necKros Posted November 30, 2011 Author Share Posted November 30, 2011 (edited) I edited a skyrimized esp that makes armours playable (using tesnip) and cleared it out, then added the GRUP (SPEL) after the TES4 and all the required esp header info, then in the spell I copied from skyrim.esm the SPEL (crSpider01PoisonBite).I then edited the FULL subrecord to have a name with an asterisk infront. (ie *spiderbite)Saved it, loaded it in skyrim. Found that this spell showed up now (it didn't before) with help. Changed player into frostbite spider, gave them the spell and equipped on left hand. Attacking with the left hand would then cause a frostspider poison bite attack.Kudos, that's great. Now we have confirmed that spell objects are used as scripted attacks. This opens a lot of possibilities! I'm thinking vehicles with various weapons that would work with equip scripts, for example. Edited November 30, 2011 by necKros Link to comment Share on other sites More sharing options...
Ghogiel Posted November 30, 2011 Share Posted November 30, 2011 Cool s***. :thumbsup: lol.. I think that is the second time I said that in this thread. Link to comment Share on other sites More sharing options...
jackalhead Posted November 30, 2011 Share Posted November 30, 2011 I edited a skyrimized esp that makes armours playable (using tesnip) and cleared it out, then added the GRUP (SPEL) after the TES4 and all the required esp header info, then in the spell I copied from skyrim.esm the SPEL (crSpider01PoisonBite).I then edited the FULL subrecord to have a name with an asterisk infront. (ie *spiderbite)Saved it, loaded it in skyrim. Found that this spell showed up now (it didn't before) with help. Changed player into frostbite spider, gave them the spell and equipped on left hand. Attacking with the left hand would then cause a frostspider poison bite attack. Dude! You rock! So now we can attack as quadrupeds? Can you write a quick tutorial-post for all of us on how to do that here? You used TESSNIP to open which file exactly and cleared it out? Which program did you use to edit the .esp files? Link to comment Share on other sites More sharing options...
jackalhead Posted November 30, 2011 Share Posted November 30, 2011 Alright, so I think I figured most of it out. haha pretty simple so far. I opened the armor mod, deleted ARMO and copied and pasted the category SPEL under there. Now, my very last question is how do I edit the name so I can have an asterisk next to it? I double click on the spell and under 'Name' by default it says 'SPEL', but it won't let me put an asterisk next to it nor any non-alphabetical characters. I'm using FOMM Tessnip. Isn't this the right way to do it? Link to comment Share on other sites More sharing options...
SlizenDize Posted November 30, 2011 Share Posted November 30, 2011 I smell awesome druid mods as well as vampire mods coming up. I always wanted a new spellschool that instead of focuses on summoning creatures actually twists your own apperance. Maybe this could be it? Link to comment Share on other sites More sharing options...
jackalhead Posted November 30, 2011 Share Posted November 30, 2011 Hm. Well, I am getting closer. I see where I am supposed to edit the 'FULL' subrecord. However, whenever I double click on it, it comes up with a hex screen rather than a string that I can edit. How do I get the FULL subrecord to show me a string instead of HEX? Link to comment Share on other sites More sharing options...
Midicow Posted November 30, 2011 Share Posted November 30, 2011 Hm. Well, I am getting closer. I see where I am supposed to edit the 'FULL' subrecord. However, whenever I double click on it, it comes up with a hex screen rather than a string that I can edit. How do I get the FULL subrecord to show me a string instead of HEX? That is the full subrecord.Hah.Just highlight the ascii part of the hex editor and type there. Link to comment Share on other sites More sharing options...
danshive Posted November 30, 2011 Share Posted November 30, 2011 I have to say, I'm impressed by the progress being made without the help of the creation kit. I wouldn't have thought it possible. Link to comment Share on other sites More sharing options...
Midicow Posted November 30, 2011 Share Posted November 30, 2011 (edited) Easiest way is to just open Skyrim.esm, then de-esmify it, delete everything except the TES4 and the GRUP (SPEL) and whats under it, then expand GRUP (SPEL) and delete everything you don't need.Then you have all the spell records you want, you can double click on the FULL subentry to open up a hex editor and change the ascii to whatever you want, then save as a new esp plugin. Opening Skyrim.esm in tesnip will take a few minutes though. Could also just open this in tesnip and paste stuff in.http://www.skyrimnexus.com/downloads/file.php?id=820 I had that mod and thought that if I figured out what he changed, I could try the same thing for spells.Only difference I could find is that he changed the FULL record to be a name instead of junk and added an asterisk infront of it.Kinda worked. Sorta. Make sure not to save over your original skyrim.esm though. That'd suck. Edited November 30, 2011 by Midicow Link to comment Share on other sites More sharing options...
danshive Posted November 30, 2011 Share Posted November 30, 2011 (edited) Shouldn't have to say this, buuuut OMG be sure you're editing a copy of it o_O EDIT: And the post above me has been edited to include this warning, making my post delightfully redundant. Edited November 30, 2011 by danshive Link to comment Share on other sites More sharing options...
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