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On console mods, theft and Bethesda.net


Dark0ne

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Exuse me sir!

I am just a USER and my english is bad... but.

You said Beth are like a father returning after 14 years. Maybe you shouldn´t worry about if they´re only here because you became popular and successful. And maybe you shouldn´t ask yourself do they care about me or do they only care about their own interests? "It" as a brand is a big cruel f*#@ing flesh eating moneymachine otherwise it wouln´t be on top of the foodchain. Sure you´ve noticed. Maybe you chat with some officials about this thread and your feelings about it someday? But... please m8 don´t you ever question yourself nor your great work here on Nexus. Just don´t let this bullshit creep into your head. Carry it around in that brain of yours for too long and it might mutate from big disappointment and doubt into pure hate. Wich some might fully understand considering that:

----------------------------------------------

And, ultimately, this is the real crux of the issue. The father figure is back after 14 years of absence and people are naturally skeptical about whether Bethesda have their best intentions at heart, or just their own. Yes, Bethesda have done really well to release their games with good modding tools. No, they haven’t been involved in the community or really looked after it at all.

----------------------------------------------

If Beth´s guys, and that is SO for sure, were looking at nexus from time to time they must have recognized how much love and sacrivised lifetime mod authors gave for this. Must have also noticed the spirit and the heart of the comunity. Reacting to "the stolen mod disaster on their precius Bethesda.net base the way they do leads ME only to one answer.

There never was a father... there is no birth... we are all nothing but tools to them.

Many Mods made by folks from here and what was archieved with the hard work of many while having so much limitations, should make big game company feel sorry for themselves. Insted of questioning ourselves and each other we should be very proud.

This is for you... and the eternal nexus.

 

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In response to post #39588720. #39590110 is also a reply to the same post.


fuzziewuzzie wrote: How about, as a way to counter piracy, to add a useless script requiring F4SE to any mod that you don't want on consoles. It wouldn't work, right? I don't know too much about modding but making it not work or crash on console seems like a good way to curtail the theft of a mod. It's like those magnetic strips that deactivate stolen goods at the store. (I think).
midtek wrote: That doesn't sound like a good idea. Anyone can remove empty scripts and reupload it if the script has no function. Plus, scripting is a serious business. You don't know how much time they spend for optimizing and to make better of the creation. Useless script is an insult to makers and also to users. If brought it that way, building useful script for protection would be likely preferable; still missing the point of this incident tho.


I'm an advocate for this approach. I know it has its fair critiques but for more immediate term, I think its a viable solution.

Yes, you could definitely just remove an empty script if it serves no function, but what if it had a function? Have the script call an script extender-only function and if it returns a value then obviously a script extender is loaded and the user is on a PC. I'm not sure how to accomplish it technically right off the top of my head for protecting against loose textures and assets but I'm sure it could be done too. Maybe this function has a signature (not "function signature", but like...some other kind of coded signature) that is unique to that author. Maybe that signature taps into another external application that allows checks to determine the registration of that mod and the author. That's really complicated but I think the point still stands.

The idea of course is not to damage anything; if the script is loaded and a function call is made that the game can not handle then something blows up - maybe a message box, error warning, maybe it crashes. I don't condone intentionally corrupting saves or ruining hardware out of spite.

I can't think of any reason why I would consider including a script for a mod I make as insulting, especially if that script serves to protect my work.

I think the point of this incident is exactly: how do we protect author's work on their mods? So I think this solution is definitely on the right track though. I'm definitely open to criticism though!
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Thank you so much for this information, Dark0ne. This is an issue I was completely unaware of as I do not own a gaming console, nor am I likely to own one in the future. I have nothing against console systems, but prefer to play my games via PC. It is that simple really, and as such I have modded only for PC and will continue to mod for PC games. I can agree that console users should have access to the mods originally created for the PC, but they should be doing so legally. If a mod is not going to be converted to console use by the original author, then it is simply a case of do without it, or get permission to use it.

 

I know that I personally have spent many long nights learning and creating my mods, and I do not usually have global permissions on my mods as some things that I use in them, are specifically created for me by friends, and the permission process would be insane. This is another example of why permissions are so important as in some cases it is not merely the mod author's work you are stealing, but someone elses as well.

 

As an aside, you are doing a fantastic job with Nexus, and I am proud to say I have been a member for many years now. I will continue supporting this site as it is one of the few sites that look after its members, and protects us and our work at all costs. The community itself is one of the best groups of people that I have personally come across on a gaming site over the course of 30 plus years of gaming. GREAT JOB!

 

I will certainly never use a site that does not monitor the activity of its members or allows others to steal work without so much as a by your leave. Bethesda may be claiming to be the source for all mods relating to their games, but until they have a better system in place that protects their gamers, I will not post my mods there.

Edited by PCGirl
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In response to post #39594035.

 

 

 

boomerizer wrote:

The person shouldn't have to google everything just to pander to mod authors. If a mod is uploaded to Bethesda.net, it is Bethesda's responsibility to make sure it works, and doesn't break a game.

In response to post #39590680. #39591610, #39591915, #39592885 are all replies on the same post.

 

 

 

boomerizer wrote:

So, what? You're just OK with breaking savegames, games, and consoles?

..Ignorance can't be an excuse, no one is innocent...

The average console user, I wager just opens up Fallout 4> Clicks Mods> Browses Mods> Clicks Download> Wash Rinse Repeat until satisfied or download queue is full or whatever> Returns to menu> Stars game.

There is NO WAY OF TELLING THE MOD IS STOLEN. What about that do you not flippin understand?

Is your ego that fragile that you're perfectly fine with "console peasants" being out, possibly $300 because of your free mod being redistributed? Please go away, don't start this again. I don't want to talk about the pure shittiness of that attitude. If you're that fragile, just stop modding. Just stop-- you obviously don't care about the community. Back to the way I put it:

You're burning a village, to catch a thief. IT. IS. MADNESS. Good Job, Targaeryen. Answer all your problems with fire.

EDIT: Furthermore, by including scripts that may break a game or console, you are supplying weapons to the terrorists now, you realize that? You're doing the work for them. By doing so, you have yourself become the very thing that will destroy the modding community. Good Job, on that one.

jwa1975 wrote:
In response to post #39590680.

 

 

 

boomerizer wrote:

So, what? You're just OK with breaking savegames, games, and consoles?

..Ignorance can't be an excuse, no one is innocent...

The average console user, I wager just opens up Fallout 4> Clicks Mods> Browses Mods> Clicks Download> Wash Rinse Repeat until satisfied or download queue is full or whatever> Returns to menu> Stars game.

There is NO WAY OF TELLING THE MOD IS STOLEN. What about that do you not flippin understand?

Is your ego that fragile that you're perfectly fine with "console peasants" being out, possibly $300 because of your free mod being redistributed? Please go away, don't start this again. I don't want to talk about the pure shittiness of that attitude. If you're that fragile, just stop modding. Just stop-- you obviously don't care about the community. Back to the way I put it:

You're burning a village, to catch a thief. IT. IS. MADNESS. Good Job, Targaeryen. Answer all your problems with fire.

EDIT: Furthermore, by including scripts that may break a game or console, you are supplying weapons to the terrorists now, you realize that? You're doing the work for them. By doing so, you have yourself become the very thing that will destroy the modding community. Good Job, on that one.

I was in Iraq for 3 years and never saw someone carrying around a Xbox to try and kill me with. I saw plenty of RPG rockets, bullets flying past me, IED explosions which crippled me, and many other things. To say that including F4SE scripts is supplying terrorists with a type of weapon is just ignorant. Why don't you go screw yourself before insulting any more vets that actually play these moddable games. F4SE is harmless you stupid ignorant s***, especially when used as DRM. It is a preventive measure and when used correctly a good one. Games are full of scripts, its how they function you corroded *censored*. God bless America, because we the soldiers, sailors, airmen, and marines will fight the wars.

Namea wrote: As a fellow veteran I find your use of the term "Rag Head" disgusting and quite indicative of the type of person you must be.
Derrick93 wrote: you should ask this to bethesda since all this mess is caused from them. Bethesda is responsable of bethesda.net, same for the safety and stability of the console version. And just to say, this is one of the most stupid comment i ever read on nexus.

Such drama.

 

Console users are not imbeciles. Some mods are going to break saves. PC users deal with this every time we download a mod, too. It happens. Missing masters, incorrect file locations (due to author or installation method, I have dealt with both), hell, I couldn't play Fallout 4 for two days recently because of Beth's ninja-patch, so F4SE didn't work. We have learned how to work within the limitations of modifying the game well beyond its original design parameters--it's one of the fun parts of modding for many of us--and we are aware of the problems it can cause. Console users have not dealt with that on their machines yet, but this is not Armageddon we're talking about here. These are computers, running video games.

 

There is a way to tell if a mod is stolen. Console users just need to be told how--it is called Google, and you type in the mod's title in that little search bar, and if you see it listed in the results on the Nexus or somewhere else, visit the page. If the author matches the Bethnet listing, or if the author has stated it is on Bethnet, you know it's legitimate. If not, just steer clear. If a console user is too lazy to do this (if they can access Bethnet on their XBone, they have internet, complete with browser, so there are literally NO EXCUSES on that, once they know), then they are choosing to be complicit with using potentially stolen mods. As Bethnet/CK gets fixed/improves, this step should be unnecessary, but until then, spread the word. Console users are not babies, despite the smack talk. They can manage simple internet searches.

 

When you learn to ride a bike or climb a tree, do you get hurt? Usually. Some skinned knees, maybe a broken arm, but you learn, and part of it is learning how not to skin your knees and break your arms. That's where the console community is right now. "They don't know any better" is not an excuse, it's condescending to the point of insult. Console users are learning, and once the furor of this whole debacle dies down a bit, they will keep learning, and get better, and maybe, just maybe, become a great part of the established modding community.

 

You deride pixelhate by saying they solve all their problems with fire, but you are the one pouring gasoline on this flame war just to watch the world burn. You also invoke terrorists, an odd metaphor (I HOPE it's a metaphor), so what's next, comparing someone to Hitler? Stop being a pedant and instead spread the word in the console community about their responsibility--yes, responsibility--in making sure the mods they download are legitimate. If you have no interest in doing that, you are simply here to whine and argue, which makes your comments less than useless, it makes them part of the problem.

 

Don't be that guy.

And JWA, are you serious? Did you seriously believe I meant ISLAMIC TERRORISTS? ARE YOU SERIOUS?

GO home. Go to the VA and get your s*** checked, because clearly you are TRIGGERED. Je zuz f'in Kryst. No.

I, of course, meant the petulant children that steal mods, include some nefarious script with the intent to f*** s*** up. Hackers. Script kiddies. Whatever you want to call them. You're an idiot that you think that I meant islamic extremists. I mean, I really want to be nice, here, I really do, but people like you make it extremely difficult.

Mods aren't free DLC that come with hundreds of hours of QA and bug testing. Never have been, never will be. Although I love that consoles are finally being able to have mods because I've loved modding every Bethesda game since Oblivion and I started playing that on Xbox back in 2006/7, I'm beginning to think more and more that perhaps console owners shouldn't really get that privilege. There seem to be lots who think that a mod is just "click this button and install and your magically ready to go." F*** that noise, seriously. What this community USED to be was a tight knit group of people who would make mods, try them out, and in many cases an insane amount of troubleshooting and feedback was required. Anyone honestly expecting the ability to plug and play without having to do any background research on the mod and its compatibility is going to be a detriment to the community, plain and simple. While they're doing this background research, I suspect any issues about mod thievery would likely arise. I hope that most console users don't anticipate this being the case but...your attitude suggests otherwise.

 

Also please try to remember that out 11 MILLION users on this site, how many people are actually posting opinions that don't conform to yours in a comfortable manner? I may be a rough, cringing experience on the fragile psyches of certain individuals, but I am only One. Out of ELVEN MILLION, on this site. [That number is likely inflated, due to people with multiple accounts, or old accounts no longer used, etc]. How many of us that have consoles haven't just been here for 1 month or less. I've said before, not every console player ONLY has a console.

 

Just remember that, OK? How few people are actually against this mob madness.

 

In regards to mods not being plug and play, that is exactly what most of these mods are. I download, via NMM, I activate. I launch game. Done and Done. Likewise with BethNet ingame mod browser. If mod doesn't work, I uninstall and am done with it. How hard was that? C'mon, you're really over-complicating the work, in regard to most mods. I understand there are mods that take a long time to make, and often require constant tweaking, but BethNet mods have to be small, and the less complex the mod, the more plug and play it is. This isn't rocket science, fellas.

 

As far as Bethesda ripping off a mod into a paid DLC-- going to guess Hearthfire for Skyrim? Can't really prove that it wasn't a system they weren't already working on. After the games' release in 2011, Todd Howard spoke and presented a short video of things that developers were asked to work on-- they could work on anything they wanted, but it had to be within Skyrim-- house building was among these things, along with things that would end up being in Dawnguard, and Dragonborne. So, you can't prove that. Not really, anyway.

 

I noticed during E3 when they were showing what was coming next, the build your own vault thing made me a little sour, I'm like "I can do that already..."

 

But I get the DLC for free regardless, so its whatever to me.

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In response to post #39585685. #39589650 is also a reply to the same post.


boomerizer wrote:

I'm almost afraid to post anything, less the torches and pitchforks come back.

 

The only thing that can happen to console mods:

1) Scrapped entirely. But if this happens, it won't just be console mods, it'll be mods for Bethesda games entirely. Mods merely augment the experience. They aren't essential to it.

 

2) Paid mods. Highly unlikely, actually. Console users already have to pay a subscription service on top of internet service, and on top of buying the game and often, the DLC for it. Paid mods will definitely make mod thieving exponentially worse. ((EDIT: I'd also like to point out that this paid mods bullshit is currently baseless. Sure, it may have happened with Steam Workshop in this manner, but it is highly unlike they will attempt it again on another platform just because they did it on the first platform. There is nothing confirming that this is where Bethesda is going with it, and I refuse to follow that fire of mindless dribble and fear. If you have proof that Todd Howard [or any Bethesda spokesperson] has said that they plan on making mods paid, then you have an argument to stand on-- if not, well...stop talking about it? Because it is wasted effort.))

 

3) Things will continue going as they are going. May slow down for a bit, due to the growing pains, but all in all, the world will carry on.

kevindad1 wrote: 4. Bethesda will try to find a solution without doing any of these. Sure it'll take time, but it's better than any of these other decisions.


It's not pure conjecture nor is it paranoia. Here you go.

http://www.gamespot.com/articles/bethesda-talks-skyrims-paid-mods-controversy/1100-6428952/
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Funny thing is, I came here tonight to find keyboard remapping help to re-try Skyrim (I'm a lefty, they hardwired way too many keys..etc) which is directly to one of your points: from the get-go, Skyrim was console-designed. (Design to the money.) It's a pathetic place to find such a grand and influential franchise, all the way back to ARENA. I have to find Autokey again and relearn its script-writing and write and test a keymapper for Skyrim I guess, again.

Fallout 4 shows the same weary disregard for a huge and loyal PC fan base.

 

That said, without NEXUS, who would be playing *anything* by Bethesda?

Thx.

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In response to post #39594035. #39602220 is also a reply to the same post.


boomerizer wrote:

 

In response to post #39590680. #39591610, #39591915, #39592885 are all replies on the same post.


boomerizer wrote:

So, what? You're just OK with breaking savegames, games, and consoles?

..Ignorance can't be an excuse, no one is innocent...

The average console user, I wager just opens up Fallout 4> Clicks Mods> Browses Mods> Clicks Download> Wash Rinse Repeat until satisfied or download queue is full or whatever> Returns to menu> Stars game.

There is NO WAY OF TELLING THE MOD IS STOLEN. What about that do you not flippin understand?

Is your ego that fragile that you're perfectly fine with "console peasants" being out, possibly $300 because of your free mod being redistributed? Please go away, don't start this again. I don't want to talk about the pure shittiness of that attitude. If you're that fragile, just stop modding. Just stop-- you obviously don't care about the community. Back to the way I put it:

You're burning a village, to catch a thief. IT. IS. MADNESS. Good Job, Targaeryen. Answer all your problems with fire.

EDIT: Furthermore, by including scripts that may break a game or console, you are supplying weapons to the terrorists now, you realize that? You're doing the work for them. By doing so, you have yourself become the very thing that will destroy the modding community. Good Job, on that one.

jwa1975 wrote:
In response to post #39590680.


boomerizer wrote:

So, what? You're just OK with breaking savegames, games, and consoles?

..Ignorance can't be an excuse, no one is innocent...

The average console user, I wager just opens up Fallout 4> Clicks Mods> Browses Mods> Clicks Download> Wash Rinse Repeat until satisfied or download queue is full or whatever> Returns to menu> Stars game.

There is NO WAY OF TELLING THE MOD IS STOLEN. What about that do you not flippin understand?

Is your ego that fragile that you're perfectly fine with "console peasants" being out, possibly $300 because of your free mod being redistributed? Please go away, don't start this again. I don't want to talk about the pure shittiness of that attitude. If you're that fragile, just stop modding. Just stop-- you obviously don't care about the community. Back to the way I put it:

You're burning a village, to catch a thief. IT. IS. MADNESS. Good Job, Targaeryen. Answer all your problems with fire.

EDIT: Furthermore, by including scripts that may break a game or console, you are supplying weapons to the terrorists now, you realize that? You're doing the work for them. By doing so, you have yourself become the very thing that will destroy the modding community. Good Job, on that one.

I was in Iraq for 3 years and never saw someone carrying around a Xbox to try and kill me with. I saw plenty of RPG rockets, bullets flying past me, IED explosions which crippled me, and many other things. To say that including F4SE scripts is supplying terrorists with a type of weapon is just ignorant. Why don't you go screw yourself before insulting any more vets that actually play these moddable games. F4SE is harmless you stupid ignorant s***, especially when used as DRM. It is a preventive measure and when used correctly a good one. Games are full of scripts, its how they function you corroded *censored*. God bless America, because we the soldiers, sailors, airmen, and marines will fight the wars.

Namea wrote: As a fellow veteran I find your use of the term "Rag Head" disgusting and quite indicative of the type of person you must be.
Derrick93 wrote: you should ask this to bethesda since all this mess is caused from them. Bethesda is responsable of bethesda.net, same for the safety and stability of the console version. And just to say, this is one of the most stupid comment i ever read on nexus.

Such drama.

Console users are not imbeciles. Some mods are going to break saves. PC users deal with this every time we download a mod, too. It happens. Missing masters, incorrect file locations (due to author or installation method, I have dealt with both), hell, I couldn't play Fallout 4 for two days recently because of Beth's ninja-patch, so F4SE didn't work. We have learned how to work within the limitations of modifying the game well beyond its original design parameters--it's one of the fun parts of modding for many of us--and we are aware of the problems it can cause. Console users have not dealt with that on their machines yet, but this is not Armageddon we're talking about here. These are computers, running video games.

There is a way to tell if a mod is stolen. Console users just need to be told how--it is called Google, and you type in the mod's title in that little search bar, and if you see it listed in the results on the Nexus or somewhere else, visit the page. If the author matches the Bethnet listing, or if the author has stated it is on Bethnet, you know it's legitimate. If not, just steer clear. If a console user is too lazy to do this (if they can access Bethnet on their XBone, they have internet, complete with browser, so there are literally NO EXCUSES on that, once they know), then they are choosing to be complicit with using potentially stolen mods. As Bethnet/CK gets fixed/improves, this step should be unnecessary, but until then, spread the word. Console users are not babies, despite the smack talk. They can manage simple internet searches.

When you learn to ride a bike or climb a tree, do you get hurt? Usually. Some skinned knees, maybe a broken arm, but you learn, and part of it is learning how not to skin your knees and break your arms. That's where the console community is right now. "They don't know any better" is not an excuse, it's condescending to the point of insult. Console users are learning, and once the furor of this whole debacle dies down a bit, they will keep learning, and get better, and maybe, just maybe, become a great part of the established modding community.

You deride pixelhate by saying they solve all their problems with fire, but you are the one pouring gasoline on this flame war just to watch the world burn. You also invoke terrorists, an odd metaphor (I HOPE it's a metaphor), so what's next, comparing someone to Hitler? Stop being a pedant and instead spread the word in the console community about their responsibility--yes, responsibility--in making sure the mods they download are legitimate. If you have no interest in doing that, you are simply here to whine and argue, which makes your comments less than useless, it makes them part of the problem.

Don't be that guy.

 

The person shouldn't have to google everything just to pander to mod authors. If a mod is uploaded to Bethesda.net, it is Bethesda's responsibility to make sure it works, and doesn't break a game.

 

And JWA, are you serious? Did you seriously believe I meant ISLAMIC TERRORISTS? ARE YOU SERIOUS?

 

GO home. Go to the VA and get your s#*! checked, because clearly you are TRIGGERED. Je zuz f'in Kryst. No.

 

I, of course, meant the petulant children that steal mods, include some nefarious script with the intent to f*#@ s#*! up. Hackers. Script kiddies. Whatever you want to call them. You're an idiot that you think that I meant islamic extremists. I mean, I really want to be nice, here, I really do, but people like you make it extremely difficult.

ThinkerTinker wrote: Mods aren't free DLC that come with hundreds of hours of QA and bug testing. Never have been, never will be. Although I love that consoles are finally being able to have mods because I've loved modding every Bethesda game since Oblivion and I started playing that on Xbox back in 2006/7, I'm beginning to think more and more that perhaps console owners shouldn't really get that privilege. There seem to be lots who think that a mod is just "click this button and install and your magically ready to go." F*** that noise, seriously. What this community USED to be was a tight knit group of people who would make mods, try them out, and in many cases an insane amount of troubleshooting and feedback was required. Anyone honestly expecting the ability to plug and play without having to do any background research on the mod and its compatibility is going to be a detriment to the community, plain and simple. While they're doing this background research, I suspect any issues about mod thievery would likely arise. I hope that most console users don't anticipate this being the case but...your attitude suggests otherwise.


It isn't pandering, boomerizer. It is what mod users have ALWAYS had to do. It's simply taking responsibility for intentionally breaking your game. Every person who uses mods is responsible for what they are doing to their software.

Yes, Beth needs to get their ducks in a row and make that easier--I said as much in my post, in case you missed it. They absolutely MUST do that. Even when they do, however, it is still going to be on the mod user to understand the inherent nature of modding--we are trying to make the game do stuff it was not designed to do. We are MODIFYING it, and taking our experience out of Beth's hands. That's the payoff, and the risk, and expecting console users to just blindly trust anyone, even Bethesda, especially Bethesda, to protect their systems when they are intentionally doing things that really can wreck it...THAT is pandering to console users.

Worse, it implies that they are somehow incapable of the exact sort of fundamental investigation, research, and risk assessment that even casual PC modders have done for decades. Remember that the mod thieves and script kiddies are just a handful of assholes, and every community, even ours, has its share of assholes, but most of the console modding market is excited and eager to take part in something that has never before been in their reach. They are willing to learn, and quite able--I have a friend who uses Macs exclusively, but plays on an XBone. We are both so excited he can use mods without him violating whatever dark pact Apple users have to enter into, and he can actually enjoy them rather than just listen to me describe them to him.

Let them skin their knees, I say. It's good for them, and more importantly, it is absolutely CRUCIAL. Don't ever forget that we had to do it, too. It's just been so long for so many of us that we forgot those early, painful lessons that taught us responsibility and accountability in this hobby and in this community.

And seriously, yes, Bethesda really needs to get their act together. Every time they try a direct hand in the modding scene, it is a spectacular clusterf*#@ (and I don't care that comment tools will auto-censor that. We all know what I said), and they always exhibit a weird tone-deafness and utter bewilderment and genuine shock when things blow up in their faces. This isn't that hard. When Bethnet, I told my wife that I knew they hadn't contacted Dark0ne or anyone at the Nexus for advice, and I told her it was going to be a trainwreck. I just wish I had been wrong. Oh, well, here's hoping that Beth wakes up, pays attention, and fixes this mess FAST. And well. Actually, I prefer well over fast, but both are necessary. And now I'm babbling.
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In response to post #39606935.


ICERAY2000 wrote: Funny thing is, I came here tonight to find keyboard remapping help to re-try Skyrim (I'm a lefty, they hardwired way too many keys..etc) which is directly to one of your points: from the get-go, Skyrim was console-designed. (Design to the money.) It's a pathetic place to find such a grand and influential franchise, all the way back to ARENA. I have to find Autokey again and relearn its script-writing and write and test a keymapper for Skyrim I guess, again.
Fallout 4 shows the same weary disregard for a huge and loyal PC fan base.

That said, without NEXUS, who would be playing *anything* by Bethesda?
Thx.


www.nexusmods.com/skyrim/mods/3863/? named (SKYUI) should help
adds controller suport
for simple keymaping use The Mod Configuration Menu (MCM) to support user-friendly in-game customization. It's not just used by SkyUI, but by hundreds of other mods as well.
By the way when did you stop reading if consoles are the problem.
Nice Guide to eye candy and my settings screenshots here https://staticdelivery.nexusmods.com/mods/110/images/30936-0-1466478393.jpg or https://staticdelivery.nexusmods.com/mods/110/images/30936-0-1466478855.jpg /https://staticdelivery.nexusmods.com/mods/110/images/30936-0-1466481470.jpg Edited by HermanMODSTER
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In response to post #39585685. #39589650 is also a reply to the same post.

 

 

 

boomerizer wrote:

I'm almost afraid to post anything, less the torches and pitchforks come back.

The only thing that can happen to console mods:

1) Scrapped entirely. But if this happens, it won't just be console mods, it'll be mods for Bethesda games entirely. Mods merely augment the experience. They aren't essential to it.

2) Paid mods. Highly unlikely, actually. Console users already have to pay a subscription service on top of internet service, and on top of buying the game and often, the DLC for it. Paid mods will definitely make mod thieving exponentially worse. ((EDIT: I'd also like to point out that this paid mods bulls*** is currently baseless. Sure, it may have happened with Steam Workshop in this manner, but it is highly unlike they will attempt it again on another platform just because they did it on the first platform. There is nothing confirming that this is where Bethesda is going with it, and I refuse to follow that fire of mindless dribble and fear. If you have proof that Todd Howard [or any Bethesda spokesperson] has said that they plan on making mods paid, then you have an argument to stand on-- if not, well...stop talking about it? Because it is wasted effort.))

3) Things will continue going as they are going. May slow down for a bit, due to the growing pains, but all in all, the world will carry on.

kevindad1 wrote: 4. Bethesda will try to find a solution without doing any of these. Sure it'll take time, but it's better than any of these other decisions.

It's not pure conjecture nor is it paranoia. Here you go.

 

http://www.gamespot.com/articles/bethesda-talks-skyrims-paid-mods-controversy/1100-6428952/

 

 

Thanks!

 

The first thing I saw was:

"It was an idea we worked on with those guys for Skyrim; it didn't pan out."

Then I read that it was something mod authors were interested in. If that is the case, then only mod authors can sway the paid mods system. And since I see most people are heavily against it, then it really doesn't seem like something that can happen. They want to revisit it, but honestly, I don't see them following through. As they say nearing the end, they have have bigger fish to fry.

 

Plus, that was written about a year ago. That is ancient in internet time.

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