyline, and I have to admit to being a leech. With Bethesda games I always expect the modding community to take care of the flaws and the missing content.

 

As for being inspirated by mods, I guess they are. The question is if they're blatantly rip off any modder to sell their work as their own or if they work on the general idea. Since I got the season pass, I take what's coming my way. If I'm using it is written on a different page. I never used the Mercenary pack of FNV for example. Modders provided much better gear.

Edited by cossayos
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