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Irony of Post-War America


mkborgelt13

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The problem with comparing it to Duke Nukem is that the last version was scrapped and rewritten/made how many times in the dozen or so years it was in development, at least 2 that I'm aware of, so that makes 3 versions(the 2 scrapped and the 3rd released) of a single game in 12 years, which averages out to around 4 years each(just numbers, not the actual development time on each version).

 

If you take into consideration the boatloads of money they made from this title(and from Skyrim before it) then there really is no valid reason not to develop two separate version, you could conceivably make even more money, though the console players might wonder why the PC version is different, it's just something that marketing would have to be fairly forceful to push for(I know it costs a little more, but that should easily be earned back with even more sales). Technically making separate versions as I'm stating doesn't require two development teams, but the one team to make it for PC, and a much smaller team to then take that PC version and turn it into a usable console title, which most people call dumbing down for consoles, but in reality is a separate version of the game.

 

You can say it was 3 years off and on and 4 full time, but that still works out to 7 years total...and it's not like they had to design a completely new engine or anything...I just think the organization is not very well streamlined nor do they appear to coordinate very well. Let's see how well they don't do making 3 games at the same time(does that mean they have about 700 - 750 employees now, or more like 900) as they should have 233 - 250, but ideally ~300 per team for each game(and that's all staffing, not just the game designers/programmers, etc.). Of course the first thing they need to do is have the brand new game engine designed and built(which they should have someone else do, but that won't happen).

all i was saying is judging a game based on how many years it was in development isnt a good idea. you dont always know what happens in the background. i know that in this case the game was changed to a 64 bit version of the game engine at some point during the development. also saying how many employees should be needed and the way you suggest tell me you don't actually know what is needed to develop a game. that isnt a big deal but i will also add that Bethesdas dev team is only about 100 employees.

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You seem to forget that they produced Skyrim and it's DLCs in the meantime. That's why they handed Fallout to Obsidian to create FNV. So it's not seven years, it's 4 at the most.

 

But as I said, it's not unjustified to expect more - it's only that I didn't expect it, since Bethesda never changes, to abuse the slogan of the game. If they only managed to do window dressing in the past 14 years, it would have come as a big surprise if they did it now.

 

My major gripe with any Beth game has always been the unreactive environment. People not recognizing what you did for or against the community or certain factions. That's not an engine issue. Otherwise there wouldn't be mods taking care of the most annoying instances.

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But as I said, it's not unjustified to expect more - it's only that I didn't expect it, since Bethesda never changes, to abuse the slogan of the game. If they only managed to do window dressing in the past 14 years, it would have come as a big surprise if they did it now.

i agree. it is perfectly reasonable (that is what i have been saying) to expect more from the game. the game could have and should have been a lot better then it was.

 

 

My major gripe with any Beth game has always been the unreactive environment. People not recognizing what you did for or against the community or certain factions. That's not an engine issue. Otherwise there wouldn't be mods taking care of the most annoying instances.

or when they do it is just an off hand comment.

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My major gripe with any Beth game has always been the unreactive environment. People not recognizing what you did for or against the community or certain factions. That's not an engine issue. Otherwise there wouldn't be mods taking care of the most annoying instances.

 

I justify this to myself by pretending the NPCs are morons.

 

They don't know what America is, they don't know what BoS is... it's feasible they don't know who the PC is, and what they've done.

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My major gripe with any Beth game has always been the unreactive environment. People not recognizing what you did for or against the community or certain factions. That's not an engine issue. Otherwise there wouldn't be mods taking care of the most annoying instances.

 

I justify this to myself by pretending the NPCs are morons.

 

They don't know what America is, they don't know what BoS is... it's feasible they don't know who the PC is, and what they've done.

 

also everything is done via word of mouth... but then... the hell is Piper doing if her paper doesnt spread word of a 242 year old homicidal maniac? like seriously? that could have been explored more. like at first no one knows you but after you finish Pipers quest you can create news stands in settlements and NPCs start to recognize you more often and have new unique dialog based around major quests in the game. come on Bethesda! this should have been a thing!

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I justify this to myself by pretending the NPCs are morons.

 

They don't know what America is, they don't know what BoS is... it's feasible they don't know who the PC is, and what they've done.

 

 

That's a lot of supsension of belief you're doing there. I have a mod installed which takes care of the most stupid phrases, but given the opportunity I would endorse it ten times over. If some village idiot asks you to take care of this or that or you gave these morons the opportunity to set up shop at a settlement you yourself founded, it would take moronism to a whole new level to be called a Synth, a robber or any other degrading term. In the game's vanilla state, of course, which hasn't changed from Morrowind over Oblivion, Fallout 3, Skyrim and ending up at FO4. That the engine allows for better responses is shown by the above mentioned mod. Hence my comment on Bethesda never changes.

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Hence my comment on Bethesda never changes.

wrong wrong wrong! dude you totally said it wrong! that is the problem!

 

how you should have said it is:

 

"Bethesda. Bethesda never changes."

 

come on it is figuratively gift wrapped to ya! :D

oh and bonus points if you can get Ron Perlman to say it.

Edited by qwertyzeldar
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I justify this to myself by pretending the NPCs are morons.

 

They don't know what America is, they don't know what BoS is... it's feasible they don't know who the PC is, and what they've done.

 

 

That's a lot of supsension of belief you're doing there. I have a mod installed which takes care of the most stupid phrases, but given the opportunity I would endorse it ten times over. If some village idiot asks you to take care of this or that or you gave these morons the opportunity to set up shop at a settlement you yourself founded, it would take moronism to a whole new level to be called a Synth, a robber or any other degrading term. In the game's vanilla state, of course, which hasn't changed from Morrowind over Oblivion, Fallout 3, Skyrim and ending up at FO4. That the engine allows for better responses is shown by the above mentioned mod. Hence my comment on Bethesda never changes.

 

 

What mod is it? I might actually be using it too. I have one called "better settlement dialog" or such.

 

Yeah, I am basically a master of Suspending My Disbelief. It is an ancient and esteemed art that takes years of Bethesda to achieve such proficiency. I can think up an excuse for almost anything that is unusual or misplaced in their games. It enables me to keep playing them... because like you say, they haven't done much to improve the basic responsiveness of the world.

 

 

 

 

 

 

My major gripe with any Beth game has always been the unreactive environment. People not recognizing what you did for or against the community or certain factions. That's not an engine issue. Otherwise there wouldn't be mods taking care of the most annoying instances.

 

I justify this to myself by pretending the NPCs are morons.

 

They don't know what America is, they don't know what BoS is... it's feasible they don't know who the PC is, and what they've done.

 

also everything is done via word of mouth... but then... the hell is Piper doing if her paper doesnt spread word of a 242 year old homicidal maniac? like seriously? that could have been explored more. like at first no one knows you but after you finish Pipers quest you can create news stands in settlements and NPCs start to recognize you more often and have new unique dialog based around major quests in the game. come on Bethesda! this should have been a thing!

 

 

I think Publick Occurences is only circulated in Diamond City. Closest I've seen to distribution on her end is some dead guy in one of the endless labyrinthine Boston suburbs with a bunch of newspapers around him, and a note saying he was selling them.

Would you risk getting shot at and eaten to be a PaperBoy?? I wouldn't. No way. You know what, that would make an amusing quest.

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I justify this to myself by pretending the NPCs are morons.

 

They don't know what America is, they don't know what BoS is... it's feasible they don't know who the PC is, and what they've done.

 

 

That's a lot of supsension of belief you're doing there. I have a mod installed which takes care of the most stupid phrases, but given the opportunity I would endorse it ten times over. If some village idiot asks you to take care of this or that or you gave these morons the opportunity to set up shop at a settlement you yourself founded, it would take moronism to a whole new level to be called a Synth, a robber or any other degrading term. In the game's vanilla state, of course, which hasn't changed from Morrowind over Oblivion, Fallout 3, Skyrim and ending up at FO4. That the engine allows for better responses is shown by the above mentioned mod. Hence my comment on Bethesda never changes.

 

 

What mod is it? I might actually be using it too. I have one called "better settlement dialog" or such.

 

Yeah, I am basically a master of Suspending My Disbelief. It is an ancient and esteemed art that takes years of Bethesda to achieve such proficiency. I can think up an excuse for almost anything that is unusual or misplaced in their games. It enables me to keep playing them... because like you say, they haven't done much to improve the basic responsiveness of the world.

 

 

 

 

 

 

My major gripe with any Beth game has always been the unreactive environment. People not recognizing what you did for or against the community or certain factions. That's not an engine issue. Otherwise there wouldn't be mods taking care of the most annoying instances.

 

I justify this to myself by pretending the NPCs are morons.

 

They don't know what America is, they don't know what BoS is... it's feasible they don't know who the PC is, and what they've done.

 

also everything is done via word of mouth... but then... the hell is Piper doing if her paper doesnt spread word of a 242 year old homicidal maniac? like seriously? that could have been explored more. like at first no one knows you but after you finish Pipers quest you can create news stands in settlements and NPCs start to recognize you more often and have new unique dialog based around major quests in the game. come on Bethesda! this should have been a thing!

 

 

I think Publick Occurences is only circulated in Diamond City. Closest I've seen to distribution on her end is some dead guy in one of the endless labyrinthine Boston suburbs with a bunch of newspapers around him, and a note saying he was selling them.

Would you risk getting shot at and eaten to be a PaperBoy?? I wouldn't. No way. You know what, that would make an amusing quest.

 

yes that is true but still they could have done more with it. like have the caravans sell them or something.

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