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Fallout 4 1.7.10 *Official Patch Notes*


RoRLegion

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Here are the official patch notes for the 50 MB patch released today:

 

*FIXES

General optimization and stability improvements (now 0.00001% MORE stable!)

*NEW FEATURES

Support for Nuka-World (really we just added a picture of it)Breaks FO4 Script Extender (just because we can)

Just kidding. Here is what was fixed:

 

VAULT-TEC WORKSHOP UPDATE:

  • Vault Exterior Door no longer has a missing texture if Wasteland Workshop is not installed
  • NPCs will no longer incorrectly sit at the Vault Security Desk
  • Vault-Tec Water Pump and starting generator now auto repair when entering workshop mode
  • Player can no longer assign companions or Overseer Barstow using the population management system to prevent this from breaking them
  • Vault-Tec population management system will no longer say jobs are available when is no one valid for job assignment available
  • Vault Experiments can be scrapped in workshop mode
  • Fixed issue with Overseer Barstow’s audio cutting out after Clem’s interview
  • Interviewing the second settler candidate will not reset after the dialogue option take a break
Edited by RoRLegion
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You should not post lies, opinions and misinformation as "Official Patch Notes" from Bethesda.

 

Edit: This is what I found on the Release Notes taken from Bethesda's site:

 

Quote: "

1.7 went live on PC last week.

 

"The 1.7 Update is live for everyone on Steam.

 

NEW FEATURES

  • Support for Nuka-World
  • New store art type for Workshop settlements
  • Ability to delete Add Ons without doing a full uninstall (PS4)

FIXES

  • General optimization and stability improvements
  • Jun and Marcy Long are no longer essential after completing "Sanctuary"
  • Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood
  • Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
  • Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
  • Fixed issue with companions unequipping clothing when fast traveling with player
  • Fixed an issue with player animations not loading properly after reloading a saved game
  • Fixed issue where certain dog armors would not equip properly on Dogmeat
  • Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly
  • Fixed infinite load that would occasionally occur while logging off while downloading a mod
  • Fixed a crash related to investing in a store while trading
  • Fixed issue where "Quartermastery" would send player to erroneous locations
  • Fixed performance issues related to dropping certain weapons
  • Fixed issue where melee weapon would not properly after dying and reloading the save
  • Fixed a rare issue where Sturges and Mama Murphy would stop moving
  • Fixed snapping issue with Surgery Center in Workshop mode

MODS FIXES

  • Fixed issue where Mods images would stop displayed while scrolling through Mods menu
  • Disable All Mods now works properly when offline
  • NPCs that are changed in a Mod will update changes like hairstyles properly
  • Fixed animation error related to NPCs changed in Mods who have died, and reloading the save without the Mod activated
  • Fixed issue where sneaking would turn player invisible while running with Mods
  • Localization strings moved to Interface archive
  • Minor UI improvements to Mods menu and Mods Detail menus."

 

 

The Rabbit

Edited by Rabbit 51
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That's not satire. It's just crap. I've seen the same post here and back @ beth on the F4SE thread - do you kids really expect an official company to make their game around 3rd party tools and mods? Can you be more entitled?

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