JimboUK Posted November 18, 2011 Share Posted November 18, 2011 I don't see it as cheating, you don't gain an unfair advantage, you just spend more time playing and less time traveling back and forward. Anyway you have to do something to compensate for all those quest items you can't drop even when the quest is finished, I had a look through my inventory last night as there was one quest item that had a weight of 20, I've finished that quest yet I'm still forced to carry it about. Link to comment Share on other sites More sharing options...
doddibot Posted November 18, 2011 Share Posted November 18, 2011 How do you fill up your inventory anyway? I haven't yet even made it 150 weight. Do you not go back to town for 4 in-game weeks or something? Do you steal every single pot and pan in the dungeon? Are you hoarding 7 different sets of armor, one for every day of the week? Link to comment Share on other sites More sharing options...
Stephrodas Posted November 18, 2011 Share Posted November 18, 2011 I don't see it as cheating, you don't gain an unfair advantage, you just spend more time playing and less time traveling back and forward. Anyway you have to do something to compensate for all those quest items you can't drop even when the quest is finished, I had a look through my inventory last night as there was one quest item that had a weight of 20, I've finished that quest yet I'm still forced to carry it about. Well count more or less 80 for all the potions/scrolls. Add to it 50 for all the quest items you can't drop because the quest is still going on or it's finished but bugged, 1 set of weapon/shield and 2 dwarven bows (fire/cold) 2 pairs of boots (resiste fire/shock) only one set of armor but as the boots it's heavy one and I don't remember what else and just going in a dungeon without any loot I already carry almost 200. Link to comment Share on other sites More sharing options...
PsYchotic666Joker Posted November 18, 2011 Share Posted November 18, 2011 plain and simple...yes it is cheating, not gonna delve into it any deeper than that want to carry more? stop carrying around stuff that's junk, no spoons, no pots, no bowls, no flowers, no forks, no plain shirts, no boots, no pants, limit yourself to what you really need, and a price system works too, say don't pick anything up that is less than 1000 gold, it takes me forever to get my inventory filled and i do not even fast travel one bit, i do just fine! ( master difficulty also <---piece of cake setting imo ) Link to comment Share on other sites More sharing options...
JimboUK Posted November 18, 2011 Share Posted November 18, 2011 I don't see it as cheating, you don't gain an unfair advantage, you just spend more time playing and less time traveling back and forward. Anyway you have to do something to compensate for all those quest items you can't drop even when the quest is finished, I had a look through my inventory last night as there was one quest item that had a weight of 20, I've finished that quest yet I'm still forced to carry it about. Well count more or less 80 for all the potions/scrolls. Add to it 50 for all the quest items you can't drop because the quest is still going on or it's finished but bugged, 1 set of weapon/shield and 2 dwarven bows (fire/cold) 2 pairs of boots (resiste fire/shock) only one set of armor but as the boots it's heavy one and I don't remember what else and just going in a dungeon without any loot I already carry almost 200. Add a couple of dragon parts to the that and your average Mage/Thief is stuck. Link to comment Share on other sites More sharing options...
Stephrodas Posted November 18, 2011 Share Posted November 18, 2011 I don't see it as cheating, you don't gain an unfair advantage, you just spend more time playing and less time traveling back and forward. Anyway you have to do something to compensate for all those quest items you can't drop even when the quest is finished, I had a look through my inventory last night as there was one quest item that had a weight of 20, I've finished that quest yet I'm still forced to carry it about. Well count more or less 80 for all the potions/scrolls. Add to it 50 for all the quest items you can't drop because the quest is still going on or it's finished but bugged, 1 set of weapon/shield and 2 dwarven bows (fire/cold) 2 pairs of boots (resiste fire/shock) only one set of armor but as the boots it's heavy one and I don't remember what else and just going in a dungeon without any loot I already carry almost 200. Add a couple of dragon parts to the that and your average Mage/Thief is stuck. Exactly. It's to the point that I have to fast travel a lot whe I would prefer not using that ever. So I would trade the fast travel against a weightless mod or item anyday. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 18, 2011 Share Posted November 18, 2011 Give me the higher encumbrance mods! Justification? Sure, because I want one. As long as I or somebody else, is willing to mod the game then that is all the justification I need. I am with the whole "it's tedious to go back and forth, lugging a bunch of loot" crowd. There is already a mechanism in place (limited merchant gold) to prevent outright "abuse" ( a funny word considering the single player aspect) of having so much loot. For those that don't like it, don't use a mod.Exactly, what's the point of hoarding, and it is hoarding junk you will not ever use mind you... unless you are going to flog it? with the limited vender gold those few pieces of loot you find that are actually worth a couple thousand are the only things worth keeping to sell on. Gold is so plentiful, it's not like you need to skrimp every bit of loot into cash. It's self inflicted unnecessary tedium. Not to mention that you can load up your companion with a ton of stuff and still fast travel over encumbered. Link to comment Share on other sites More sharing options...
Michlo Posted November 18, 2011 Share Posted November 18, 2011 No "justification" is necessary. Some people don't find it fun to have to manage items so carefully. Others do. For myself, I increased it a little and it is the only code I have or intend to use. It is a world of magic and nobody seems to bat an eye at being able to blast fire, ice and lightning, etc. etc. so why would a bottomless pocket or its like be something so strange? Link to comment Share on other sites More sharing options...
Michlo Posted November 18, 2011 Share Posted November 18, 2011 A fantasy game set in a fantasy world with elves, lizard men, cat people and dragons. We can chuck spells and magically enchant weapons and armour, we can glug a potion to recover our health and glug another one to make us invisible. And people then go on about a "realistic" carry weight limit :wallbash: Pass the skooma dude :thumbsup: Hehe, I should have read this first. You said it better. :) Link to comment Share on other sites More sharing options...
ogridum Posted November 18, 2011 Share Posted November 18, 2011 (edited) Back in the fantasy setting of Dungeons and Dragons there was some magic items that allowed character to store a huge amount of items in an ALTERNATIVE pocket dimension. There was a bag of holding. Back in Mage papRPG from White Wolf, there was spheres that allowed that as well. A mod only needs to make an ingame item or magic spell/skill adaptation. Lets say "Alteration" allows you send items to the chest in your house or something through MAGIC, you cast it, choose the items, waste the mana. Simple. Or a magic bag of holding that sucks items inside removing their weight and rendering them unable to be used, untill removed from said bag. Like ghost busters. Or like Presto from Dungeons and Dragon cartoon had the hat that conjured stuff out of nowhere that he could sometimes store items inside. In game, you have stamina, the stone buff, multiple potions of carrying (wich could be buffed with mods, it would be reasonable because its magic, just like invisibility and magicka potions are), there are enchantments that increase it too, there is a companion that allows you to gather more junk, it even aknowledges it and even if you are emcumbered you have the fast travel horse. I also think fast traveling or even carriage are both cheating. But if somehow there was a mod that allowed you to cast a spell on an item to remove its weight for a period or store it in another dimension (send it to somewhere in Oblivion, like the conjured/bound weapons, make a bound chest or something that can be summoned allowing the player to access items inside and store them), than it would be perfectly acceptable. As long as its justified. The above user saying "its a single player" blablabla. Doesnt matter. You are breaking the rules, the intended design decision rules of the developer. Also, you are lieing to yourself saying "you dont get an unfair advantage". Off course you do. You get more time, more money. You dont have to choose what to pick and what left behind. Its an RPG and you dont even roleplay the conflict of the character "so much treasure, what should I pick" that you can see in movies such as The Goonies and the Indiana Jones/William Quarterman character from Chuck Norris.... There are ruins all over the world. There are bandits, treasure hunters, expeditions. You find tons of dead treasure hunters and expedition diaries. WITHIN THE WORLD SETTING, the player character, to be reasonable, WOULD HAVE TO PLAN CARRYING WEIGHT PROBLEMS BEFORE HAND. Choose what to pick, pick only the valuable stuff. There is no room for this bulls***, pick everything you see, edit console for 10 thousand weight carry. You are cheating. Removing the need for stamina investment. Essentially giving you overhead for magicka or health, plus all the time you are stealing, the immersion, the extra coin you get from infinite stuff. THATS 100% CHEATING. Edited November 18, 2011 by ogridum Link to comment Share on other sites More sharing options...
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