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WTF Bugthesda stealing mods AGAIN?


Perraine

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Nothing new, they been doing that for years. The items show in the inventory when you hover over an object was a mod released in Skyrim, that Beth carried over to Fallout. Skyrim even has some systems borrowed from OOO. While it does feel a little.. rude of them to do that and it kind of reduces the amount of mod ideas to implement for their other games, it's their IP, they can do what they want.

 

On the flip side it says that they don't think about certain things that should be in their games and it's only when a modder implements it that they are probably like "hey why didn't I think of that?"

See, this is the level of ridiculous of the "Bethesda stole something from a mod" crowd. That idea is not complex or revolutionary enough to claim that a mod created said idea.

 

My god, next thing you know people will claim they stole a specific type of tree or flower from a mod because they put it in a game.

 

I saw someone claiming that Skyrim remastered had stolen from Skyrim modders because it added ambient occlusion and depth of field.

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...

 

So when I make a mod based on Bethesda's design, creating an outfit LOOKING AT IMAGES ON VANILLA POSTERS IN GAME it's fine.

 

But when Bethesda SOMEHOW has the same idea when creating an entire DLC around Nuka...

 

It's theft.

 

Ridiculous thread is ridiculous, everyone needs to calm their asses.

So much this. I mean, come on people :P

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I stole the entire storyline to battle angel alita
https://forums.nexusmods.com/index.php?/topic/4784215-yet-another-government-mod-idea/
actually I didn't but as soon as I looked back on it it kinda clicked and I went DERP WAT DID I DO?
MS gundam stole assets from world war 2 via carrier ships and the supremacy of smaller flying ordnance delivery packages to that of battleships
star wars stole swordfights from nihon samurai
starcraft stole from the menshevik/bolshevik/trotsykite factionalism and the white army/red army and american civil war dynamics
ghosts from starcraft are stolen from BAA martian warriors
alex jones stole "everything is awesome" from the lego movie
the creator of a ball stole spheroid shapes from the earth

by the way, fallout stems from "a boy and his dog" (seen the glowing ones or the glow, what about dogmeat and the wanderer?)
radscorpions are from damnation alley, the idea of the game is stolen from wasteland,
oh also the vaults themselves and GECK are from a boy and his dog
the leather suit you get early on and shotgun from FO1 are stolen from mad max
hitler's genocide plan was stolen from attaturk
islam was stolen from christianity
christianity was stolen from judaism
judaism was stolen from a pantheon
the pantheon was stolen from doing too many mushrooms and looking for love and explanations in all the wrong places
OP is the source of this entire list :wink:

yes there are recurring themes and patterns in life, congratulations kid, it's normal, it's also normal that sometimes people are directly inspired by various aspects of things, or do you expect fantasy to have lasers and sci-fi to have swords and sorcerery instead just to avoid "copying"

oh and fun-fact, that tzar bomba is actual footage of the largest nuclear detonation to ever occur on earth
oh and despite being an atheist, this is pretty much entirely what I'd consider a good example of how one should show "the rapture" or whatever
seriously just look at it - is it any wonder the brotherhood of atom exist now?


JAPAN STOLE CIRCULAR EXPLOSIONS FROM NUCLEAR DETONATIONS
Edited by tartarsauce2
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Nothing new, they been doing that for years. The items show in the inventory when you hover over an object was a mod released in Skyrim, that Beth carried over to Fallout. Skyrim even has some systems borrowed from OOO. While it does feel a little.. rude of them to do that and it kind of reduces the amount of mod ideas to implement for their other games, it's their IP, they can do what they want.

 

On the flip side it says that they don't think about certain things that should be in their games and it's only when a modder implements it that they are probably like "hey why didn't I think of that?"

See, this is the level of ridiculous of the "Bethesda stole something from a mod" crowd. That idea is not complex or revolutionary enough to claim that a mod created said idea.

 

My god, next thing you know people will claim they stole a specific type of tree or flower from a mod because they put it in a game.

 

I think you and a few other people around here need to freaking chill with the attitude, seriously. And in the same scope you go on to say other peoples' work weren't 'complex' and 'revolutionary' enough(wow..). I'm not even going to say what I want to say you about that because it wont be pretty.

 

Yes Beth DOES USE mod ideas from modders and implement it in their games, and I also stand by point in my last post, while also maintaining, that it's their IP, they can do that. Most of the stuff in Fallout would not be there if not for other modders they have observed. Don't pretend to be blind to it, just to give you an excuse to go after people like me on this issue.

Edited by TummaSuklaa
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Yeesh, I can't believe the hyperbole being spewed by the Bugthefta fanbois! ( Oh and BTW, I'll continue to use the nickname as long as I please. I have been congratulated by others for calling them exactly what they are, so petulant admonitions for me to stop, will fall on deaf ears I'm afraid)

 

The primary contention of this tread still hasn't been answered by the fanobois either. How many "coincidences" or "serendipitous" occurrences of Bugthefta adding content to DLC's (which I'll remind you they are CHARGING MONEY FOR) Idea's and content that has already been added by the modding community is enough before people call them out on it? Especially when that content was never shown or mentioned in any of the promotional material for that DLC? And even when content that we already had thanks to modders is shown, at what point do we ask Bugthefta "Why am I paying for this?"

 

Yes it is their IP, and all content created for their game belongs to them, and they can do what they please with it however ... Taking an idea or content that someone else came up with, without their knowledge, consent or even recognition and putting it into their game is theft pure and simple. And then charging actual money for that content is just plain wrong! So I at least will keep calling a thief, a thief.

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perraine you're just thieving "communist" arguments against "capitalism" :laugh:

anyways, as you can tell from your own predicament, repetition of events is nothing new, a lot of people notice this sort of thing when they hit their early teens


There is the moral of all human tales;
'Tis but the same rehearsal of the past.
And History, with all her volumes vast,
Hath but one page...

Byron's Childe Harold's Pilgrimage (1812–18), from Canto IV

if you can figure out what I just did there, maybe you can say that I've done what bethesda did, but then if you were smart you'd also look into what the guy is saying and why
and you'd figure out how even if I'm doing what bethesda's doing, I'm still right regardless

mwuahahahahaha

http://toothpastefordinner.com/090311/repost-ive-seen-this-before.gif

Edited by tartarsauce2
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So, let's assume they did steal it (they didn't):

 

1. Why does it look so different?

2. Why are the textures so different?

 

http://i.imgur.com/5MoJsng.jpg

http://i.imgur.com/1M4qZJK.jpg

 

3. One inspired the other. In this case, it's actually the opposite: Beth inspired Eli.

 

Conclusion: get your eyes checked. No, really, it's for your safety: it Eli's version and Beth's version looks the same to you, for matter of public safety, get your eyes checked.

 

Whether or not they took ideas is not is irrelevant here. Nobody cares: there's a reason ideas can't be copyrighted. Because everyone and their dog claims to have been the one who came up with the idea. It's the execution which matters.

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Yeesh, I can't believe the hyperbole being spewed by the Bugthefta fanbois! ( Oh and BTW, I'll continue to use the nickname as long as I please. I have been congratulated by others for calling them exactly what they are, so petulant admonitions for me to stop, will fall on deaf ears I'm afraid)

 

The primary contention of this tread still hasn't been answered by the fanobois either. How many "coincidences" or "serendipitous" occurrences of Bugthefta adding content to DLC's (which I'll remind you they are CHARGING MONEY FOR) Idea's and content that has already been added by the modding community is enough before people call them out on it? Especially when that content was never shown or mentioned in any of the promotional material for that DLC? And even when content that we already had thanks to modders is shown, at what point do we ask Bugthefta "Why am I paying for this?"

 

Yes it is their IP, and all content created for their game belongs to them, and they can do what they please with it however ... Taking an idea or content that someone else came up with, without their knowledge, consent or even recognition and putting it into their game is theft pure and simple. And then charging actual money for that content is just plain wrong! So I at least will keep calling a thief, a thief.

 

There IS NO THEFT. It doesn't matter how much you want to keep calling it that, nor how much you want to use your cute pet name (and that justification of "I've been congratulation on using it" is hilarious, by the way).

 

As already pointed out, Elianora's version of the Nuka Girl outfit is completely different. They look similar because they're based on the exact same concept art. Why would Bethesda "recognize" someone for making a mod based on THEIR OWN ART!? It's ridiculous!

 

How about the vault-building. Have you stopped to think (at all) that Bethesda came up with the idea first? You know, when they made Fallout Shelter? A game where you can build your own vault? Or how about the fact that building a vault in Vault-Tec Workshop is entirely different from building a vault in the mod? They use entirely different pieces and entirely different build methods. The mod even uses assets from the vanilla game... Bethesda's own assets... to create the pieces that you use to build your vault. Literally the only thing that's the same between them is the core concept of building a vault, and I'm sorry, but the mod author is definitely not the first person to have thought of that.

 

We get it. You don't like Bethesda and you're looking for ANY reason to spew vitriol about it because reasons.

 

Get over it.

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So, let's assume they did steal it (they didn't):

 

1. Why does it look so different?

2. Why are the textures so different?

 

http://i.imgur.com/5MoJsng.jpg

http://i.imgur.com/1M4qZJK.jpg

 

3. One inspired the other. In this case, it's actually the opposite: Beth inspired Eli.

 

Conclusion: get your eyes checked. No, really, it's for your safety: it Eli's version and Beth's version looks the same to you, for matter of public safety, get your eyes checked.

 

Whether or not they took ideas is not is irrelevant here. Nobody cares: there's a reason ideas can't be copyrighted. Because everyone and their dog claims to have been the one who came up with the idea. It's the execution which matters.

 

On top of that, the meshes don't even look similar. Eli's is tighter, has more lines and an overall sleeker appearance, while Bethesda's is baggier and looser. Eli's also looks like it uses the slooty vault suit as a base, and uses the hazmat suits helmet and tanks. It's a very clever use of assets to create an original outfit. Bethesda's has completely original mesh. Overall Bethesda's more closely resembles the Nuka Girl on the poster with the vintage 50's styling, while Eli's looks like a more modern interpretation. They are both excellent in their own right, and serve distinct purposes.

 

Hell, I'd be willing to bet money that Bethesda were working on the Nuka World content, including the Nuka Girl outfit, before Eli released her Nuka Girl outfit.

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