onelunglee Posted August 23, 2016 Share Posted August 23, 2016 (edited) In Fallout 3, you were literally born in 101. (i can admit when i'm wrong) You grew up there, had friends there. It was all you knew until you decided to go after your father. Compared to almost everyone in the Wasteland, you sort of had it made for a while there. For that game, for that character, Vault-tech themed mods made sense. Home sickness, etc at the very least. Home town pride even. But now? Does any of that make sense now considering the circumstances? Don't get me wrong, some of those mods are very, very well done, but if you think about it, would you wear that vault suit any longer than you had to if you were Nate/Nora? Edited August 23, 2016 by onelunglee Link to comment Share on other sites More sharing options...
Mavkiel Posted August 23, 2016 Share Posted August 23, 2016 Lets see wear a clean well made suit, or something that's doubtlessly old and taken off a corpse. Choices choices. As for dlc and this game, the less said the better. I just hope Beth learned something from it. Mainly that loads of dlc that focus on a side aspect of the game isn't a good idea. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted August 23, 2016 Share Posted August 23, 2016 In Fallout 3, you were literally born in 101. You grew up there, had friends there.the Lone wanderer was not born in the Vault he was born in either the Pentagon, Rivet City, or the the Water Purifier. James traveled to the vault after the PC was born to raise you in safety after the loss of his wife. Compared to almost everyone in the Wasteland, you sort of had it made for a while there.countary to popular belief Vault 101 was not the greatest place to live. the vault was essentially under permanent marshal law and everybody was restricted in what they could do. when you left you were granted a lot of freedom and after the vault opened up the dwellers even benefited by it as well as the restrictions were loosened. things that were made less of an issue were: Population control (the vault no longer needed to maintain a small controlled population nor did they need to get permission to procreate), Weapon restriction (everybody is now required to learn to defend themselves from the outside), Martial law is no longer needed (it really wasnt before the reason it existed was so they could let people in and out knowing people werent going to be by the vault door), limited food (with the ability to trade with the out side world the dwellers were able to mix up their food options and werent as restricted in how much and what they were allowed to eat). But now? Does any of that make sense now considering the circumstances?yes and no. it depends on how you role play. Don't get me wrong, some of those mods are very, very well done, but if you think about it, would you wear that vault suit any longer than you had to if you were Nate/Nora?vault suits are actually quite good. they fit perfectly and provide radiation protection albeit limited but hey better then nothing. they are also able to be worn underneath other cloths and you dont need underwear, not to mention how easy it is to clean. honestly though it again depends on how you role play. if you go through the canon role play of a retired soldier (Nate) or lawyer (Nora) then odds are Nate would ditch it for more logical clothing but hold onto it for his power armor and later replace it with the Bro Hood gear later down the line... also i see him joining the Bro Hood over the other factions. Nora would probably keep it for a while but odds are would replace it with the Minutemen Generals outfit later on. just my view on that though. Link to comment Share on other sites More sharing options...
onelunglee Posted August 23, 2016 Author Share Posted August 23, 2016 All excellent points. As for the DLC, I'll get to it eventually. I'm working on a few mods right now and it's eating up most of my time. Also, admittedly, it's been a while since I've actually played FO3, and when I did, I probably spent more time actually trying to mod it than anything else. I have to say though, personally, I'd take the vault over just about anywhere else in the Capitol Wasteland aside from Tenpenny, and even that was still pretty dangerous by comparison. I hear what you're saying on the pros of the suit, I do, and if you're thinking logically, the suit probably would be the best choice. You say that it depends on how you RP, but I can't help but feel like there's forever an elephant in the room that's not addressed appropriately. That being, The Wanderer is hit fast and hard by three major traumatic events in a very short amount of time. Any one of them alone could break a strong person. He/She should be worse off psychologically than they are. At the very least incredibly pissed off. I can't help but think that even the most clear headed of us would be warped by grief and hate to the point of lashing out at whatever we could. Vault-Tec seems like a pretty easy target. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted August 23, 2016 Share Posted August 23, 2016 Also, admittedly, it's been a while since I've actually played FO3, and when I did, I probably spent more time actually trying to mod it than anything else.to be honest i understand... seems like i am one of the few who remembers a lot of the cannon for FO3. it really was a good game with several flaws. if it played more like FONV and FO4 it probably would have been played a lot more these days. I have to say though, personally, I'd take the vault over just about anywhere else in the Capitol Wasteland aside from Tenpenny, and even that was still pretty dangerous by comparison.unlike the vaults in FONV the vaults in FO4 and FO3 really werent usually great places to be. FO3 did it right though and i can respect being okay with vault 101 as it really only had one goal. never open the door... that went swimmingly. the vault totally did great on that rule!.. it didnt they went explorin quite often. also in the capitol wasteland all the settlements and 'cities' were essentially glowing gems of safety in the wastes. just beyond their gates was only radiation and death. kinda a big part of why i liked the game it felt right. FO4 on the other hand doesnt feel like that but whatever that is a different topic. though something Beth screwed up in FO4 is none of the vaults had any way of actually surviving with most having a population smaller then 100 where as all other vaults (excluding a small handful such as one very important one in FO3) had populations around 800-1000. seriously if you look at vault 81 all the dwellers you see in there are the only dwellers. there are no other ones in sectons of the vault you cant access you can see every member and some arent even originally from the vault (also there is one at the canning plant when you first arrive that can be recruited to your settlement as a trader). these vaults could not survive with such a small amount of diversity and the tests would be mostly inconclusive as there wasnt a large enough population to test on. I hear what you're saying on the pros of the suit, I do, and if you're thinking logically, the suit probably would be the best choice. You say that it depends on how you RP, but I can't help but feel like there's forever an elephant in the room that's not addressed appropriately. That being, The Wanderer is hit fast and hard by three major traumatic events in a very short amount of time. Any one of them alone could break a strong person. He/She should be worse off psychologically than they are. At the very least incredibly pissed off.oh i would agree they would be traumatized, but odds are they wouldnt leave Sanctuary for a while and probably would stick with what the had on as any remaining cloths woulldnt be a in a wearable state where as there are several boxes of vault suits in the vault to use (seriously if you count the unopened boxes we are talking upwards of 20+ suits). but screw that! Beth doesnt care how these people would react! naw! once you're done talkin to Codsworth all that pent up traumatization is gone and you're just some every day average 242 year old waster who becomes a general in the first two weeks of leavin that there vault! oh and hey lets talk about our missing child to every single freakin person we find out in that there wasteland! chances are good they would notice a little kid who is hanging out with an adult or somethin! they would know what the kid looks like too!... and people say FO3 had poor writing... whatever. that is why i say role playing because if you follow the cannon of the main characters (seriously all previous games had very loose cannon on the leads FO4 is the only one where the Protagonist actually has a pre-made backstory, personality, skill base, knowledge base, and behavior out of all of the games. in all previous ones you played a legend of the wastes each with a very loose story so the player can create their own legends, their own story) so Roleplay wise you can mix this up a little but we already know how Nate and Norra (seriously they couldnt even choose names that didnt start with the same name...) react to it which is pretty... unrealistic in many ways. i sure as hell wouldnt act that way... i'll be honest here and say i would probably sit in a corner for a few days and cry like a baby as i see the remains of what i used to call home and probably just try to make a living out of my old place as i try to figure out how i will find my kid or even consider if thaat is possible based o what my robot told me. sorry i ranted a little there but FO4 annoys me on a narrative stand point as it makes this stuff a bit difficult to discuss because the base canon is set in stone for the most part and without mods we cant change that much. I can't help but think that even the most clear headed of us would be warped by grief and hate to the point of lashing out at whatever we could. Vault-Tec seems like a pretty easy target. hell yes it is! man after reading those poorly secured computers i would be furious at Vault-tec! i would make a parody of the Lemon rant or something! When Vault-tec gives you a vault, don't make a life living in the ground. Make Vault-tec take the vaults back! Get mad! I don't want your D*** vaults, what the hell am I supposed to do with these? Demand to see Vault-tec's manager! Make Vault-tec rue the day it thought it could give Qwerty Zeldar a vault! Do you know who I am? I'm the man who's gonna burn your headquarters down! With the vaults! I'm gonna get my minutemen to invent a combustible vault that burns your headquarters down! Link to comment Share on other sites More sharing options...
onelunglee Posted August 23, 2016 Author Share Posted August 23, 2016 (edited) lol, no worries on the rant. We're in full agreement on a lot more than you might realize. I'm right there with you. Was working on a mod recently and my wife wanted to see the intro to the game. (modded Fallout 3 for her last summer and she actually beat it) Anyway, I ran through it and she was pretty unhappy considering she'd come to love 3 so much. We had a good long talk about all of this, the limitations of modding and what, if anything, I could do about it. It's actually what brought me to the forums steadily after being on the nexus for years and years and never saying a word. I guess to push the idea and vent simultaneously. It's exactly what you're saying at it's core. Why the f**k isn't he mad? https://forums.nexusmods.com/index.php?/topic/4780220-its-time-we-did-something-about-the-intro-and-maybe-get-a-bit-mad/ I think most of it could be done without breaking the current quest structure. I've been working on pieces of it with all of my spare time, but learning the skills to assemble it even after five years of modding, well, it's a lot for one man. btw, you know what mod I'm surprised doesn't exist? A grave for your spouse. edit: DEMAND TO SEE LIFE'S MANAGER Edited August 23, 2016 by onelunglee Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted August 23, 2016 Share Posted August 23, 2016 (edited) Was working on a mod recently and my wife wanted to see the intro to the game. (modded Fallout 3 for her last summer and she actually beat it)beat it? what does that mean? i dont understand? i've never heard of this 'beat a Bethesda game thing' (outside of FO4 which i beat by accident! seriously Beth that is sad.) Anyway, I ran through it and she was pretty unhappy considering she'd come to love 3 so much. We had a good long talk about all of this, the limitations of modding and what, if anything, I could do about it. It's actually what brought me to the forums steadily after being on the nexus for years and years and never saying a word. I guess to push the idea and vent simultaneously.i like your wife. she sounds like she has good taste on things and sounds quite smart. good catch on that one good sir. Try to bear with me. I'm an insomniac, artist, modder, husband and yeah, not really that nice of a guy. I'm also not a writer. So really, just hang in there. ha! i'm an insomniac, writer, modder, and yeah a really nice guy... outside of these forums that is. i tend to be a tad bit heavy handed here at times. I think most of it could be done without breaking the current quest structure. I've been working on pieces of it with all of my spare time, but learning the skills to assemble it even after five years of modding, well, it's a lot for one man.yeah i agree. i can't even get the new CK (or FO4) to run on my current PC so i havent been able to work on a mod that i have been planning since i first played the game. essentially a complete overhaul of the weapons with a focus on stats and the modifications. i plan to make a couple different versions to try and fit different play styles and create patches to make modded weapons compatible with the overhaul. i actually made one for FONV but i mess some stuff up when i had a buddy give it a try before i released it. so i am working to fix it but FONV doesnt like my computer... okay actually my PC is just dying after 5 years of faithful use... i just need a new computer. btw, you know what mod I'm surprised doesn't exist? A grave for your spouse.right? honestly when i heard your followers react to seeing the body i thought you had like a conversation or something with them about it but no just a brief comment... really you know what would have fixed a ton of the issues? right in the begining by interacting with the various objects you could change your characters background, personality, tastes, customize your kid, alter your spouse stuff, alter codsworth. for example click on the diploma you can change what you went to school for or if it was your spouse who went to school. click on the uniform in the closet does the same but changes which if not both Nate/Nora were in the military. when you play with da lil baby you can change the lil dude to be a lil dudet how they grow up their general personality, stuff like that. you can change wether or not Codsworth is a male or female model (or starts with a hat! seriously why isnt this an option at the start of the game? really it's like they took the whole females can now wear suits as a step forward but put the foot down in the same spot it was in!) interacting with different food types can open a menu that allows you to pick things you like verse things you hate which would change your personality in little ways or create idle dialog when you eat certain things in game. what you say to the Vault jehovah's witness at the beginning changes your characters tone in conversation. so if you're sarcastic you will get more sarcastic options if you're polite your character will be polite, but as you play the game dynamically keeps track of your comments and adjusts to compensate. just image the options you could have there man! i think i'm gonna shift myself to your other thread as it seems to be more on the topic i may have accidentally turned this thread towards. Edited August 23, 2016 by qwertyzeldar Link to comment Share on other sites More sharing options...
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