Jump to content

4760

Recommended Posts

With the closing down of the Bioware forums, the progress of the creatures I was working on has not been updated for a long time.

 

So here's a quick summary of the current WIP:

  • octopus: fully rigged, textured, idle and walk (or rather swim) animations done. All other animations still need to be done.
  • cyclops (thanks for IAmDeathComeForThee for sharing the model): fully rigged and animated, all textures (thanks for Semper and Tchos for the advice on the specular map) done. Not yet released because of some vertices still needing to be better weighted.

1058-3-1471264468.jpg

  • medusa: still trying to see if the head can be considered an animated weapon (that way I won't have to do all the animations and be able to reuse the P_HHF set).
  • dragons: the NWN series is fully ported. I didn't like the walk on two legs for a dragon, so made a variant walking on four legs (as is the case in NWN2 by the way). I also made a third set with a better texture and a more detailed mesh. For this third pack, the dodge and parry animations are still missing (hence the non-release of my version of the dragons, which by the way also includes a skeleton dragon - both as a creature and a placeable - and the set of heads: blue, black, red, green, white, brass, silver, copper, gold, bronze, prismatic). I also included the dragon faerie for the wyrmlings.

1074-0-1473801268.png

 

1074-4-1473801267.png

 

1074-2-1473801267.png

 

1074-0-1473802428.png

  • golems: flesh golem and demon golem are half done (contrary to the dragons though, the golems have been released one by one, when ready, so you can already get the bone golem, adamantine golem, mithral golem.
  • cockatrice: just the mesh is done...
  • green slaad: fully rigged and textured, idle animation. Same status as the octopus: apart from "Idle", all animations are missing.
  • mounted characters (riders on horses): same status as the octopus and the green slaad.
Edited by 4760
Link to comment
Share on other sites

  • 2 months later...
  • Replies 43
  • Created
  • Last Reply

Top Posters In This Topic

Don't panic, I'm still around! I just need to find time to finish all this.

Cyclops and dragons are 95% done (just a few animations to fine tune).

For the Harpy and the Cockatrice, it's the mesh that needs some more work. For those, I'd say I'm 75% done.

 

I decided not to forecast any release dates, as I haven't been able to meet one lately! But I didn't forget, I even worked on the dragons last week.

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

4760, as much as I'm happy to have a kenku, there were some beautiful custom kenku made for NWN1 by Ryuujin, and I wonder if they might be converted. In his readme, as he wrote in variations to the same effect in almost all of his custom content, he wrote that he did not want them redistributed for two years after release, but after that he declared his copyright "expired" and free to use, and that expiration was a decade ago now, so I think they can be converted.

 

157-1-1337021728.jpg

3rd edition

 

156-1-1337021415.jpg

2nd edition

Link to comment
Share on other sites

Those do look rather good, especially for NWN models. The knee joints look seamlessly textured, which is also unusual for NWN. Looks like the clothing helps with the other joint transitions. You could have an Angry Birds module with that lot, especially if they were tintable.

Edited by rjshae
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...