rjshae Posted November 16, 2016 Author Share Posted November 16, 2016 A quiet little monster's abode in some forgotten corner of Undermountain:http://i1280.photobucket.com/albums/a493/rjh405/NWN2_SS_111516_055315_zpsegnnrrvj.jpg Link to comment Share on other sites More sharing options...
TheWilloughbian Posted November 16, 2016 Share Posted November 16, 2016 Looks nice. I like your tilesets. How did you do the pool of magic in the middle? Link to comment Share on other sites More sharing options...
rjshae Posted November 16, 2016 Author Share Posted November 16, 2016 Looks nice. I like your tilesets. How did you do the pool of magic in the middle? Thanks. I'm using Kallister's dungeon tileset, with some custom additions of my own. The fountain comes with that set. The effect was created with the Visual Effects editor in the toolset. I took the "arcane nexus" visual effect, stripped it down to just the glowing points, then fiddled with the settings until it looked decent. Link to comment Share on other sites More sharing options...
Sabranic Posted November 17, 2016 Share Posted November 17, 2016 (edited) Lots of interesting little placeables there too. That bed come with the tileset? Edited November 17, 2016 by Sabranic Link to comment Share on other sites More sharing options...
rjshae Posted November 18, 2016 Author Share Posted November 18, 2016 I'm borrowing from various packs in PJ's Cornucopia, for example. The bed is from Tchos' Witcher ports. Link to comment Share on other sites More sharing options...
Sabranic Posted November 20, 2016 Share Posted November 20, 2016 Huh, I didn't notice any of those on the NW vault. Ill go re-check. Link to comment Share on other sites More sharing options...
rjshae Posted November 21, 2016 Author Share Posted November 21, 2016 (edited) First level north of Undermountain is finally a wrap, so now it's on to the south area. I roughed out the south area over the weekend and found a pair of additional tiles were needed. There's not much else that's new in this area; perhaps a few additional placeables required. It's mostly a matter of grinding my way through it and trying to keep it interesting looking. After that, it's time to start thinking seriously about the look I want to implement for the second level. With that in mind, I decided to revisit the Classic Dungeon tileset and see if I could find out why some of the tiles weren't loading properly (or in some cases not at all). I think I've got that resolved now; all it takes is a little manual massaging of the model files to fix duplicate trimesh names and packets with NULL bitmaps. Here's a sample image of a tile that previously wouldn't load:http://i1280.photobucket.com/albums/a493/rjh405/test_image2_zpslsemexru.jpg I really like the textures with this set -- they look very 'dungeony'. Looks like some work is needed on the UV mapping here and there. Even with a complete tileset though, I would still need to create additional tiles to include the pit openings. I'll see how it goes. Meanwhile, work continues on the south area. I've got the tile variants completed so it is now fully blocked out. I worked on a couple of new placeables that hopefully I can show you a shot of later on. Edited November 21, 2016 by rjshae Link to comment Share on other sites More sharing options...
TheWilloughbian Posted November 21, 2016 Share Posted November 21, 2016 I like the absence of moss on the texture. Makes it a little more flexible. Link to comment Share on other sites More sharing options...
4760 Posted December 4, 2016 Share Posted December 4, 2016 Like Bob, I don't want to "harp" on the subject, but a completed harpy would be very welcome. I recall now that 4760 said he is doing a lot of traveling and so may not be able to work on animated creature models for a while. Sorry for keeping you waiting. I'm now back, and obviously the harpy is moving to #1 priority! I won't finish it this week, but I'll do what I can to have it complete by mid-November. Model and animations complete! :happy:I'll now test it in game and see how it works (especially the song/charm part before going melee with talons or club). Link to comment Share on other sites More sharing options...
Sabranic Posted December 16, 2016 Share Posted December 16, 2016 (edited) Thanks for all the models you've made - been grabbing many of them from the vault - they really help flesh out the bestiary. Edited December 16, 2016 by Sabranic Link to comment Share on other sites More sharing options...
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