CiderMuffin Posted August 3, 2016 Share Posted August 3, 2016 I'll wait for SKSE to get updated and any mod I can't update on my own but yea, I'm totally going to switch. Especially if they made improvements to the engine and stability. Link to comment Share on other sites More sharing options...
Lachdonin Posted August 3, 2016 Share Posted August 3, 2016 It's Bethesda though, odds are the new version will still crash, and likely have problems with graphics if Fallout 4 is any indication. I've never once had Fallout 4 crash on me. And Skyrim's only ever crashed while running a few select mods (oddly enough, the Unofficial patches are included in that list). So it's never been an issue for me, and i don't really expect it to become one now. As for graphics, i personally don't know what people are griping about. Bethesda's graphics have always been decent, but not stellar, and personally i don't have a problem with that. If i wanted a game with cutting edge graphics, i'd play some shallow pile of junk made in Cryengine. Link to comment Share on other sites More sharing options...
Jeir Posted August 3, 2016 Share Posted August 3, 2016 I already have everything the SSE is offering, and more. The only way I would bother with it is if all the necessary mods I use (SKSE, SkyUI, RaceMenu, and the dozen-or-so quest mods necessary to make up for the lack of quests in the vanilla game) either can be used with it, or are ported over. Otherwise, I don't really see the point. Link to comment Share on other sites More sharing options...
kevkiev Posted August 3, 2016 Share Posted August 3, 2016 ... the only way I would bother with it is if all the necessary mods I use (SKSE, SkyUI, RaceMenu, and ... quest mods... ) ... can be used with it... Otherwise, I don't really see the point.Yeah, same here. My game is completely stable, I'm happy with the graphics (no ENB, but I run URWL and a ton of mesh/texture mods) and am overall totally pleased with the game as is. After the remaster's been out for a while and I see feedback/videos on its improvements, and the modding community has time to catch up with any compatibility issues I might reconsider. (I run a fair amount of non-mesh/texture mods as well, some of which I can't imagine playing without. SkyUI and Convenient Horses to name a couple. And, yeah, there are some absolutely spectacular quest mods for the current game too.) As well, I typically don't rush into any Bethesda product unit they've released a few patches of their own. Having said that, though, the lighting and some other stuff in FO4 was pretty great, and would probably benefit Skyrim quite nicely. Still, I have no problem being patient. Link to comment Share on other sites More sharing options...
Crossforge Posted August 3, 2016 Author Share Posted August 3, 2016 (edited) It's Bethesda though, odds are the new version will still crash, and likely have problems with graphics if Fallout 4 is any indication. I've never once had Fallout 4 crash on me. And Skyrim's only ever crashed while running a few select mods (oddly enough, the Unofficial patches are included in that list). So it's never been an issue for me, and i don't really expect it to become one now. As for graphics, i personally don't know what people are griping about. Bethesda's graphics have always been decent, but not stellar, and personally i don't have a problem with that. If i wanted a game with cutting edge graphics, i'd play some shallow pile of junk made in Cryengine. Fallout 4 does ctd a ot less then Skyrim on my PC. However, I've had numerous infinite loading glitches, especially around the area of Bunker Hill, I've also had a nasty instance were the game froze up my computer and I had to do a 5 minute shutdown and reboot. Though that last one could be a Windows 10 thing. As for graphics, faces look better, though bodies look ugly and are a backslide from the ones in Skyrim, ugly bodies are par for the course for Bethesda, though, and there are mods for that. The landscape does look gorgeous....usually. I say usually because my problem isn't with the graphics but how the game's engine handles them....badly. First there's only two options for anti-aliasing and neither of them are particularly good. There have been reports that playing around with texture quality in the options menu has very little impact to texture quality in the game. Oh and speaking of texture quality in the game....hd texture loading times, that is to say they often fail to load in like they're suppose to, giving blurry/muddy looking textures on everything from the player character, to the landscape. I've heard this was a problem with AMD, but it happens on a wide range of Nvidia cards too, including my GTX 750, which the game fails to recognize though I can still run higher res graphics through it, when they look higher res that is. Finally lighting looks great in environments, that is when the lighting works like it suppose to. The graphics might be a step up from Skyrim (except those character bodies) but I've never had the graphical issues in Skyrim that I've had with Fallout 4, the only graphic issues I've had are the occasional wonky skin textures that happen with some texture mods, but that goes away after reloading a save. Edited August 4, 2016 by Crossforge Link to comment Share on other sites More sharing options...
kevkiev Posted August 4, 2016 Share Posted August 4, 2016 .................. and speaking of texture quality in the game....hd texture loading times, that is to say they often fail to load in like they're suppose to, giving blurry/muddy looking textures on everything from the player character, to the landscape. I've heart this was a problem with AMD, but it happens on a wide range of Nvidia cards too, including my GTX 750, which the game fails to recognize though I can still run higher res graphics through it, when they look higher res that is. Yeah, the way FO4 loads textures "on the fly" has been the subject of a huge amount of criticism. But it's not just the textures, the underlying meshes often fail to load as well so, if (say) you're crossing a bridge when that happens, you can be going for a sudden swim in the river. Or you can just walk right through one of those soupy walls. That's one of the huge annoyances that made me stop playing. (Not to mention simply just having to wait while the environment loads around you.) I have a pretty decent rig (including a GTX980TI so, yeah, Nvidia too), and love beefing up my texture quality, but ended up really stripping that down in FO4 just to try to alleviate the rendering delay. The same thing that causes slow rendering is also linked to the game's lack of hotkey responsiveness. If you hotkey switch between weapons out in the wild (i.e. not a very memory intensive environment) it typically goes without a hitch. But if, say, you're in a firefight downtown against a bunch of enemies (i.e. like, when it's most fun to hotkey-switch!), 9 times out of 10 you're left holding air. Another reason I quit playing. Anyways, enough about FO4 on a skyrim forum I guess. Link to comment Share on other sites More sharing options...
Urtho Posted August 4, 2016 Share Posted August 4, 2016 This would be better answered with a timeline / capability focused response I think. Time / Mods Updated || Upgrade response----------------------------------------------------------------- Day 1 / Mods updated = 0 || HAHAHAHAHAHAHAHAHAHA NO HAHAHAHAHAHAHAHA Day ?? (3? 30? who knows?) / Mods updated = a few critical (to me) || HAHAHAHAHAHAHA No Day ?? / Mods updated = many more, including most critical to me || Hmm, not yet but you've got my interest now and I'm watching closely. Day ?? / Mods updated = all critical ones to me and no glaring issues with the SSE have been found || Yes, seems like it's time to upgrade now. Upgrading on day 1 when no mods have been updated and the situation with any new issues is unknown seems like a fools errand to me. If you want to be a guinea pig, be my guest. Skyrim right now is mostly stable with all the community patching and bug fix efforts, jumping into what is basically a whole new game from a technical modding perspective for the tools, community knowledge base, and the mods themselves isn't really a smart idea for me. Others I'm sure will disagree and if they want to be the testers by all means let them. Unless there are some amazing and currently unknown perks for running the SSE vs the current version of the game I don't see myself upgrading right away. Link to comment Share on other sites More sharing options...
SenReality Posted August 5, 2016 Share Posted August 5, 2016 Definitely - people seem to misunderstand, some mods will be available to the remastered version, as its the exact same engine, just the upgraded version. But mods that require SKSE, will obviously need to wait. People seem to think 'no' mods will work, when - the developers themselves have stated that mesh/texture mods will ( Replacers essentially ). Link to comment Share on other sites More sharing options...
HalloweenWeed Posted August 5, 2016 Share Posted August 5, 2016 This would be better answered with a timeline / capability focused response I think. Time / Mods Updated || Upgrade response----------------------------------------------------------------- Day 1 / Mods updated = 0 || HAHAHAHAHAHAHAHAHAHA NO HAHAHAHAHAHAHAHA Day ?? (3? 30? who knows?) / Mods updated = a few critical (to me) || HAHAHAHAHAHAHA No Day ?? / Mods updated = many more, including most critical to me || Hmm, not yet but you've got my interest now and I'm watching closely. Day ?? / Mods updated = all critical ones to me and no glaring issues with the SSE have been found || Yes, seems like it's time to upgrade now. Upgrading on day 1 when no mods have been updated and the situation with any new issues is unknown seems like a fools errand to me. If you want to be a guinea pig, be my guest. Skyrim right now is mostly stable with all the community patching and bug fix efforts, jumping into what is basically a whole new game from a technical modding perspective for the tools, community knowledge base, and the mods themselves isn't really a smart idea for me. Others I'm sure will disagree and if they want to be the testers by all means let them. Unless there are some amazing and currently unknown perks for running the SSE vs the current version of the game I don't see myself upgrading right away. I see you missed the part about (supposedly) it's a separate release, not an upgrade. Supposedly (according to the announcements/Q&A in April) you can have both installed in Steam simultaneously. Link to comment Share on other sites More sharing options...
twiztedmongoloid Posted August 6, 2016 Share Posted August 6, 2016 Definitely - people seem to misunderstand, some mods will be available to the remastered version, as its the exact same engine, just the upgraded version. But mods that require SKSE, will obviously need to wait. People seem to think 'no' mods will work, when - the developers themselves have stated that mesh/texture mods will ( Replacers essentially ). Actually most people do know that. The problem is a LARGE number of mods require SKSE and SKY UI to work properly. And for people still confused. This will be a separate game not an upgrade. Which is why ill stick with current skyrim until modding community gets everything straight. The only reason i play skyrim is for the mods. Link to comment Share on other sites More sharing options...
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