JDGameArt Posted November 24, 2011 Share Posted November 24, 2011 Ohh this is soo nice! Thanks to who ever was involved! Link to comment Share on other sites More sharing options...
Thepal Posted November 24, 2011 Share Posted November 24, 2011 Definately an awesome thing. I've decided what my next mod will be (not a body mod) and it is going to require quite a few new models. Good that nothing except the lack of CK is standing in the way now. Link to comment Share on other sites More sharing options...
FavoredSoul Posted November 24, 2011 Share Posted November 24, 2011 Definately an awesome thing. I've decided what my next mod will be (not a body mod) and it is going to require quite a few new models. Good that nothing except the lack of CK is standing in the way now. Should have kept reading. You can only open mesh files. The export is all messed up. Link to comment Share on other sites More sharing options...
Thepal Posted November 24, 2011 Share Posted November 24, 2011 (edited) Should have kept reading. You can only open mesh files. The export is all messed up. We can't export then copy over the mesh portion to a Skyrim model? Seem to remember reading somewhere that someone has done that. Ok... went back and read the last two posts on the previous page. Guess that is what you guys tried. Sure I saw someone mention it somewhere else though. I'll give it a try anyway Edited November 24, 2011 by Thepal Link to comment Share on other sites More sharing options...
Alexander Wolf Posted November 24, 2011 Share Posted November 24, 2011 I have done a controlled test of importing then exporting with no changes.Then copying a portion of the new exported mesh back into the original skyrim nif.. no work.Either it crashes or its invisible. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 24, 2011 Share Posted November 24, 2011 why is it seemingly built with an oooold version of the plugin :confused: Link to comment Share on other sites More sharing options...
Madcat221 Posted November 27, 2011 Share Posted November 27, 2011 Perplexingly, the person who made the Skyrim module reverted to an ancient version of the plugin to fork off from: v2.7. It's caused a head-scratchings in the Niftools team... :unsure: Link to comment Share on other sites More sharing options...
Ghogiel Posted November 27, 2011 Share Posted November 27, 2011 Perplexingly, the person who made the Skyrim module reverted to an ancient version of the plugin to fork off from: v2.7. It's caused a head-scratchings in the Niftools team... :unsure:I think the dude cleared it up... it was a typo. Link to comment Share on other sites More sharing options...
Madcat221 Posted November 28, 2011 Share Posted November 28, 2011 The topic got wiped from the NifTools forum... :confused: Was there something critically wrong with it? Link to comment Share on other sites More sharing options...
Ghogiel Posted November 28, 2011 Share Posted November 28, 2011 The topic was merged is all... And there some new bugs with it, it's usable though. Link to comment Share on other sites More sharing options...
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