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Nexus Mod Manager focus group needs more help


TheTokenGeek

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If I can get my alchemy updates running and play a good game of skyrim where I'll be modding the crap out of it, you'll be getting an email from me.

 

- daf

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In response to post #40015630. #40058265, #40085015, #40091830, #40102215, #40122155, #40132340, #40188950, #40205240, #40214800, #40222720, #40234620, #40260320, #40262620, #40289105, #40449885, #40526470 are all replies on the same post.


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Simple. NMM integrated with Nexus Mods pretty much beats the pants down versus MO despite having some neat features, it just doesn't matter when I can open up NMM and I can instantly see if there's any outdated mods. Sure NMM could use some of MO's features, and I'm sure it eventually will. Virtual folders is not anything special and I'm sure the NMM team could do something similar very easily.

The backup features is already a step up in the right direction.
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When is the new update coming? NMM is a mess now, leaving mod files behind when uninstalling, not receiving updates etc etc. I'd love to start my new playthrough but I would like to do it properly.

 

Thank you for all your hard work, much appreciated.

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In response to post #40015630. #40058265, #40085015, #40091830, #40102215, #40122155, #40132340, #40188950, #40205240, #40214800, #40222720, #40234620, #40260320, #40262620, #40289105, #40449885, #40526470, #40736140 are all replies on the same post.


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Kids these days... :facepalm:
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Uh! Well of the latest, hum to call up some biased aggressive (HATE?) responses, still I would like to try out this latest version of NMM if it's not to late?

I have some spare days of vacation and anyway I need to reinstall a lot of Bethesda games from scratch so saves is not an issue!

So what have I need to do?

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might be a little late to mention this but with next mod manager update I would like to see where we can organize files in the load order. Like add categories that we can name to help us look for certain mods. Also a spot where we can make notes on the mod to remind us what the mod is. The second part is because there are a few times people will have random numbers and maybe a letter that does not remind you that this was a weapon mod or a script.

 

Thank you all for all your hard work :)

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I'm not sure what it would mean to be part of the focus group, but I would be interested in possibly participating. I would like to say that the Mod Manager really is a top notch program. I really enjoy using it! The experience of modding and playing with mods today is so much improved over what it was 8 - 10 years ago... so much less frustrating - so much more fun! Thanks for all the hard work!!!
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In response to post #40015630. #40058265, #40085015, #40091830, #40102215, #40122155, #40132340, #40188950, #40205240, #40214800, #40222720, #40234620, #40260320, #40262620, #40289105, #40449885, #40526470, #40736140, #40772050 are all replies on the same post.


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MO buggered my Skyrim install so I quit using it and went back to NMM.
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