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How do I fix my ceilings? And other tips?


Sirenapples

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http://imgur.com/a/bH4GP

 

Snapping in Fallout 4 is always quite the absolute pain in the donkey's hindquarters to deal with. But the pieces Vault-Tech gives you to work with are more unintuitive than ever. How in the ever living pineapplefilled heavens am I supposed to work with this confuzzelry is beyond me.

 

 

And those wide halls, what are you even supposed to do with those? They snap to doorways and such but they leave gaps so big even a blue whale couldn't satisfy them.

 

 

But key to my issues at the moment are these batter-blasted ceilings. It took me ages just to get that far in the screenshots shown, that's after scraping my entire foundation for the past incarnation because the ceiling tiles wouldn't for the ever loving love of saint picklestine snap to the walls I had placed, forcing me to scrapall and try again with those two-layered pieces that seemed to have some ceiling tiles built in.

 

 

Honestly, I feel like six year old coffee powered squirrels could have conceptualized a more functional settlement building than Bethesda did.

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Those tall atrium pieces are meant to "butt" up against each other at the top.

 

The gap above the entrance can be filled with a wall/ceiling piece.

 

The gap above the Overseer window, well... I would delete the window as I don't believe there is a piece to fit that.

 

When you "butt" the atrium pieces together you can fill the gaps with mid/wall pieces.

 

For the atrium set you basically have to use the bottom, mid, and top pieces respectively, if you want just a 1 story use flat floor pieces with wall/ceiling pieces. The atrium pieces are a real pain until you figure out what works and what doesn't.

 

The wide halls are just useless, not enough options with them and they waste a lot of space.

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overseer windows need a wall piece on top of them -- caused by Bethesda design blocked minds

 

atrium slanted wall pieces are a red herring -- just drop them in the recycler - or better yet - ask for a mod to remove them from existence so they don't mess up your part searching (sort them into the trash) - ask for the ceiling/floor joint piece to be removed while you are at it --- its only use is between atrium slanted wall pieces (blocked design)

 

turn on god mode and experiment with how things work

 

most of this dlc was designed to be used in exactly - precisely - only - singly - no variation - way - and no other - with no options on the side and designed to be not possible to mod into existence

 

to make matters worse - some pieces only snap in place A - B - C --- if you try A - C you are boned - so better still get around it by using A - B - C then changing B into a C - so you end up with A - C - C and then if you wish, you can achieve A - C by removing the second C

 

atrium pieces make nice high walls with flat ceilings for rather impressive large rooms

Edited by Fonger
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yes its kind of a pain but is possible to integrate all the pieces together.

 

Here I used the domestic doorway endcap on a domestic stairwell to allow snapping on an overseer doorway.

http://steamcommunity.com/sharedfiles/filedetails/?id=758861423

 

an overview of the first structure in my sanctuary overhaul. Concrete, glass, water, atrium, overseer pieces integrated into one structure.

http://images.akamai.steamusercontent.com/ugc/266098287272261890/ABD2F8FD02FC9A3943B85806AA4743DE697F2405/

 

some interior shots

http://images.akamai.steamusercontent.com/ugc/266098287272260709/71C4611FF22191728DE83705A1BD160B27141050/

http://steamcommunity.com/sharedfiles/filedetails/?id=758861542

http://images.akamai.steamusercontent.com/ugc/266098287272256679/CE420B0DE2FD4C379BE89FF080EC0C6FD7CE6CF9/

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