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Contraptions- how did Beth go so wrong


zanity

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I saw the trailer for Contraptions and thought "They've got to be effing kidding me". When all I really wanted was more lands to explore, they gave us this. When what we sorely needed (as Zanity mentioned) was more elegant, and fucntioning, NPC AI, decent pathfinding, much-needed fixes to long-standing bugs, they gave us (actually they want us to pay for it) Contraptions.

 

Those are not possible, you need a whole engine upgrade to do this change this.

 

 

Could you be a little more specific?

 

What "those" are not possible? New Lands? NPC AI? Pathfinding? Fixes to long-standing bugs?

 

New lands are easily possible, and have been seen and done already. Heck I can give you new lands if you have a spare year or two to wait.

NPC AI improvement is possible, as the mod "Arbitration" proves.

Pathfinding could be improved, by fixing the navmesh on certain meshes so that settlers can navigate them more efficiently, for a start.

Fixes to long-standing bugs is also possible, and would just require Bethesda to switch its focus from profits to quality.

 

The arbitration mod seems to only convert the combat style for humanoids to "flanking", puts offense/group offense at 1, defense at 0 and sometimes strafing to 1. It's surprisingly easy to do. The hardest part is just taking the time to understand exactly how these combat styles and offense/defense numbers work so that you know what values to pick. It doesn't really rework the AI in a revolutionary way that would be worth a DLC.

Edited by noahdvs
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....Is any of this post serious?

Yes.

 

Beth pathfinding and ai is so bad, deleting the engine to the only way to make it better. No updates will fix it. And 15 year bugs won't be fixed in a simple update.

Edited by Boombro
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