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Fallout 4 modding already in decline?


charwo

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Heh, I think you underestimate the draw SSE is going to have.

Pardon my ignorance, but SSE?

 

Skyrim Special Edition.

 

It might have a huge draw from Fallout 4 modding for awhile since everything in SSE is going to be an upgrade but ehhh I don't think it'll hurt Fallout 4 modding in the long run. I think SSE will have a huge community around it but not big enough to really 'kill' Fallout 4 modding.

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Heh, I think you underestimate the draw SSE is going to have.

Pardon my ignorance, but SSE?

 

Skyrim Special Edition.

 

It might have a huge draw from Fallout 4 modding for awhile since everything in SSE is going to be an upgrade but ehhh I don't think it'll hurt Fallout 4 modding in the long run. I think SSE will have a huge community around it but not big enough to really 'kill' Fallout 4 modding.

 

Thank you my friend!

So, SSE is really just a graphics upgrade then.

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Heh, I think you underestimate the draw SSE is going to have.

Pardon my ignorance, but SSE?

 

Skyrim Special Edition.

 

It might have a huge draw from Fallout 4 modding for awhile since everything in SSE is going to be an upgrade but ehhh I don't think it'll hurt Fallout 4 modding in the long run. I think SSE will have a huge community around it but not big enough to really 'kill' Fallout 4 modding.

 

Thank you my friend!

So, SSE is really just a graphics upgrade then.

 

Nope, graphics and engine.

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most ppl dont play skyrim much and havent for years, so SSE will bring it up, and back for those that missed out on one of the most hyped after release games made. It would be like being able to play any of the three big MMOs in their hayday after the decades of hype on them. So it will get a big audience. Ontop of that it is an excuse to open skyrim modding to the consoles.

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Project Brazil began as a mod for Fallout 3 then switched to NV when it was released and traffic on FO3Nexus came to a screeching halt. FO3 modding got the short end of the stick because everyone goes with the new shiny. If NV had been released in 2012 instead of 2010 it would be a whole different ballgame.

Well doesn't that mean I have point? Because Skyrim Remastered is going to be the next new shiny? As far as I'm concerned it's the same game, but if it's successful is drawing in people....

 

 

(Personally I give no *self-censored* about Skyrim or it's remaster. It's the same game with the same quests and the same boring bunch of Nords that doesn't appeal to me. I'm only here to talk about Fallout.)

 

Not really because you said that "FO3 doesn't attract and inspire the way that NV does". FO3 did attract and inspire a lot of modders. There were many mods for FO3 that were removed from the Nexus by the time you joined because of permission problems, the author being banned for various reasons or the modder having other things taking priority in their lives. There were numerous amazing projects that hit roadblocks along the way and were never completed because Real Life Happens.

 

If NV had waited another two years to be released, new modders would have appeared to fill in the gaps and release their creations for Fallout 3. Some mods that were released for NV would have been made for FO3 instead. Certainly not all of them as some people prefer Obsidian's world to Bethesda's and that's fine. But people do still make mods for FO3, NV and TTW. I only mod for NV now through TTW because I am inspired by FO3 and Not the Mojave.

 

Modders who are inspired by the game and players who enjoy playing the games will continue to create and play FO3 and NV. But the crowd always goes with the new game. Some modders are driven by download numbers and endorsements and those guys will compare numbers on paper and see where it makes the most sense for them to make their mod in order to reach the largest audience. Some people don't care about numbers and are happy to make anything for any game as long as it makes one player have a better game.

 

What I am trying to say and probably failing at because lack of coffee is that instead of worrying about whether modding for a certain game is dying, why not learn how to mod the games you enjoy playing? Start with something small you've wanted in your game-even just a single texture replacer will work. Put it up on Nexus and bam! You've contributed to your game's modding scene not dying. You can do it, charwo! Go make a lore-friendly poster replacer or turn Preston Garvey into a hot waifu (that would be hilarious. I dare you to do it! :D )

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I can explain what bethjunkie's trying to get at I think

back in the day, I was a /b/tard, when 4chan was just up and coming/rising, or a little after it started (around 2006) I was also one of the earlier players of world of warcraft (lulzy story I went back to the previous game I was playing because I liked it more) both grew VERY large in time, and started to take on "the crowd" as it were, unfortunately, a lot of the pioneering vitality that existed because of the concentration of actual fans of the stuff disappeared as we were invaded by hordes of newbies/noobs/console pe...ople/new"friends" aka new*self-censored*s.... at first the growth was welcome, it brought about new interesting stuff, but eventually it watered the quality of the content down into a mass of drivelling derivative nonsense and the original crowd got BORED. and then because the delicate special flowers got offended they left in droves to things like tumblr, and it was good, because to an extent, the old 4chan crowd came back in, but tbh it was never quite as good as when it started... but regardless, it was better than when everyone wanted to be part of it when they clearly were a detriment to the totality of the thing (we called the masses aids and cancer)

AH SCREW IT LETS USE VISUAL AIDS

for the record, the /b/tards of old are far superior to /pol/ or /b/ as it is today, and the sheer volume of concentration of it was such that even though reddit has some of the humour, /pol/ has the irreverence, and /b/ has the lack of filter, none of all 3 of the above have the combination of all 3 that old /b/ did, because up-and-coming stuff typically has only attracted those who are looking for *that kinda thing* to begin with, for it's own sake - whereas old things tend to attract people based on the reputation/legend - an illusory perception, new /b/ is not like old /b/ in the ways that matter :s

https://en.wikipedia.org/wiki/The_Course_of_Empire
notice how painting 5 is similar in a way to painting 1 and 2 but has elements of 3, that's where FO3 is, people think it's a terrible thing, but the people living in that situation are pretty comfy and happy all the annoying screaming tykes are gone~ (maybe they wish there were a few more people after all, but they're probably happy the hipsters all moved on - because they love the thing for what it is, not for what people will think of them)

and...yeah so it turns out what the herd loves and adores and worships maybe isn't actually the best thing basically
http://comicsalliance.com/my-hero-silent-adventure-comic-matt-rhodes-anthology-project-mass-effect-artist/

Edited by tartarsauce2
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I don't see Skyrim SE being a huge drain, for X reasons:

1. Been there modded that.

1A. Skyrim already has a ton of mods and most of it's small issues are covered. After the initial wave of "convert all the mods!" there won't be anything to do except make (or wait for) really big mods... just like in FO4.

1B. Most of the big modders have already worked on Skyrim. How many will want to take up whole new big projects for it?

 

2. No MCM menu. The old MCM menu won't work and it won't be a simple fix. Modding in SSE will feel like a step back until the MCM is released and that could be a while. (Source in next comment)

 

3. Different crowds. Some people like Fallout more than TES. Sure more people like TES than Fallout, but let's not forget that of the top 100 files for FNV exactly 4 have not been updated since the release of Skyrim.

 

4. Different Projects. People start working on one game, they don't want to just up and switch. Of the top 100 mods for Fallout 3, only 13 were not updated after the release of FNV. And that's despite (I) there being almost two years--i.e. Twice the entire lifetime of FO4--between FO3 and FNV (II) FNV being newer and shinier and (III) FNV being better.

 

So, I don't expect a mass exodus once SSE is released. Granted, I'm just speculating and wasn't this supposed to be about numbers? Have you just given up on the ostensibly objective evidence for your claim? Just wondering. Cause it seems like you're turning to speculation to save a position that doesn't actually have any evidence behind it.

Edited by RS13
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