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Posted
  On 12/31/2011 at 4:44 PM, reecpj said:

Yeah, I too am stuck at the adding nif model path for armor - trying to add a new helmet. There are 4 MODL variables, each with random looking string and hex subrecord data. Is there a way of converting a file path into that type of data? Surely some people can do it, but I can't find the info anywhere. Thanks

 

Why dont u use the latest Version of Nifskope (1.1.0-RC5)?

 

With this version u dont need the modified .xml file, it supports Skyrim initially.

  • 2 weeks later...
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Posted (edited)
I'm also new to all of this and got lost on step 9 of the guide for getting in my case a weapon into the game. I'm not sure where the CNTO is? Edited by wootwoot55
Posted

this tutorial is by now quite outdated, the newer nifskope version aswell as skyedit have made it a lot easier

the basics still work the same tho...

 

@CNTO

lower left box when you highlight somin in the upper left

  • 1 month later...
Posted (edited)

Hi i read your tutorial,but I didn't understand step 6:

assign textures and copy paste properties etc as you need, save and done, a gameready mesh

Is there a tutorial somewhere?

 

Also I saw you mentioned new tutorials,do you know where to find them?

regards

Edited by zzjay
  • 2 weeks later...
  • 1 year later...
Posted

Guys please help me, I have been trying to get .obj throught nifskope for days now but they keep loosing their UV's in the progress.

 

I'm trying to use throttlekitties modified nif.xml but I get this error...

 

""Unsupported 'Startup Version' 20.0.0.5 specified, reverting to 20.0.0.5""

 

and nifscope won't import vanilla files now.

 

Do I need a specific version of Nifscope for this to work?

 

Please any help would be greatly appreciated I'm at the end of my rope here!

 

Thanks

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