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The Dragonborn Legacy


Galacticat42

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Every time you rank up, the soul points used will be consumed and unusable for anything else.

 

Dragon Soul = 20 points

Black Soul = 10 points

Grand Soul = 6 points

Greater Soul = 5 points

Common Soul = 3 points

Lesser Soul = 2 points

Petty Soul = 1 point

 

 

Soul of a Dovah:

1 (Auto-perked) Allows the use of the Thu'um without training.

2 Allows the understanding of multiple definitions per single word. 20 soul points.

3 Allows the understanding of how words change in context. 40 soul points.

 

Vocal Renewal:

Decreases the cooldown of shouting by 10/30/50 percent. Requires 20/40/60 soul points.

 

Boisterous Thu'um:

Increases the magnitude of your shouts by 1x/2x/5x your level in percent.

Increases the maximum level on enemy level specific shout effects by 2/5/10 additional levels higher than specified levels.

Requires 20/30/40 soul points.

 

Mastered Thoughts:

Halves your dovah shout cooldown. 30 soul points.

Allows instant shouting in Mulaag and Fundein Dovah forms. 90 soul points.

 

Resonant Thu'um:

Increases Shout damage by 1x/2x/5x your level in percent. Requires 30/40/50 soul points.

 

Krokest Thu'ums:

Fuses your Thu'um with any spells in your hands, causing the shout to distribute 5%/10%/15% of each spell effect per hand. Requires 30/60/90 soul points.

 

Ancient Thu'um:

Summons a Dragonborn ancestor to help in shouting. 80 soul points.

 

Stalwart Wings:

Decreases stamina consumption with wing usage by 30/60/90 percent.

Increases movement speed when using wings.

Requires 20/30/40 soul points.

 

Enforced Scales:

Increases carapace defense against physical damage by your level / your level x2 in percent.

Requires 30/50 soul points.

 

Defensive Skeleton:

Gives your carapace spikes that enemies can impale themselves on. Each level grants two more spikes and a 5% chance that they will be impaled on said spikes. Requires 20/25/30/35/40 soul points.

 

Elemental Design:

Applies your chosen perks of Terra, Pyro, Hydro or Aero to the Enforced Scales perk and Defensive Skeleton Perk. Requires 40 soul points.

 

Aetherian Harmony:

Allows you to select one more elemental perk to enhance upon. If none are chosen then the one selected will be doubled in its effects. Requires Terra, Pyro, Hydro or Aero to be selected. Requires 100/250/500 soul points.

 

Ascendancy:

Allows soul bartering with a Matriarch. Requires 200 soul points. Requires Soul of a Dovah at level 3.

 

Earthly Touch:

Nirn trembles before your thu'um, your new-found power allows your thu'um to stun and knock back your victims for Suleyk.

 

Heavenly Touch:

Your divine shouts allow suleyk to be gathered from a portion of beings' souls.

 

Terra:

One of four base elements.

-Earth: Terra gives your shouts physical damage.

 

Pyro:

One of four base elements.

-Fire: Pyro gives your shouts fire damage.

 

Hydro:

One of four base elements.

-Water: Hydro gives your shouts frost damage.

 

Aero:

One of four base elements.

-Storm: Aero gives your shouts shock damage.

 

 

When two base elements mix:

-Magma: Terra+Pyro gives your shouts a napalm-type effect.

-Swamp: Terra+Hydro gives your shouts a drowning sensation.

-Shadow: Terra+Aero gives your shouts a binding darkness.

-Steam: Pyro+Hydro gives your shouts a sapping, scalding burn.

-Infernal: Pyro+Aero gives your shouts the ability to incinerate.

-Aquatic: Hydro+Aero gives you a shout to breath underwater.

 

When three base elements mix:

-??: Terra+Pyro+Hydro

-??: Pyro+Hydro+Aero

-??: Hydro+Aero+Terra

-Meteor: Aero+Terra+Pyro

 

When all four base elements mix:

-Blood:

Edited by Budz42
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Okay, so after playing through parts of Dawnguard with insane crashes and anger over unused scripts that didn't let me play freely (When I want to enjoy my game I tend to go crazy with testing out other mods). And have also been watching play throughs, etc... Anyway, after looking at the new perks system, I thought I should just clean up what I started with this mod's perks. I had the pieces but I didn't fit them together - until now. I redesigned the perk tree and will fit it (hopefully) into its own Dovah perk window. This however does have to be looked through more carefully. Last time I checked was back in 1.6 when the vampire perk value was first created. Regardless, I'll try to get the perk window in one way or another.

 

Below is the concept image of the redesigned Dovah perk tree, I've kept quite a few perk names, but what they do will most likely change. As it is insanely late here, I'll fill in what the perks actually do tomorrow.

 

DovahPerks.png

 

Looks good! Speaking of Dawnguard, well to those who played it, I know for a fact the player can get another dragon as a companion. I just thought of perhaps tying that into the Path story in a sense of allowing to recruit that dragon into the Order if the player has the Dawnguard expansion. Also there is those deep-sea dragons that bursts out of the ice, which I think the player would be able to recruit them too if they have the expansion.

Sounds good.

 

Note: I'm replying with the picture & everything as a pic reference to my previous post. :thumbsup:

Edited by Budz42
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Hi there Budz,

 

This sounds like a pretty interesting mod to say the least! I wouldn't mind helping out once I've finished my own projects, which I'm very busy on at the moment.

 

My main talents come down to level design, re texturing and concept art. It'd be a pleasure to give a hand on this, so let me know if you're interested.

 

There's some examples of my work below. :thumbsup:

 

 

 

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so the wing thing will it loke like the vampire lord flying justt abow the grund or something like that?

 

Nope. The winged humanoid dovah form will use the werewolf skeleton with new animations.

 

@samv96UK

 

We can use any and all help offered.

Edited by Budz42
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  • 4 weeks later...

Vocal Renewal:

Decreases the cooldown of shouting by 10/30/50 percent. Requires 20/40/60 soul points.

 

Mastered Thoughts:

Halves your dovah shout cooldown. 30 soul points.

 

From what I can gather, having Mastered Thoughts along with Vocal Renewal maxed out would result in no cool down. Is this the case?

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People are still working on it. It's just we're entering a new stage of development. I, for example, am currently working out the kinks in the new scripts, and I can't post it here without spoiling it for everyone.

 

Thanks for the information! And see, what you just said kept us faithful supporters of the mod informed without saying any spoilers. It's a win/win situation :).

 

That and real life can get in the way :P.

 

I don't doubt your lives are busy and can get in the way, but I refuse to believe anyone's life can be so busy that they can't find literally half a minute to post a small comment talking about the mod process within an entire week >.>

Edited by scottym23
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