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Nexus Mod Manager focus group needs more help


TheTokenGeek

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If I can get my alchemy updates running and play a good game of skyrim where I'll be modding the crap out of it, you'll be getting an email from me.

 

- daf

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In response to post #40015630. #40058265, #40085015, #40091830, #40102215, #40122155, #40132340, #40188950, #40205240, #40214800, #40222720, #40234620, #40260320, #40262620, #40289105, #40449885, #40526470 are all replies on the same post.


stebo104 wrote: DO NOT USE NMM use instead MO (Mod Organizer). NMM puts all mods into your game data folders and over/re writes several files, which over time if you change mods alot will ruin your base game files (making game unplayable and having your redownload whole game). Now MO on the other hand puts all mods into a mod only folder within MO. When you run the game, it creates a virtual folder to run games (ie skyrim, fo4, fonv, ect) with the mods you have active. Not to mention when it comes to same files from different mods rewriting over and over again, MO uses a priority list (such as a texture file from mods A B C and D, if in order of A-1, C-2, B-3, D-4 it will use the texture file from mod D as 4 is higher then 1.) Now MO also has some advanced features, but you'd have to go to youtude and watch some videos on that.
djtalks wrote: Yeah, your full of crap... Clearly havnt used NMM of late. To be quite honest I liked it better when there wasn't a virtual folder. You MO fan boys kill me. Texture mods are just overwrites..
You basicly added yourself a whole new load order to fight with and think its cool.

If you don't want to use it don't.. But don't show up here acting like something is better that dose the same thing. Like I have said many times and will say again a lot of mods have issue being installed with MO I have 2 I made that I just click and hit yes to all in NMM and it works. MO users still have issues installing them.
HadToRegister wrote: Yea, and you can't even download and install MO.
It says "Install Failed" because of some "Connection Error"
Pretty hard to try a Mod Organizer you can't even install
PirateZ86 wrote: If you want to just hate MO for everything, go ahead but if you are want to really get a solution, they have a troubleshooting page on Github. They help people fix issues.

@djtalks : Having my data folder clean and choosing which mods overwrites which even after installing just by dragging it above or below, creating profiles is really good. I don't have a single mod issue with MO, please specify a few. I have nothing against NMM as it's good but MO is far superior atleast for me. A single person creating a tool for everyone without expecting anything in return must be appreciated not insulted because of your petty fanboy feelings. If you are paid to do that I'm happy for you since it atleast benefits you rather than just emotional talks.
TheLionHearted27 wrote: The reality is that people with very limited experience or knowledge of mods, can use NMM as a starting platform to jump into the modding scene. NMM is easy to install and to use. MO takes some knowledge and practice, its not outright easy to use, for lets say, a 10-12 year old kid who just wants to add a few mods to his/her game. Try explaining everything you just said to someone who has never modded a day in their life, they'll give you the "wtf" face...lol! NMM for a complete beginner is a simple tool to get started with, and panders to a wider range of users on both sides of the spectrum, that being authors and casual gamers. Smart business savvy people understand that to get more customers/clients, you need to expand your horizons and cater to all types of users. MO isn't as widely used, because it has a harder learning curve. It's great for everything it can do, and in your opinion does some things better than NMM, but this is circumstantial, due to your preference of features.
idplayer wrote: since oblivion i tested all mod organizers. i'm sure that experienced users currently would never go back to another mod organizing tool if the they understand the principles of mod organizer and are able to handle this platform properly.
some need the experience of 10 new full installations, some other need 100 or more to realize that mo is a gem. this is the only tool you never need to do a full installation again and to have full control over all mods.
nmm is absolutely ok for beginners and if using only a few known and hopefully bugfree mods. using more will surely end up in a full installation simply because the first bigger dirty mod will physically screw up all the other installed mods without a chance to reverse the mess. i fully agree with lionhearted and i recommend all who are happy with nmm to use it until they are tired doing full installations with a ton of mods
HadToRegister wrote: @PirateZ86

The only "Fanboys" here who are insulting anybody, is YOU and stebo14, as this entire thread is about a NEXUS MOD MANAGER FOCUS GROUP, NOT about Mod Organizer.

It was an insult to the NMM team, and an "emotional talk" on your, and stebo14's part to tell everybody NOT to use NMM in an NMM Focus Group thread.
Don't hijack the thread with advertisements about MO, I doubt people are going to github and telling people to use NMM. (And if they are, then shame on them too)
kkthebeast wrote: Yeah unfortunately for me I had nothing but trouble with MO, Instant CTD when trying to run FO4, LOOT instantly CTD, And F4SE would not load either. I like the interface though, Being able to see your Plugins list and installed Mods at the same time was nice.

Maybe we could see some of the interface tweaks in NMM. like being able to pin the Plugins and Mods to the same windows. That would be handy for manually sorting the load order. (I Can't really use loot, With VIS there are too many "unregistered" patches that LOOT doesn't know what to do with.)
idplayer wrote: @kkthebeast - your inability to handle mo successfully doesn't change the fact that the virtual file system and the pysical separation of the mods is superior in long term use. your described problems are as far as you described not mo related.
the physical separation of mod files should become a key feature in nmm. if so it would be a competitive tool for the use in a complex setup environment. in my opinion this is a key feature for long term stability and the prerequisite for 100% save rollback in case of a faulty mod or installtion error without the necessity to reinstall all the previously installed and affected mods. i'm sure many nmm users would be happy to see this feature included in nmm
underskyzx wrote: MO if you serious about modding, NMM if you just want to get things working.
rblood01 wrote: Disclaimer: I am a user that uses both Mod Organizer (I) and NMM (for Fallout 4)

Mod Organizer is great for a few games. It does have a higher learning curve. Even Gopher states that in one of his MO videos. Most starting users don't have the understanding of this and using MO is more difficult. NMM can be used for ALL GAMES hosted here or at least all I have seen. Providing one standard interface is very useful to keep your computer slim as opposed to having 2 or more managers.

Now for the statement that it will screw up your entire install and you have to download it again. That just isn't true. You just have to verify cache and Steam will update those files that are messed up. Often times only a minute or so on any decent internet connection. I never HAD TO download the entire game again or even uninstall and restore from backup the entire game.

True that MO has some useful tools like the "Hide" function and the conflicts easily found. However the future versions of NMM will have the Profile sharing (I believe that is the name) where entire profiles can be shared across the web and hosted here etc Ones setup can be easily setup by even the most novice user with a few clicks. This is a tools that as far as I can tell can't be added to MO at least not currently. Imagine someone like Gopher or GP creating a profile and uploading it for you to download. Create a video on the new profile to let you see what it is all about. Those experienced in creating and resolving conflicts and issues can create beautiful complex and unique game mod profiles far more complex than most basic users and beginners can have. Ease of installation also means that you can try one or two or three etc and always return to the your favorites be it yours or someone elses with a few click (because you can also backup your own profiles, how often has someone had to recreate a profile after some time because of a computer issue? )

I use both and view mod mangers as tools in my box to use where most appropriate for my current needs. Nothing more. One isn't better than the other. The only main job of a mod manager is to install and remove the mods selected properly. NMM does this now quite well unlike some versions in its past and it is getting better.
HadToRegister wrote: The only use I see for the shareable profiles is modders having their profiles posted, for their MOD that also includes the extra REQUIRED Mods from other mod makers in order for their mod to work.

Me, I have no use for that, what I DO have use for is not having to CTRL+ALT+DEL 5 times in a row because NMM decides it can't install/uninstall a mod.

As far as MO, who cares?
Again, this is an NMM TOPIC and THREAD.

Seriously, can we stop this sickening trend of Tribal Mentality?
It's bad enough Bethesda brought it to the foreground with the Console vs PC stuff, and now we're getting MO vs NMM in here.

Use what you want, and shut up about it
soulgamers wrote: HI HadToRegister
:armscrossed:
HeHe! your Right. well said. :woot:

:laugh: :wacko: :laugh::laugh:
:thumbsup:
PirateZ86 wrote: :wallbash: People saying others not to do while doing the same, real mature.
idplayer wrote: this is an nmm topic and hijacking is not ok for sure. but it is advisable and not forbidden to have also a look at and to mention features which seem to be essential or very useful and are already covered by other organizer tools. the success of nmm depends on the ability to compete. and what i see is that key features are still missing or seem to have lower priority than other (imho less important) features.
scorpion70707 wrote: It's kind of douchy to come to a testing thread for NMM and advertise another application.
Divah_nordique wrote: @stebo 104
you exaggerate heavily you are very close to insult the team who works every day to makes updates very regularly and applies to minimize bugs
nothing is perfect but for me (I tried other mod organizer perhaps.. all)
NMM is the best.
I use NMM (with LOOT (ex BOSS) &Tes5edit if necessary) and since several years for several games and I never encounter a problem described in your comment,
overwright or not.. You have a brain so use mods cleaner NMM etc. carefully and it will happen nothing untoward.


Simple. NMM integrated with Nexus Mods pretty much beats the pants down versus MO despite having some neat features, it just doesn't matter when I can open up NMM and I can instantly see if there's any outdated mods. Sure NMM could use some of MO's features, and I'm sure it eventually will. Virtual folders is not anything special and I'm sure the NMM team could do something similar very easily.

The backup features is already a step up in the right direction.
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When is the new update coming? NMM is a mess now, leaving mod files behind when uninstalling, not receiving updates etc etc. I'd love to start my new playthrough but I would like to do it properly.

 

Thank you for all your hard work, much appreciated.

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In response to post #40015630. #40058265, #40085015, #40091830, #40102215, #40122155, #40132340, #40188950, #40205240, #40214800, #40222720, #40234620, #40260320, #40262620, #40289105, #40449885, #40526470, #40736140 are all replies on the same post.


stebo104 wrote: DO NOT USE NMM use instead MO (Mod Organizer). NMM puts all mods into your game data folders and over/re writes several files, which over time if you change mods alot will ruin your base game files (making game unplayable and having your redownload whole game). Now MO on the other hand puts all mods into a mod only folder within MO. When you run the game, it creates a virtual folder to run games (ie skyrim, fo4, fonv, ect) with the mods you have active. Not to mention when it comes to same files from different mods rewriting over and over again, MO uses a priority list (such as a texture file from mods A B C and D, if in order of A-1, C-2, B-3, D-4 it will use the texture file from mod D as 4 is higher then 1.) Now MO also has some advanced features, but you'd have to go to youtude and watch some videos on that.
djtalks wrote: Yeah, your full of crap... Clearly havnt used NMM of late. To be quite honest I liked it better when there wasn't a virtual folder. You MO fan boys kill me. Texture mods are just overwrites..
You basicly added yourself a whole new load order to fight with and think its cool.

If you don't want to use it don't.. But don't show up here acting like something is better that dose the same thing. Like I have said many times and will say again a lot of mods have issue being installed with MO I have 2 I made that I just click and hit yes to all in NMM and it works. MO users still have issues installing them.
HadToRegister wrote: Yea, and you can't even download and install MO.
It says "Install Failed" because of some "Connection Error"
Pretty hard to try a Mod Organizer you can't even install
PirateZ86 wrote: If you want to just hate MO for everything, go ahead but if you are want to really get a solution, they have a troubleshooting page on Github. They help people fix issues.

@djtalks : Having my data folder clean and choosing which mods overwrites which even after installing just by dragging it above or below, creating profiles is really good. I don't have a single mod issue with MO, please specify a few. I have nothing against NMM as it's good but MO is far superior atleast for me. A single person creating a tool for everyone without expecting anything in return must be appreciated not insulted because of your petty fanboy feelings. If you are paid to do that I'm happy for you since it atleast benefits you rather than just emotional talks.
TheLionHearted27 wrote: The reality is that people with very limited experience or knowledge of mods, can use NMM as a starting platform to jump into the modding scene. NMM is easy to install and to use. MO takes some knowledge and practice, its not outright easy to use, for lets say, a 10-12 year old kid who just wants to add a few mods to his/her game. Try explaining everything you just said to someone who has never modded a day in their life, they'll give you the "wtf" face...lol! NMM for a complete beginner is a simple tool to get started with, and panders to a wider range of users on both sides of the spectrum, that being authors and casual gamers. Smart business savvy people understand that to get more customers/clients, you need to expand your horizons and cater to all types of users. MO isn't as widely used, because it has a harder learning curve. It's great for everything it can do, and in your opinion does some things better than NMM, but this is circumstantial, due to your preference of features.
idplayer wrote: since oblivion i tested all mod organizers. i'm sure that experienced users currently would never go back to another mod organizing tool if the they understand the principles of mod organizer and are able to handle this platform properly.
some need the experience of 10 new full installations, some other need 100 or more to realize that mo is a gem. this is the only tool you never need to do a full installation again and to have full control over all mods.
nmm is absolutely ok for beginners and if using only a few known and hopefully bugfree mods. using more will surely end up in a full installation simply because the first bigger dirty mod will physically screw up all the other installed mods without a chance to reverse the mess. i fully agree with lionhearted and i recommend all who are happy with nmm to use it until they are tired doing full installations with a ton of mods
HadToRegister wrote: @PirateZ86

The only "Fanboys" here who are insulting anybody, is YOU and stebo14, as this entire thread is about a NEXUS MOD MANAGER FOCUS GROUP, NOT about Mod Organizer.

It was an insult to the NMM team, and an "emotional talk" on your, and stebo14's part to tell everybody NOT to use NMM in an NMM Focus Group thread.
Don't hijack the thread with advertisements about MO, I doubt people are going to github and telling people to use NMM. (And if they are, then shame on them too)
kkthebeast wrote: Yeah unfortunately for me I had nothing but trouble with MO, Instant CTD when trying to run FO4, LOOT instantly CTD, And F4SE would not load either. I like the interface though, Being able to see your Plugins list and installed Mods at the same time was nice.

Maybe we could see some of the interface tweaks in NMM. like being able to pin the Plugins and Mods to the same windows. That would be handy for manually sorting the load order. (I Can't really use loot, With VIS there are too many "unregistered" patches that LOOT doesn't know what to do with.)
idplayer wrote: @kkthebeast - your inability to handle mo successfully doesn't change the fact that the virtual file system and the pysical separation of the mods is superior in long term use. your described problems are as far as you described not mo related.
the physical separation of mod files should become a key feature in nmm. if so it would be a competitive tool for the use in a complex setup environment. in my opinion this is a key feature for long term stability and the prerequisite for 100% save rollback in case of a faulty mod or installtion error without the necessity to reinstall all the previously installed and affected mods. i'm sure many nmm users would be happy to see this feature included in nmm
underskyzx wrote: MO if you serious about modding, NMM if you just want to get things working.
rblood01 wrote: Disclaimer: I am a user that uses both Mod Organizer (I) and NMM (for Fallout 4)

Mod Organizer is great for a few games. It does have a higher learning curve. Even Gopher states that in one of his MO videos. Most starting users don't have the understanding of this and using MO is more difficult. NMM can be used for ALL GAMES hosted here or at least all I have seen. Providing one standard interface is very useful to keep your computer slim as opposed to having 2 or more managers.

Now for the statement that it will screw up your entire install and you have to download it again. That just isn't true. You just have to verify cache and Steam will update those files that are messed up. Often times only a minute or so on any decent internet connection. I never HAD TO download the entire game again or even uninstall and restore from backup the entire game.

True that MO has some useful tools like the "Hide" function and the conflicts easily found. However the future versions of NMM will have the Profile sharing (I believe that is the name) where entire profiles can be shared across the web and hosted here etc Ones setup can be easily setup by even the most novice user with a few clicks. This is a tools that as far as I can tell can't be added to MO at least not currently. Imagine someone like Gopher or GP creating a profile and uploading it for you to download. Create a video on the new profile to let you see what it is all about. Those experienced in creating and resolving conflicts and issues can create beautiful complex and unique game mod profiles far more complex than most basic users and beginners can have. Ease of installation also means that you can try one or two or three etc and always return to the your favorites be it yours or someone elses with a few click (because you can also backup your own profiles, how often has someone had to recreate a profile after some time because of a computer issue? )

I use both and view mod mangers as tools in my box to use where most appropriate for my current needs. Nothing more. One isn't better than the other. The only main job of a mod manager is to install and remove the mods selected properly. NMM does this now quite well unlike some versions in its past and it is getting better.
HadToRegister wrote: The only use I see for the shareable profiles is modders having their profiles posted, for their MOD that also includes the extra REQUIRED Mods from other mod makers in order for their mod to work.

Me, I have no use for that, what I DO have use for is not having to CTRL+ALT+DEL 5 times in a row because NMM decides it can't install/uninstall a mod.

As far as MO, who cares?
Again, this is an NMM TOPIC and THREAD.

Seriously, can we stop this sickening trend of Tribal Mentality?
It's bad enough Bethesda brought it to the foreground with the Console vs PC stuff, and now we're getting MO vs NMM in here.

Use what you want, and shut up about it
soulgamers wrote: HI HadToRegister
:armscrossed:
HeHe! your Right. well said. :woot:

:laugh: :wacko: :laugh::laugh:
:thumbsup:
PirateZ86 wrote: :wallbash: People saying others not to do while doing the same, real mature.
idplayer wrote: this is an nmm topic and hijacking is not ok for sure. but it is advisable and not forbidden to have also a look at and to mention features which seem to be essential or very useful and are already covered by other organizer tools. the success of nmm depends on the ability to compete. and what i see is that key features are still missing or seem to have lower priority than other (imho less important) features.
scorpion70707 wrote: It's kind of douchy to come to a testing thread for NMM and advertise another application.
Divah_nordique wrote: @stebo 104
you exaggerate heavily you are very close to insult the team who works every day to makes updates very regularly and applies to minimize bugs
nothing is perfect but for me (I tried other mod organizer perhaps.. all)
NMM is the best.
I use NMM (with LOOT (ex BOSS) &Tes5edit if necessary) and since several years for several games and I never encounter a problem described in your comment,
overwright or not.. You have a brain so use mods cleaner NMM etc. carefully and it will happen nothing untoward.
shakahell wrote: Simple. NMM integrated with Nexus Mods pretty much beats the pants down versus MO despite having some neat features, it just doesn't matter when I can open up NMM and I can instantly see if there's any outdated mods. Sure NMM could use some of MO's features, and I'm sure it eventually will. Virtual folders is not anything special and I'm sure the NMM team could do something similar very easily.

The backup features is already a step up in the right direction.


Kids these days... :facepalm:
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Uh! Well of the latest, hum to call up some biased aggressive (HATE?) responses, still I would like to try out this latest version of NMM if it's not to late?

I have some spare days of vacation and anyway I need to reinstall a lot of Bethesda games from scratch so saves is not an issue!

So what have I need to do?

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might be a little late to mention this but with next mod manager update I would like to see where we can organize files in the load order. Like add categories that we can name to help us look for certain mods. Also a spot where we can make notes on the mod to remind us what the mod is. The second part is because there are a few times people will have random numbers and maybe a letter that does not remind you that this was a weapon mod or a script.

 

Thank you all for all your hard work :)

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I'm not sure what it would mean to be part of the focus group, but I would be interested in possibly participating. I would like to say that the Mod Manager really is a top notch program. I really enjoy using it! The experience of modding and playing with mods today is so much improved over what it was 8 - 10 years ago... so much less frustrating - so much more fun! Thanks for all the hard work!!!
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In response to post #40015630. #40058265, #40085015, #40091830, #40102215, #40122155, #40132340, #40188950, #40205240, #40214800, #40222720, #40234620, #40260320, #40262620, #40289105, #40449885, #40526470, #40736140, #40772050 are all replies on the same post.


stebo104 wrote: DO NOT USE NMM use instead MO (Mod Organizer). NMM puts all mods into your game data folders and over/re writes several files, which over time if you change mods alot will ruin your base game files (making game unplayable and having your redownload whole game). Now MO on the other hand puts all mods into a mod only folder within MO. When you run the game, it creates a virtual folder to run games (ie skyrim, fo4, fonv, ect) with the mods you have active. Not to mention when it comes to same files from different mods rewriting over and over again, MO uses a priority list (such as a texture file from mods A B C and D, if in order of A-1, C-2, B-3, D-4 it will use the texture file from mod D as 4 is higher then 1.) Now MO also has some advanced features, but you'd have to go to youtude and watch some videos on that.
djtalks wrote: Yeah, your full of crap... Clearly havnt used NMM of late. To be quite honest I liked it better when there wasn't a virtual folder. You MO fan boys kill me. Texture mods are just overwrites..
You basicly added yourself a whole new load order to fight with and think its cool.

If you don't want to use it don't.. But don't show up here acting like something is better that dose the same thing. Like I have said many times and will say again a lot of mods have issue being installed with MO I have 2 I made that I just click and hit yes to all in NMM and it works. MO users still have issues installing them.
HadToRegister wrote: Yea, and you can't even download and install MO.
It says "Install Failed" because of some "Connection Error"
Pretty hard to try a Mod Organizer you can't even install
PirateZ86 wrote: If you want to just hate MO for everything, go ahead but if you are want to really get a solution, they have a troubleshooting page on Github. They help people fix issues.

@djtalks : Having my data folder clean and choosing which mods overwrites which even after installing just by dragging it above or below, creating profiles is really good. I don't have a single mod issue with MO, please specify a few. I have nothing against NMM as it's good but MO is far superior atleast for me. A single person creating a tool for everyone without expecting anything in return must be appreciated not insulted because of your petty fanboy feelings. If you are paid to do that I'm happy for you since it atleast benefits you rather than just emotional talks.
TheLionHearted27 wrote: The reality is that people with very limited experience or knowledge of mods, can use NMM as a starting platform to jump into the modding scene. NMM is easy to install and to use. MO takes some knowledge and practice, its not outright easy to use, for lets say, a 10-12 year old kid who just wants to add a few mods to his/her game. Try explaining everything you just said to someone who has never modded a day in their life, they'll give you the "wtf" face...lol! NMM for a complete beginner is a simple tool to get started with, and panders to a wider range of users on both sides of the spectrum, that being authors and casual gamers. Smart business savvy people understand that to get more customers/clients, you need to expand your horizons and cater to all types of users. MO isn't as widely used, because it has a harder learning curve. It's great for everything it can do, and in your opinion does some things better than NMM, but this is circumstantial, due to your preference of features.
idplayer wrote: since oblivion i tested all mod organizers. i'm sure that experienced users currently would never go back to another mod organizing tool if the they understand the principles of mod organizer and are able to handle this platform properly.
some need the experience of 10 new full installations, some other need 100 or more to realize that mo is a gem. this is the only tool you never need to do a full installation again and to have full control over all mods.
nmm is absolutely ok for beginners and if using only a few known and hopefully bugfree mods. using more will surely end up in a full installation simply because the first bigger dirty mod will physically screw up all the other installed mods without a chance to reverse the mess. i fully agree with lionhearted and i recommend all who are happy with nmm to use it until they are tired doing full installations with a ton of mods
HadToRegister wrote: @PirateZ86

The only "Fanboys" here who are insulting anybody, is YOU and stebo14, as this entire thread is about a NEXUS MOD MANAGER FOCUS GROUP, NOT about Mod Organizer.

It was an insult to the NMM team, and an "emotional talk" on your, and stebo14's part to tell everybody NOT to use NMM in an NMM Focus Group thread.
Don't hijack the thread with advertisements about MO, I doubt people are going to github and telling people to use NMM. (And if they are, then shame on them too)
kkthebeast wrote: Yeah unfortunately for me I had nothing but trouble with MO, Instant CTD when trying to run FO4, LOOT instantly CTD, And F4SE would not load either. I like the interface though, Being able to see your Plugins list and installed Mods at the same time was nice.

Maybe we could see some of the interface tweaks in NMM. like being able to pin the Plugins and Mods to the same windows. That would be handy for manually sorting the load order. (I Can't really use loot, With VIS there are too many "unregistered" patches that LOOT doesn't know what to do with.)
idplayer wrote: @kkthebeast - your inability to handle mo successfully doesn't change the fact that the virtual file system and the pysical separation of the mods is superior in long term use. your described problems are as far as you described not mo related.
the physical separation of mod files should become a key feature in nmm. if so it would be a competitive tool for the use in a complex setup environment. in my opinion this is a key feature for long term stability and the prerequisite for 100% save rollback in case of a faulty mod or installtion error without the necessity to reinstall all the previously installed and affected mods. i'm sure many nmm users would be happy to see this feature included in nmm
underskyzx wrote: MO if you serious about modding, NMM if you just want to get things working.
rblood01 wrote: Disclaimer: I am a user that uses both Mod Organizer (I) and NMM (for Fallout 4)

Mod Organizer is great for a few games. It does have a higher learning curve. Even Gopher states that in one of his MO videos. Most starting users don't have the understanding of this and using MO is more difficult. NMM can be used for ALL GAMES hosted here or at least all I have seen. Providing one standard interface is very useful to keep your computer slim as opposed to having 2 or more managers.

Now for the statement that it will screw up your entire install and you have to download it again. That just isn't true. You just have to verify cache and Steam will update those files that are messed up. Often times only a minute or so on any decent internet connection. I never HAD TO download the entire game again or even uninstall and restore from backup the entire game.

True that MO has some useful tools like the "Hide" function and the conflicts easily found. However the future versions of NMM will have the Profile sharing (I believe that is the name) where entire profiles can be shared across the web and hosted here etc Ones setup can be easily setup by even the most novice user with a few clicks. This is a tools that as far as I can tell can't be added to MO at least not currently. Imagine someone like Gopher or GP creating a profile and uploading it for you to download. Create a video on the new profile to let you see what it is all about. Those experienced in creating and resolving conflicts and issues can create beautiful complex and unique game mod profiles far more complex than most basic users and beginners can have. Ease of installation also means that you can try one or two or three etc and always return to the your favorites be it yours or someone elses with a few click (because you can also backup your own profiles, how often has someone had to recreate a profile after some time because of a computer issue? )

I use both and view mod mangers as tools in my box to use where most appropriate for my current needs. Nothing more. One isn't better than the other. The only main job of a mod manager is to install and remove the mods selected properly. NMM does this now quite well unlike some versions in its past and it is getting better.
HadToRegister wrote: The only use I see for the shareable profiles is modders having their profiles posted, for their MOD that also includes the extra REQUIRED Mods from other mod makers in order for their mod to work.

Me, I have no use for that, what I DO have use for is not having to CTRL+ALT+DEL 5 times in a row because NMM decides it can't install/uninstall a mod.

As far as MO, who cares?
Again, this is an NMM TOPIC and THREAD.

Seriously, can we stop this sickening trend of Tribal Mentality?
It's bad enough Bethesda brought it to the foreground with the Console vs PC stuff, and now we're getting MO vs NMM in here.

Use what you want, and shut up about it
soulgamers wrote: HI HadToRegister
:armscrossed:
HeHe! your Right. well said. :woot:

:laugh: :wacko: :laugh::laugh:
:thumbsup:
PirateZ86 wrote: :wallbash: People saying others not to do while doing the same, real mature.
idplayer wrote: this is an nmm topic and hijacking is not ok for sure. but it is advisable and not forbidden to have also a look at and to mention features which seem to be essential or very useful and are already covered by other organizer tools. the success of nmm depends on the ability to compete. and what i see is that key features are still missing or seem to have lower priority than other (imho less important) features.
scorpion70707 wrote: It's kind of douchy to come to a testing thread for NMM and advertise another application.
Divah_nordique wrote: @stebo 104
you exaggerate heavily you are very close to insult the team who works every day to makes updates very regularly and applies to minimize bugs
nothing is perfect but for me (I tried other mod organizer perhaps.. all)
NMM is the best.
I use NMM (with LOOT (ex BOSS) &Tes5edit if necessary) and since several years for several games and I never encounter a problem described in your comment,
overwright or not.. You have a brain so use mods cleaner NMM etc. carefully and it will happen nothing untoward.
shakahell wrote: Simple. NMM integrated with Nexus Mods pretty much beats the pants down versus MO despite having some neat features, it just doesn't matter when I can open up NMM and I can instantly see if there's any outdated mods. Sure NMM could use some of MO's features, and I'm sure it eventually will. Virtual folders is not anything special and I'm sure the NMM team could do something similar very easily.

The backup features is already a step up in the right direction.
PirateZ86 wrote: Kids these days... :facepalm:


MO buggered my Skyrim install so I quit using it and went back to NMM.
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