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Black to blank textures


luddemann

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You are losing the alpha channel (used for transparency masking) when saving your modified texture. Make sure you are using the Nvidia dds plugin, make sure you don't delete the alpha channel, and make sure that you save the file as the same dds type as the original textxture.
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hehe good work on those dragons, I was making a few myself =D

 

preventing : save a PSD to work from

 

fixing ;

 

open up your DDS file in photoshop

open up a fresh DDS of the same thing.

Copy your image on top of the fresh one ,flatten layers, save as "DTX3 with alpha and mipmaps" or whatnot , done !

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Thanks mate, but could try to explain a little bit more.

 

I i didnt quite get how and why I should work from a PSD file.

Dont know how to open up a fresh DDS

I can see where it says DTX3, but it doesnt say with alpha and minimaps. It says "DTX3 ARGB 8 bpp | explicit alpha"

 

Sorry for the noobness.

 

I'd love to see those dragens when ur done. Not quite happy with my own just yet.

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If your looking for transparency make sure that you have masked the layer 1st on the psd layer and all layers need a mask then when you save to dds dtx3 with explicit alpha is fine there is also a dtx5 with a alpha witch would work, min maps is for distance on textures more the better so generate min maps options to (all)
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