Morodiilunahzaal Posted November 29, 2011 Share Posted November 29, 2011 So i have to name all those "skeleton.nif" 162-166 literally "new string"? o_O i.e newstring1newstring2newstring3newstring4newstring5 nothing else? Link to comment Share on other sites More sharing options...
Ghogiel Posted November 29, 2011 Share Posted November 29, 2011 no you name them what they should be. ie what they were before you copied them. which is the part about copy and pasting the txt over means... Link to comment Share on other sites More sharing options...
Morodiilunahzaal Posted November 29, 2011 Share Posted November 29, 2011 (edited) Wow okay now THAT is weird, i swear i did it exactly like this before and it didnt worked, which made me think i did some absolutely ludicrous mistake, it appears i had a typo somewhere i guess. Did it just like you said now Ghogiel, well again, correctly this time and the camera is fixed now. Thank you all for helping me so far!! Now there is that thing with the rigged animations. i cant do anything except walk. :psyduck: Btw Jackal i've added you in Windows Live, do you got a invitation? Edited November 29, 2011 by acran2004 Link to comment Share on other sites More sharing options...
necKros Posted November 29, 2011 Author Share Posted November 29, 2011 (edited) Derp. You can also move the position of the camera through the transformation menu. Bam, over the shoulder camera :feel like a hacker: Edited November 29, 2011 by necKros Link to comment Share on other sites More sharing options...
Morodiilunahzaal Posted November 29, 2011 Share Posted November 29, 2011 got it working with Jackals help, thanks everyone :dance: :woot: Link to comment Share on other sites More sharing options...
jackalhead Posted November 29, 2011 Share Posted November 29, 2011 Derp. You can also move the position of the camera through the transformation menu. Bam, over the shoulder camera :feel like a hacker: For the giant and dragon I adjusted the Z-Axis in 'block details' and that worked great. However, I also adjusted the Y-Axis on the dragon, to pull the camera back so you can see the dragon. Even though it looks like the camera bone is where I want it to be, in game the Y-Axis has no effect. Do you know how to get the camera pulled back further? Link to comment Share on other sites More sharing options...
jackalhead Posted November 29, 2011 Share Posted November 29, 2011 (edited) By the way, you can do melee attacks with the storm atronach and the flame atronach. Their melee attacks are 'spells'. So if you do 'psb', you get all the spells. Look for 'flame atronach attack' and equip that and you'll be able to do your melee attack that sets people on fire. Another note: I found, as a dragon priest, if you equip the masks like 'otar' and 'krosis' they show up on your character. :thumbsup: Seriously though. I have played almost every monster so far and the flame atronach is BY FAR the most fun! The frost atronach might also be, but I can't get his 'frost atronach attack' to work yet. Edited November 29, 2011 by jackalhead Link to comment Share on other sites More sharing options...
ziitch Posted November 29, 2011 Share Posted November 29, 2011 Quick idea here, has anyone thought of scripting some temporary race changes as Alteration/Illusion spells? Link to comment Share on other sites More sharing options...
InuyashaFE Posted November 29, 2011 Share Posted November 29, 2011 I would love to have some race change spells as alteration polymorph spells, or possibly even powers. I think it'd be awesome! :thumbsup: Link to comment Share on other sites More sharing options...
danshive Posted November 29, 2011 Share Posted November 29, 2011 I'm hoping that some awesome cool people (who are awesome) upload the modified models with the only change being functional cameras to the Nexus with a "free to use in mods so long as credit is given" clause. Otherwise, there's going to be a lot of people reinventing the wheel--er, cameras for their individual creature mods. Link to comment Share on other sites More sharing options...
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