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FPS drops of nearly 30 frames?


jdkzombie

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I recently reinstalled everything after a windows error. Both unmodded and modded Fallout do this to me.

 

Literally like I can be in the weirdest of places and get horrible frame drops.

 

Corvega? 40fps

 

Spectacle Island where my home is? I can look at Prydwen and get 60, turn around and look at my single story home, 60 drops to 28.

 

Sangus iron works? 35ish.

Middle of nowhere? 60...running.......literally POW....25....

 

Downtown? 45 fps. Jamaica Plains? 11.9-17 fps.

 

What.

 

The.

 

Crap.

 

Is this game truly so poorly optimized for AMD? Or in general? What are you Intel guys seeing?

 

 

Am I missing something? I have Tesselation turned down, I have shadows turned down as well as shadowboost. I run a very mild ENB, I think, The Vogue one. I have followed every tweak page out there for AMD and Fallout, and yet I cannot for the life of me get the rocksteady 60fps that so many other people claim they get all the time with both this processor, and the i5/i7's.

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This seems to be what I get as well. I have intel thow. I do run ENB, and the preset I use says there might be some drop in FPS.

For myself, the FPS got worse after getting the Windows 10 anniversary edition. I have not spent the time to see if there are any tweaks to the .ini I could do to improve the FPS.

I seem to average between 40-50 outside. Depending on the area. Inside buildings I do get closer to 60.

 

Now in Skyrim I also run ENB, and have no problems getting 60 FPS. I also play with SLI enabled, and right now FO4 will not run very will with two video cards, but have not tried them both in a while. So I do think it is more due to FO4 than anything else.

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A lot of people suffer from this, thanks to Bethesda updating their game with optimisations for the next DLC, without trying to keep the bulk of the game stable. That results in DLC running smooth but the main game stutters and moans and uses huge amounts of V-RAM. I've recorded as much as 11GB of V-RAM use (with the use of ENBoost which allows the game to 'see' system RAM as V-RAM)

 

I especially bought a new GPU last week, which has 8GB of V-RAM (against 3GB on my old GPU) and things are way better now. Still horrible spikes, but less frame drops, less stuttering and no more crashes out of the blue for just under 80hrs of gameplay...

Edited by JimmyRJump
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Indoors I get a rock steady 60fps with the exception of Vault 88, which surprisingly stutters and averages around 35.

 

Running around downtown with one of the FERAL outbreak mods on extreme, and even with 50+ ghouls on screen at the same time as being downtown, and I have no stutter problems, fps downtown stays around 35-45 and doesnt really dip too bad.

 

Sanctuary Hills, 17-25 fps ( granted I have a huge shopping mall/restaurant built, as well a four story apartment complex for the 33 settlers that live there.)

 

Spectacle Island 30-60

 

Jamaica Plains? Wasteland of utter frame crappage 11.9-17.

 

Far Harbor on Ultra with Ultra Godrays ran beautifully.

 

It's a shame that they decided that the CPU needed to take the load for shadow rendering. And that they decided to make them utilize single core preferably. But yet they require AMD FX/ Intel i5 or higher to even run the game properly. I know Intel has the better single core performance over the AMD, but why on earth are we in 2015 and still running games on single cores? It's based on 64 bit, but still designed to run on a single core....for shame Bethesda...for shame.

 

Hell. Make it work across two cores. Even the weakest processors still available now are at LEAST a dual core.

 

I have 4 of them with 4 hyperthreaded to make 8! I should be cruising the wasteland rocking a steady 60fps with no dips at all if the game would use this gigantic video card I have.

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It's not about CPU and/or cores, but about V-RAM...

 

I also have an i7 (3770k) and my CPU use or temps have been the same for FO4 since I got the game end of November last year.

 

Only thing that has changed over the months is that the game needs/asks incredible amounts of V-RAM. Not continuously, but in short spikes and bursts.

 

In November, I was able to run the game all guns blazing (ultrra settings all the way) on my MSI R7970 Lightning. As of the 1.4 and certainly with the 1.5 release everything went down-hill and RAM use went in the other direction... up-up-up-up...

 

I see spikes of up to 11GB of V-RAM use (that's my current 8GB RX470 and system RAM used through ENBoost combined as monitored on the LCD display on my Logitech G19 keyboard by means of MSI AfterBurner)...

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Without being able to lay my hands on it and without checking the actual frame rates, it seems to happen whenever the game catches up loading objects. It mostly happens when I change my POV.

 

Now that wouldn't be that remarkable if it hadn't run smoothly with the same settings at the same locations at release. Something's different resulting in serious stutters at times.

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Do you have any mods installed that require adding bUseCombinedObjects=0 to your config? Disabling combined objects causes severe framerate impacts for me, with drops as big as 30-40FPS in areas like Lexington, Goodneighbor and others, and it would go hand in hand with your hypothesis that it happens when the game is loading meshes.

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Do you have any mods installed that require adding bUseCombinedObjects=0 to your config? Disabling combined objects causes severe framerate impacts for me, with drops as big as 30-40FPS in areas like Lexington, Goodneighbor and others, and it would go hand in hand with your hypothesis that it happens when the game is loading meshes.

 

If you're adressing me. No.

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Do you have any mods installed that require adding bUseCombinedObjects=0 to your config? Disabling combined objects causes severe framerate impacts for me, with drops as big as 30-40FPS in areas like Lexington, Goodneighbor and others, and it would go hand in hand with your hypothesis that it happens when the game is loading meshes.

That might be part of why mine is low, but it really became noticeable after the Anniversary update to windows 10. At least for me it did.

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Without being able to lay my hands on it and without checking the actual frame rates, it seems to happen whenever the game catches up loading objects. It mostly happens when I change my POV.

 

Now that wouldn't be that remarkable if it hadn't run smoothly with the same settings at the same locations at release. Something's different resulting in serious stutters at times.

As of v1.4 or 1.5, Bethesda reverted to some sort of streaming instead of direct rendering for content loading. It's supposed to shorten load times but it drove RAM use through the roof, somehow...

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