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Why do PC gamers look past all of the greatness in Skyrim?


Moonlightsong

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Yeah thats why i never gone mage, playing assassin now but still its a chore...especially since quick key bindings 1-8 on dual equiped weps arent working for me..so i have to go everytime to favorite menu select bow ,shoot go back, select daggers...sigh it kills the fluidity of gameplay for me when im pausing every 4 sec.

 

Maybe you already found out, but the eisiest way I found is: Map your bows to numbers, equip both daggers, equip bow. Now whenever you unequip bow with the key the character equips daggers automatically.

 

But still, I would love to have possibility to hotkey both hands on one number. That would be the best.

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Yeah thats why i never gone mage, playing assassin now but still its a chore...especially since quick key bindings 1-8 on dual equiped weps arent working for me..so i have to go everytime to favorite menu select bow ,shoot go back, select daggers...sigh it kills the fluidity of gameplay for me when im pausing every 4 sec.

 

Maybe you already found out, but the eisiest way I found is: Map your bows to numbers, equip both daggers, equip bow. Now whenever you unequip bow with the key the character equips daggers automatically.

 

But still, I would love to have possibility to hotkey both hands on one number. That would be the best.

Thanks for the tip i actually havent found out..mostly in the heat of the battle i dont have much time to look whats happening...kudos to you :thumbsup:

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Why are PC gamers so ungrateful? We get a construction kit that will enable us to recreate the game a million different ways, we essentially get complete control over Skyrim.

 

Ungrateful is not the term your are looking for. Pissed is what you are looking for.

 

We were led to believe we'd have a true PC user interface. We did not get it. In fact we had the exact opposite. It's by far on of the least PC-oriented UI ever designed.

We were led to believe that the game would be gimped DX11 (ie use DX11 but not DX11 features). Instead we seem to have a pure DX9 game.

We were led to believe we'd have hi-resolution textures. We did not get them.

We were led to believe this was a new engine. It's not, it's a souped-up Gamebryo, with all its physics problems.

We were led to believe that the PC graphics would "melt our faces". They did not. We have a game that looks like it came out in 2008. And which takes way too much crunching power for what we're seeing on screen.

 

It's as if Uncharted 3 was designed with the Wii's control schemes and graphical power in mind rather than the PS3's. Pretty sure the PS3 fanbase would be raging to have Uncharted running in 480i rather than 1080i, and would be pretty pissed that they would need to reload weapons by "waggling" the analog sticks in order to mimick nunchuk-waggling, rather than press a button to do so, as usual.

 

UI will get fixed by modders.

Hi-Res textures will get fixed by modders.

Modders will find out performance tweaks and optimizations.

Modders will extend shaders to make them modern and not derelict.

 

And when that's done, we'll have the game we were led to believe we'd have out of the box. [And that's not tackling the bugs]

 

As for "ungrateful" we paid for the game. If anyone is ungrateful, it would be Bethesda for neglecting the userbase that made them what they are. The PC version had zero attention given to it, as made obvious by the various UI problems. Pretty much all review copies were sent for console versions. Prior to the game's release, the only real information we had about the game was that it existed. Then two weeks before release, we had the system requirements. And then you have Todd Howard saying things like 90% of the market is on consoles, despite TES being pretty damned big on PC. I mean PC is getting ~14% of sales AT RETAIL, which means if you include digital downloads, we're probably in the 30-35% marketshare, probably ahead of PS3.

Edited by headbomb
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I hear so many PC gamers and reviewers who nit pick minor details of Skyrim to complain... Meanwhile, there are so many great things and details within the game. Why are PC gamers so ungrateful? We get a construction kit that will enable us to recreate the game a million different ways, we essentially get complete control over Skyrim.

I have been gaming for a long time... There are a lot of games that don't live up to the hype, but Skyrim has literally amazed me.

 

You haven't played many PC games have you? *snicker*

 

Skyrim is by far one of the best games out there, but like most, it is buggy and Bethesda is once again dragging their feet on the Creation Kit. Releasing a buggy game and a kit that allows you to fix said bugs is one thing, but releasing a game with bugs that make the game unplayable all the while failing a promise that people would have that kit on "launch date" tends to ruffle some feathers.

 

Bethesda never promised to release the Creation Kit on release date. And dragging their feet? Yeah, because readying the Creation Kit so it's nit bugging out every 5 minutes and setting it's respective documentation so you can actually know what the heck your doing when it first comes out is completley dragging their feet. To even think about releasing the tools used to create the game means that we're gonna make a game that just crashes because we're to lazy to fix it ourselves. Shoot, if I was a dev, I wouldn't even want to release a modding kit to a crowd of people with an attitude like that.

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I hear so many PC gamers and reviewers who nit pick minor details of Skyrim to complain... Meanwhile, there are so many great things and details within the game. Why are PC gamers so ungrateful? We get a construction kit that will enable us to recreate the game a million different ways, we essentially get complete control over Skyrim.

I have been gaming for a long time... There are a lot of games that don't live up to the hype, but Skyrim has literally amazed me.

 

You haven't played many PC games have you? *snicker*

 

Skyrim is by far one of the best games out there, but like most, it is buggy and Bethesda is once again dragging their feet on the Creation Kit. Releasing a buggy game and a kit that allows you to fix said bugs is one thing, but releasing a game with bugs that make the game unplayable all the while failing a promise that people would have that kit on "launch date" tends to ruffle some feathers.

 

Bethesda never promised to release the Creation Kit on release date. And dragging their feet? Yeah, because readying the Creation Kit so it's nit bugging out every 5 minutes and setting it's respective documentation so you can actually know what the heck your doing when it first comes out is completley dragging their feet. To even think about releasing the tools used to create the game means that we're gonna make a game that just crashes because we're to lazy to fix it ourselves. Shoot, if I was a dev, I wouldn't even want to release a modding kit to a crowd of people with an attitude like that.

They have priorities right after launch... aka patching. F3 being so riddled with bugs and crap probably delayed the GECK for as long as it did. Skyrim being their least buggiest game...ever, might mean it won't take 2 months for the CK.

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I hear so many PC gamers and reviewers who nit pick minor details of Skyrim to complain... Meanwhile, there are so many great things and details within the game. Why are PC gamers so ungrateful? We get a construction kit that will enable us to recreate the game a million different ways, we essentially get complete control over Skyrim.

I have been gaming for a long time... There are a lot of games that don't live up to the hype, but Skyrim has literally amazed me.

 

You haven't played many PC games have you? *snicker*

 

Skyrim is by far one of the best games out there, but like most, it is buggy and Bethesda is once again dragging their feet on the Creation Kit. Releasing a buggy game and a kit that allows you to fix said bugs is one thing, but releasing a game with bugs that make the game unplayable all the while failing a promise that people would have that kit on "launch date" tends to ruffle some feathers.

 

Bethesda never promised to release the Creation Kit on release date. And dragging their feet? Yeah, because readying the Creation Kit so it's nit bugging out every 5 minutes and setting it's respective documentation so you can actually know what the heck your doing when it first comes out is completley dragging their feet. To even think about releasing the tools used to create the game means that we're gonna make a game that just crashes because we're to lazy to fix it ourselves. Shoot, if I was a dev, I wouldn't even want to release a modding kit to a crowd of people with an attitude like that.

They have priorities right after launch... aka patching. F3 being so riddled with bugs and crap probably delayed the GECK for as long as it did. Skyrim being their least buggiest game...ever, might mean it won't take 2 months for the CK.

 

Mhm, and this goes without saying; Patching the game = Patching the CK as well. Remember when we'd have to wait a week or more just to use GECK again everytime Obsidian patched New Vegas? :wallbash:

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I hear so many PC gamers and reviewers who nit pick minor details of Skyrim to complain... Meanwhile, there are so many great things and details within the game. Why are PC gamers so ungrateful? We get a construction kit that will enable us to recreate the game a million different ways, we essentially get complete control over Skyrim.

I have been gaming for a long time... There are a lot of games that don't live up to the hype, but Skyrim has literally amazed me.

 

You haven't played many PC games have you? *snicker*

 

Skyrim is by far one of the best games out there, but like most, it is buggy and Bethesda is once again dragging their feet on the Creation Kit. Releasing a buggy game and a kit that allows you to fix said bugs is one thing, but releasing a game with bugs that make the game unplayable all the while failing a promise that people would have that kit on "launch date" tends to ruffle some feathers.

 

Bethesda never promised to release the Creation Kit on release date. And dragging their feet? Yeah, because readying the Creation Kit so it's nit bugging out every 5 minutes and setting it's respective documentation so you can actually know what the heck your doing when it first comes out is completley dragging their feet. To even think about releasing the tools used to create the game means that we're gonna make a game that just crashes because we're to lazy to fix it ourselves. Shoot, if I was a dev, I wouldn't even want to release a modding kit to a crowd of people with an attitude like that.

 

Correction Sir/Ma'am: They said a while back that the game would "likely ship" with the Creation Kit. Then it was changed to "Released on or near the release date" just a few days before release. "Likely" is a good escape clause -- I'll give you that one, however failing to update the community and allow people to assume that it was still on track to be shipped with the game allowed that statement to become an outright lie, at the very least, misleading. Don't think for a moment that it was simply bad word tracking -- you can be rest assured that ZeniMax keeps track of every word their devs and PR folks state in the public domain. But if they're spending the time now to work on the Creation Kit, the bugs should have already been worked out in QA pre-release.

 

About the dragging of the feet -- we totally disagree there. The simple fact that Oblivion's Construction Set can actually compile "some" non-scripted content (without errors) for Skyrim goes to show the mod engine is at least similar which shortens the excuse panel considerably.

Edited by leewells
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I think a lot of PC users are upset because the TES series continues to be dumbed down for console players. Rather than making the game more difficult/challenging & adding even more customization they have limited what choices the player has. Spellmaking: To complicated, remove it. Birthsigns: Wouldn't want to confuse players with all that customization. Lots of factions: Lets just have a handful & make generic quests that require player to go to (A) & collect (X).
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