Cyberchief02 Posted January 24, 2012 Share Posted January 24, 2012 (edited) I need the console command to force spawn the housecarls i resently downloaded a mod that changed their default armor to cloths and had to restarted my game but lydia and the other housecarls never spawned after I became thane in their citys Edited January 24, 2012 by Cyberchief02 Link to comment Share on other sites More sharing options...
CarlCorey Posted January 28, 2012 Share Posted January 28, 2012 Is there a command which will cause things like Garlic Braids, Dried Elves Ears and such to reset their "harvestable" state? For people who harvested the ones in Breezehome thinking they would grow back ... Link to comment Share on other sites More sharing options...
Sunnie Posted January 28, 2012 Share Posted January 28, 2012 Is there a command which will cause things like Garlic Braids, Dried Elves Ears and such to reset their "harvestable" state? For people who harvested the ones in Breezehome thinking they would grow back ... Nope. Those won't reset because the player home cells do not reset (which would be disastrous if they did). Just use the console to place new ones or just add a bunch to your inventory. Link to comment Share on other sites More sharing options...
CarlCorey Posted January 28, 2012 Share Posted January 28, 2012 Nope. Those won't reset because the player home cells do not reset (which would be disastrous if they did). Just use the console to place new ones or just add a bunch to your inventory. Thanks Sunnie. I only want to replace the harvestable items for appearance sake, not as a souce of garlic. But, I'm having troubles. I've noted all the x,y,z positions and angles. "help garlic 4" gives me the ID for "garlic braid" (34D30). Rady to start replacing but when I enter "player.placeatme 34d30 1" it gives my no error but doesn't place anything at my feet either. "player.placeatme 34d22 1" dutifully gives me a peice of garlic. "player.additem 34d30 1" gives me an error "invalid inventory object". Link to comment Share on other sites More sharing options...
Sunnie Posted January 28, 2012 Share Posted January 28, 2012 Nope. Those won't reset because the player home cells do not reset (which would be disastrous if they did). Just use the console to place new ones or just add a bunch to your inventory. Thanks Sunnie. I only want to replace the harvestable items for appearance sake, not as a souce of garlic. But, I'm having troubles. I've noted all the x,y,z positions and angles. "help garlic 4" gives me the ID for "garlic braid" (34D30). Rady to start replacing but when I enter "player.placeatme 34d30 1" it gives my no error but doesn't place anything at my feet either. "player.placeatme 34d22 1" dutifully gives me a peice of garlic. "player.additem 34d30 1" gives me an error "invalid inventory object".Don't do a player.placeatme... its better to target the old used garlic braid and do a placeatme so the new one will go right into the right spot and at the right angles and rotation without having to move it. Once placed, just disable the original one that's already targeted. Also, you do not need to use a number modifier with placeatme. So, target the old braid then type in placeatme 34D30 then exit the console, the new braid will appear in the exact correct place. Open the console again and type markfordelete and you are done. Link to comment Share on other sites More sharing options...
CarlCorey Posted January 28, 2012 Share Posted January 28, 2012 (edited) So, target the old braid then type in placeatme 34D30 then exit the console, the new braid will appear in the exact correct place. Open the console again and type markfordelete and you are done.Voila! This worked great. It's exceedingly hard to target the Dried Elves Ears accurately but I eventually got everything back and looking lush ad delicious. Edited January 28, 2012 by CarlCorey Link to comment Share on other sites More sharing options...
TheElderInfinity Posted January 29, 2012 Share Posted January 29, 2012 (edited) Alright...I looked through the list of Skyrim Vanilla script/console commands at the SKSE site...The old style ones at least. I noticed there's no command that's clearly marked as being used to change quest stages, which was the bread and butter of many, many mods. One other thing, will we be able to make scripts that use the old style script functions rather than the new scripting language? Edited January 29, 2012 by TheElderInfinity Link to comment Share on other sites More sharing options...
Gatwicked Posted January 30, 2012 Share Posted January 30, 2012 I only added Daedric sword and armor using console command Link to comment Share on other sites More sharing options...
redneck1st Posted February 2, 2012 Share Posted February 2, 2012 Well now for console commands all you've got to do is go to the Wikki and its all there for you and then some. Console Commands look here: http://www.uesp.net/wiki/Skyrim:Console There are plenty of other areas you can look to on the wikkis site for all the quest and console commands browse at your leisure. :teehee: Link to comment Share on other sites More sharing options...
redneck1st Posted February 2, 2012 Share Posted February 2, 2012 Is there a command which will cause things like Garlic Braids, Dried Elves Ears and such to reset their "harvestable" state? For people who harvested the ones in Breezehome thinking they would grow back ... Nope. Those won't reset because the player home cells do not reset (which would be disastrous if they did). Just use the console to place new ones or just add a bunch to your inventory. Your right once you use them there done. Thats why I don't use them no reason to as I've got so much I stopped looking for any more indgridients. BTW Sunnie how you been long time no chat with.<EG> Link to comment Share on other sites More sharing options...
Recommended Posts