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Is Fallout 4 Modding Scene Dead ?


Aeradom

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I've started playing New Vegas and the activity on the NV nexus is depressing, a lot of mods with stickies from 2011-2013 saying the author has moved on etc.

 

Anyone who thinks Fallout 4 modding is in decline should see what it's like there to compare.

 

Some things I am really missing from Fallout 4 in NV:

> The NPC bodies.

> Movement animation

> Realtime conversations

> Layerable apparel

> the 3d inventory transforms instead of 2d icons

 

I don't, and I haven't been able to play NV in almost a month because of the last Windows update.

Don't care about the graphics

Animation isn't really much better comappred to FO3 or NV

I understand liking real time conversations, but they need a system like in Mass Effect that when attacked, dialouge stops dead, allowing you to defeat enemies THEN continue the conversation

Layerable apperal will only be something to crow about when modders make it so armor pieces are strpped off in settlements, leaving only the clothes. I saw a mod that does that for helmets in NV, and frankly it should have been an option in vanilla.

Maybe I'll care about the nifty 3D icons when/if a full color Pipboy mod comes out. Which it might have, I'm not sure.

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I've started playing New Vegas and the activity on the NV nexus is depressing, a lot of mods with stickies from 2011-2013 saying the author has moved on etc.

 

Anyone who thinks Fallout 4 modding is in decline should see what it's like there to compare.

 

Some things I am really missing from Fallout 4 in NV:

> The NPC bodies.

> Movement animation

> Realtime conversations

> Layerable apparel

> the 3d inventory transforms instead of 2d icons

 

I don't, and I haven't been able to play NV in almost a month because of the last Windows update.

Don't care about the graphics

Animation isn't really much better comappred to FO3 or NV

I understand liking real time conversations, but they need a system like in Mass Effect that when attacked, dialouge stops dead, allowing you to defeat enemies THEN continue the conversation

Layerable apperal will only be something to crow about when modders make it so armor pieces are strpped off in settlements, leaving only the clothes. I saw a mod that does that for helmets in NV, and frankly it should have been an option in vanilla.

Maybe I'll care about the nifty 3D icons when/if a full color Pipboy mod comes out. Which it might have, I'm not sure.

 

 

Having my armor stripped off automatically would be obnoxious! I get it from a roleplay perspective, but is it really so hard to unequip the things?

 

The graphic of NV are fine, but I installed texture replacers and post processing to remove bloom lighting effects and increase edge sharpening. It's the bodies and animation that I find have aged badly.

 

FO4 animation is improved over FO3/NV, this is undeniable. They used motion-capture. It supports diagonal movement, for example.

 

That said, I am really enjoying NV: the writing, hands down, is better. Also finding the layout of the world is much more logical, with lots of space for farmland, a pipeline from lake mead...

 

The icons aren't that big of a deal, I just like inspecting things up close without having to drop them.

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Oh I get how some would find the armor stripping obnoxious, that's why I said it should have been an option (something in the game menu to toggle on and off). It'll be nice when people start making pieces like rings and necklaces and other stuff with different stackable buffs.

 

But I really, REALLY need some kind of writing overhaul. I wish, I wish I could get a refund for this game,

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I've started playing New Vegas and the activity on the NV nexus is depressing, a lot of mods with stickies from 2011-2013 saying the author has moved on etc.

 

Anyone who thinks Fallout 4 modding is in decline should see what it's like there to compare.

 

Some things I am really missing from Fallout 4 in NV:

> The NPC bodies.

> Movement animation

> Realtime conversations

> Layerable apparel

> the 3d inventory transforms instead of 2d icons

How can you compare FO4 with FONV? Come back in 2022, compare the mods for each, and you'll be able to make a comparison. Personally, I hope both games continue to get attention from modders.

 

And of course the technology is better two iterations later. I wish FONV had the benefit of a newer engine, too. That said, half** the conversations written by Bethesda make me want to tear my hair out, and the dialog system is an atrocity. I'd rather have the older tech with decent writing and actual choices in conversation. But overall, yeah, I get what you're saying.

 

**(Exaggeration: only 1/4 of the writing makes me experience actual, physical pain.)

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If you'd like to actually use some statistical data to come up with some conclusions then here are the relevant pages:

Oblivion stats

Skyrim stats

Fallout 3 stats

Fallout New Vegas stats

Fallout 4 stats

Most of the games start with a very high amount of new files/downloads. This is completely normal; a single-player game is always played the most in its first month. It also makes logical sense that the most mods will be generated in those first few months as well;

 

I have continually seen replies like this and they are WRONG...even the links you gave show you are wrong but you are only looking at the amount of DOWNLOADS.

 

The question is NOT "Are people DOWNLOADING fewer mods".

The question IS "Is the MODDING SCENE dead".

Look at your links. There is a tab for NEW FILES. Click on it.

 

The amount of new mods for Fallout 4 has dropped down to near 121 since release just under 1 year ago.

The amount of new mods for Fallout 3 at that same point was still over 300 and did not drop under 200 until almost 2 years after release.

The amount of new mode for Oblivion took 5 YEARS to drop down under 200 per month.

Skyrim has yet to drop under 200 per month.

 

So the answer to the question is either, yes the modding community is broken for (enter speculation here) or the answer is that Bethesda proved they actually dont care at all about the modding community like we all thought they did since they cant make money off it and decided not to release the mod tool until way too late as punishment for our blow-back to their greed.

 

Its time to wake up. The company that made damn sure we had tools in our hands before Skyrim was even released slapped the modding community in the face with Fallout 4 and the game clearly suffered for it in terms of mod amounts and quality.

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Man some of you ppl are out right stupid. You think you can compare a current release game to something a decade ago? Considering how "new" the IP was, how few games did open worlds, how much less there was in game releases overall. Yea invalidates your comparisons.

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Man some of you ppl are out right stupid. You think you can compare a current release game to something a decade ago? Considering how "new" the IP was, how few games did open worlds, how much less there was in game releases overall. Yea invalidates your comparisons.

 

Someone having a bad day?

 

I was making a quick observation, no more.

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So the answer to the question is either, yes the modding community is broken for (enter speculation here) or the answer is that Bethesda proved they actually dont care at all about the modding community like we all thought they did since they cant make money off it and decided not to release the mod tool until way too late as punishment for our blow-back to their greed.

Yeah, no, that's not what happened. They were saying from the start that getting the tools to PC users wasn't going to happen for several months. Nobody expected otherwise, and the reason became crystal clear once the Bethesda.net site was revealed.

 

Its time to wake up. The company that made damn sure we had tools in our hands before Skyrim was even released slapped the modding community in the face with Fallout 4 and the game clearly suffered for it in terms of mod amounts and quality.

Um. No. The CK for Skyrim was released in February of 2012, 3 months after the game. The tools were definitely not in our hands before release.

 

Even Oblivion's CS wasn't available for download until 2 days after the game launched in 2006.

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