STSG Posted December 3, 2011 Share Posted December 3, 2011 Anybody knows how to edit the weapon rack activator so it places the weapons correctly? I tried making a weapon rack but my weapons just randomly float in the air. :confused: Link to comment Share on other sites More sharing options...
Valmere Posted December 3, 2011 Share Posted December 3, 2011 These are constantly being asked about so here's a small list of stuff that is currently not working / unable to spawn / not do-able:1) Ambient light2) Removing bookshelves / weapon racks3) Placing weapon racks / mannequins (fully working mannequins - there's some really ugly ways of semi-working ones, check earlier pages in this thread)4) Any type of object scripting - this includes mannequins and doors that teleport you to places Link to comment Share on other sites More sharing options...
ADeadlierSnake Posted December 3, 2011 Share Posted December 3, 2011 I cant help but notice that this entire thread is about people building their houses, yet no one has bothered to post the codes for walls, floors, ceilings, arches, etc. I would love to know those. Aside from that, this thread is awesome Link to comment Share on other sites More sharing options...
SailorDeath Posted December 3, 2011 Share Posted December 3, 2011 (edited) In regards to the people who want to add/fix broken wall plaques or display cases, I've come to realize that they're actually 2 objects. The first is the graphic for the case, the second is an invisible item that allows you to "place" the object. I noticed it when I was dealing witha buggy item (Wulftraad) for some reason when I try and place it into a case, instead it falls to the floor. If I pick the item back up the "Place in..." dialog would vanish from inside the display case. I didn't see anyone mention this in the thread yet so I figured I'd post this info in case it helps someone figure out how to find the ID for that part. I'll continue poking around and see if I can find out more. UPDATE: I've found the ID for the invisible objects below is what I got so far. Please note that right now, adding the object and then trying to put something on it just eats the object. Weapon Plaque000DB2A2 Weapon Rack0006A4A40006ABC1000E946D Left Weapon Rack000E49C9 Right Weapon Rack000E48CD Dagger Rack000D5081 Shield Rack000E49CB I should also note I found these using the help search function, using the player.placeatme with the code will spawn an invisible object that you can't move through (in other words you'll float if standing on it) I did notice that they're listed under the section "Other Functions" and have ACTI which I assume means activate I also noticed that some items have a weird wandering bug, which is what I assume borked my left weapon display. Saving and reloading doesn't do anything, this only occurs when entering and leaving the house. But for whatever reason when I put the ghostblade on a display, if I leave my house and come back it wanders from the spot where it should be. I noticed it did this with every single weapon rack. Just for curiosity I dropped the first one. Then created a second one and dropped it. Confirmed that they had different ids when clicking on them use the markfordelete command on the one that was roaming and put the newly created one on the display and it stopped moving. I'm going to see if I can find the original ghostblade floating in the "Space" around my house with the TCL command if I find it and pick it up I'm going to see if it fixes the broken rack. I'll update if it does. Edited December 3, 2011 by SailorDeath Link to comment Share on other sites More sharing options...
direborne Posted December 3, 2011 Share Posted December 3, 2011 (edited) Hi all First off, awesome thread; I want to thank everyone who posted codes earlier as they've been of great help. I am rebuilding/decorating the Abandoned House in Markarth; I really like the layout, not to mention my own personal Molag Bal cave:) Did you know that the fog in that house is an actual object that can be deleted?:) I was wondering if I could get help (codes) for a few items I can't find. 1. Small single horn candle, the kind that goes on table top (there's an image of it among Shawkwab's but it's missing the actual code) 2. Fur/pelt rugs (not the inventory item kind, the sort that goes on the floor - I've seen them on someone's images and there are a few in the Abandoned house but they can't be moved and I can't find the code for the life of me) 3. Has anyone found a marble or stone table that doesn't have benches attached? I am using scaled Sovengarde benches instead of tables atm but the 'sit bench' marker is kind of getting on my nerve:) Doesn't have to be dwemer style precisely, any non-wood tables would do. 4. Any dwemer-style walls/doors/arches? I found chests, chairs, benches and beds but that's about it. Thanks a lot in adwance to anyone who can help. Edited December 3, 2011 by direborne Link to comment Share on other sites More sharing options...
123pmg Posted December 3, 2011 Share Posted December 3, 2011 EUREKA!!! I've done it. With regards to my previous post where I wanted to place a dragon in my home, I've figured it out using console commands. You have to download the FOMM and TESnip that are on the first page. Then open the skyrim.esm file, as explained and do a "find" for the word "loadscreen" (without quotes) and turn on "Find partial matches" This returns a list of all the people, creatures, and objects that appear on the loading screen so just search throught hem until you find what you want. So for example, if you like the dark elf and want to spawn him, his code is 10eb01. If you like the Braveheart-esque Nord, his code is 10f18c. The Spriggan? She's 10bfc3. The dragons (since I figure folks will want those) are: Odahviing - 10c6dcFrost Dragon - 10c61d (my personal favorite)Swamp Dragon - 10c61cAlduin - 10a963Bronze Dragon - 10a169 Again, these are not actualy creatures, they are objects from the loading screen so they have absolutely no AI, scripts, animation, or detection so they cannot be moved or interacted with other than through the console. Check out my steam profile for screenshots (apologies for the somewhat poor quality... I havent built that part of my house yet so the lighting hasn't been put in place there yet): http://steamcommunity.com/profiles/76561198023396781/screenshots/?tab=public Link to comment Share on other sites More sharing options...
STSG Posted December 3, 2011 Share Posted December 3, 2011 (edited) I was wondering if I could get help (codes) for a few items I can't find. 1. Small single horn candle, the kind that goes on table top (there's an image of it among Shawkwab's but it's missing the actual code) 1f24a should be that one. 2. Fur/pelt rugs (not the inventory item kind, the sort that goes on the floor - I've seen them on someone's images and there are a few in the Abandoned house but they can't be moved and I can't find the code for the life of me) Some rugs I found: 93d39 93d3b 93d3d 93d3f93d41 93d43 93d45 93d4795498 954a3 954a4 954a5 (round rugs)b7e3e b7e40 bf9cf bf9d1 bf9d3 bf9d5Haven't checked all of those though. EDIT: stumbled upon some pelts: 5c015 5c016 5c017 (floor)5c01c 5c01f 5c020 (wall?)5c035 5c036 5c037 (wall) Edited December 3, 2011 by STSG Link to comment Share on other sites More sharing options...
twiz60 Posted December 3, 2011 Share Posted December 3, 2011 (edited) I need some help :confused: ..... So I got this problem you see, its not complicated really but ya.... so ive been rebuilding the lowest level (crypt area that gets blocked off after upgrading) of the Dawnstar Dark Brotherhood Sanctuary, added lots of new areas, walls n stuff and at 2 of the walls if I get near (not through or past but near...) them everything goes blue... as in fades out and all I can see is the outside of the interior cell, im thinking its a boundary of some sort but ya.... anyone know how to fix this? :pinch: EDIT: Donation to thread; These are the walls the Dawnstar Sanctuary uses(if you look under STAT (STATIC) in TESsnip there the ones that start with imp there's a lot, these are the ones ive been using.) impLRoomCorner03 - 388b8 ( High corner wall )impLRoomWall03 - 388b4 ( High single wall )impLRoomDoor03 - 388de ( High single door wall ) EDIT2: Just noticed a mannequin got its foot stuck in a bucket :laugh: Edited December 3, 2011 by twiz60 Link to comment Share on other sites More sharing options...
dendroo Posted December 3, 2011 Share Posted December 3, 2011 I am now trying to add a little more space to my proudspire house. But for some sort of reason I cant set the angles of the walls , colloms and floors. Anyone knows how to solve this? Link to comment Share on other sites More sharing options...
direborne Posted December 3, 2011 Share Posted December 3, 2011 (edited) I am now trying to add a little more space to my proudspire house. But for some sort of reason I cant set the angles of the walls , colloms and floors. Anyone knows how to solve this? Do you mean that you've used the setangle commands but the changes don't seem to have taken effect? If that's the case, try a few things: use setscale or setposition on the item you've changed the angle on; you can reset scale/position back afterward if the angle changes still haven't taken effect, leave the house/reenter or save/reload if the above still doesn't do the trick try traveling and coming back. You don't have to go far (fast-mapping to the stables and back to the city works fine usually). Edited December 3, 2011 by direborne Link to comment Share on other sites More sharing options...
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