skyrim76 Posted January 14, 2012 Share Posted January 14, 2012 @ Ghogiel, ok I realize that and its freezed in the game but where to correct that, in the 3ds or nifskope and how? Link to comment Share on other sites More sharing options...
Ghogiel Posted January 14, 2012 Share Posted January 14, 2012 @ Ghogiel, ok I realize that and its freezed in the game but where to correct that, in the 3ds or nifskope and how?It's going to be the max side of things. make sure you have a skeleton in scene, them mesh is correctly skinned, and check your export settings is all I can suggest. Link to comment Share on other sites More sharing options...
huckpie Posted January 14, 2012 Share Posted January 14, 2012 Mind if anyone take a look at this? Here's the NIF file I exported using the latest official Nifskope build, and the plugins in this post:http://www.mediafire.com/?676bn9id2epbjug They're the NIFs in the screenshot I posted earlier. I'm not so sure as to why I can't make the thing show up, even if I did follow what the tutorial says. Link to comment Share on other sites More sharing options...
anb2004 Posted January 14, 2012 Share Posted January 14, 2012 (edited) @huckpie you forgot to set the number of skinpartition in clothes nitrishape...it still using "BP_torso" thats why it wont show up..make sure you number it corettly which i think its 32.. Edited January 14, 2012 by ebony_ivory Link to comment Share on other sites More sharing options...
Ghogiel Posted January 14, 2012 Share Posted January 14, 2012 (edited) @huckpie you forgot to set the number of skinpartition in clothes nitrishape...it still using "BP_torso" thats why it wont show up..make sure you number it corettly which i think its 32.. I only just realised this important step is not actually mentioned in the OP. Not cool. also note the tangents and binormals are totally borked. you need to update tspace. Edited January 14, 2012 by Ghogiel Link to comment Share on other sites More sharing options...
jet4571 Posted January 14, 2012 Share Posted January 14, 2012 (edited) Well completely redid it and this is what comes out: http://i49.photobucket.com/albums/f257/JET-WTF/TESV2012-01-1410-10-06-87.jpg Its animated and has textures... but what is going on with it? Can someone please look over my files and tell me what was done wrong? http://www.putlocker.com/file/3872F8B79809DE6E Edited January 14, 2012 by jet4571 Link to comment Share on other sites More sharing options...
huckpie Posted January 15, 2012 Share Posted January 15, 2012 @huckpie you forgot to set the number of skinpartition in clothes nitrishape...it still using "BP_torso" thats why it wont show up..make sure you number it corettly which i think its 32.. I only just realised this important step is not actually mentioned in the OP. Not cool. also note the tangents and binormals are totally borked. you need to update tspace. How can I fix those things? Do I have to do them all in the Skope or in Max? Also, which specific Nifskope version should I use? Link to comment Share on other sites More sharing options...
PrometheusTS Posted January 15, 2012 Share Posted January 15, 2012 Nifscope rc5 ... Link to comment Share on other sites More sharing options...
huckpie Posted January 15, 2012 Share Posted January 15, 2012 Nifscope rc5 ... Yep, using it. I'm still puzzled tho. Link to comment Share on other sites More sharing options...
Ghogiel Posted January 15, 2012 Share Posted January 15, 2012 (edited) @huckpie you forgot to set the number of skinpartition in clothes nitrishape...it still using "BP_torso" thats why it wont show up..make sure you number it corettly which i think its 32.. I only just realised this important step is not actually mentioned in the OP. Not cool. also note the tangents and binormals are totally borked. you need to update tspace. How can I fix those things? Do I have to do them all in the Skope or in Max? Also, which specific Nifskope version should I use?Spells>batch>update tangent space to recalc the vertex normals and in the BSDismemberSkinInstance under partition you'll see body part, it'll be set as BP_Torso. Change "BP_Torso" to "32"'. Edited January 15, 2012 by Ghogiel Link to comment Share on other sites More sharing options...
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