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I'm really tired of fallout and want to switch back to fnv


zerefnosekai

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I just hope the mod development community can save Fallout 4. Like it did Vegas.

Imho, the community made a boost for NV, not a rescue (this is the right word? Sorry for poor english)

 

NV vanilla is awesome since the release. The only major problem is the bugs.

 

Anyway, Fallout 4 is the first game from Bethesda that I can't play without mods. I JUST can't stand that dialogue wheel (funny, never bothered me in Mass Effect), the lack of keyring and I do not accepted at all that I cant build a bunch of things but I can't make my own ammo. This is the problems easy resolved with mods.

 

The problem is the things that neither mods can do. Like put RPG in the game =/

 

 

Very true. The foundation needs to be well done before a house can be built upon it. New Vegas had its flaws, but it shined enough to overcome them. The mods just made it even better. Part of this is because Fallout 3, admittedly a pretty good game, was the foundation for New Vegas. Obsidian took Fallout 3 and added awesomeness and great story, RPGs, and features that were wanted. They had a second pass at the game, essentially. Fallout 4 should've taken this approach, but Bethesda didn't build off of anything Obsidian did. They learned nothing, and it shows. They squandered their resources on redesigning every core element of the franchise, from plasma weapons to Nuka Cola bottles. These are things no one asked for, no one wanted. People wanted more features, not redesigns, replacements, or removals of pre-existing features. They wanted to do their own thing, and it wasn't a good move. Mods can try to fix the faults in Fallout 4, but those cracks run way too deep. Fallout 4 is an alright game, but, call it subjective, but there will never be a mod that will make Fallout 4 a good Fallout game.

Edited by MurderMachineX
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Stuff that's recent? I dunno, not seen a lot of that, but I'm just now getting into some mods that were made last year, technically before FO4 came out and they are amazing. Try:

 

Strangers Abroad

Honest Hearts Reborn

Zion Trail

Hope Lies (companion)

 

Not to mention, I haven't played up through them just yet, someguy finally released New Vegas Bounties III and the epilogue, Better Angels.

I was disappointed too in Fallout 4. I feel that was 90 bucks I flushed down he toilet. I feel that it was as bad of a piss on longtime Fallout fans as Colonial Marines was to Alien fans. The game is a horrible RPG, and a complete waste of time. SO I feel you. But there's so much more mod content in New Vegas, getting a taste of the smorgasbord is hard.

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Very true. The foundation needs to be well done before a house can be built upon it. New Vegas had its flaws, but it shined enough to overcome them. The mods just made it even better. Part of this is because Fallout 3, admittedly a pretty good game, was the foundation for New Vegas. Obsidian took Fallout 3 and added awesomeness and great story, RPGs, and features that were wanted. They had a second pass at the game, essentially. Fallout 4 should've taken this approach, but Bethesda didn't build off of anything Obsidian did. They learned nothing, and it shows. They squandered their resources on redesigning every core element of the franchise, from plasma weapons to Nuka Cola bottles. These are things no one asked for, no one wanted. People wanted more features, not redesigns, replacements, or removals of pre-existing features. They wanted to do their own thing, and it wasn't a good move. Mods can try to fix the faults in Fallout 4, but those cracks run way too deep. Fallout 4 is an alright game, but, call it subjective, but there will never be a mod that will make Fallout 4 a good Fallout game.

 

 

I disagree with you about redesigning stuff. If you look at the 3d models for FNV, they are very simple and dated, and in many cases aren't all that good (which is one of the reasons I don't feel so bad putting my own amateurish 3d models into mods). They needed all new graphical assets like new Nuke Cola bottles. I actually thought they did a decent job with that stuff, and I think their improvements to the graphics engine and the landscaping and lighting etc. were all spot on. Unfortunately they hyped up the graphics as the next big thing, which they weren't, but they were about what I was hoping for for FO4.

 

Where they went wrong was they went after the console shooter market. I think they honestly thought that they could combine a console shooter with a PC RPG and make it work. You can't. An RPG player wants to get immersed in the conversations. That's where the role playing is. A console shooter just wants to click through the conversations, which is what you get with FO4, where all conversation options lead you to the same place. You get a bit of variety to make it entertaining (let's face it, I do love a lot of the sarcastic responses) but there's no actual role playing in those conversations. They are just some quick story-telling elements to get you to the next bit of action, which is what console shooters are all about.

 

That's a real shame, because the basic premise for FO4 was better than FNV, in my opinion. FNV you're just a courier with no background. FO4 you're back in the vaults, which is what Fallout is all about, vaults and wasteland, and the basic premise of being frozen is great. The execution of the main quest completely ruins it though. They took this really great setup, then hand-hold you through the entire thing so that you can console-shoot your way through without ever bothering anything with the story or make any decisions. They completely stripped the brains out of the game. Console shooter players aren't that impressed, because let's face it, there are better shooting games out there, and they completely ruined it for role players.

 

Modding existing quests is difficult enough in FNV. You're often scraping through voice files trying to find something that will work. The voiced player in FO4 makes it even more difficult. And the quests in FO4 don't just need some minor tweaking. They are rotten from the ground up. It's too much effort to fix it. You might as well redesign your own game from the ground up. It's almost that much work.

 

They also put way too much focus on turning fallout into The SIMS. All of that construction stuff and building settlements is ok for some folks, but it was supposed to be optional. Instead, it's a requirement for many quests, and the DLC is hugely focused on assets for building. For people who aren't all that into the building stuff, the DLC is a HUGE waste of money. They should have put out another DLC or two instead of stopping at Nuka World. My personal opinion is the entire DLC that they have released is worth maybe 10 to 15 bucks, tops.

 

From a role player's point of view, the building stuff is horrid. None of the settlements do anything on their own. I know exactly why there are so few Minutemen left. It's because they are all FREAKING HELPLESS. Leave them alone for weeks on end, and they don't build anything or do anything. You have to micromanage every single little settlement or absolutely nothing gets done. From a role playing point of view, it makes all of the settlers look like complete helpless morons. It would have made a lot more sense to have a lot fewer settlements and build those up and at least have the option to let them build stuff on their own. Instead of banding together for strength, they make teeny tiny settlements with one or two people in them dotted all over the landscape.

 

And why you would take your time out from finding your son to go off and build settlements for people you just met who could just as easily find a safe place to live by moving to existing settlements is just idiotic.

 

In contrast, the quests in FNV make sense. The choices you make actually matter. It feels like a role playing game. Settlements feel somewhat realistic. The characters have depth.

 

FO4 had huge potential. They have multiple factions. If they had made those factions more independent of each other, the opportunity for role playing and fun is huge. Instead, the only choice you get to make in FO4 is which faction wins. That is seriously the only choice you make during the entire main quest. They took a really good setup, and completely ruined it. Imagine an FO4 where you could decide independently what happens to each faction, where you could decide whether or not you wanted different factions to join forces to defeat the institute, where you could have quests that try to convince the minutemen that all synths aren't bad and that they should join forces, or you could do the exact opposite and convince the minutemen that the synths need to be destroyed. Imagine an FO4 where you could be a complete jerk and do things like enslave the entire commonwealth under synth control. There is so much potential there to take each faction in so many different directions. And instead, we got a completely brain-dead quest that holds your hand every step of the way and doesn't let you make any real decisions at all during the entire thing, except for picking a faction to win.

 

FNV already has all of that. You can make the boomers your friends, or you can go crazy and wipe them out. You can make the NCR win, or you can make the Legion win. You can wipe out the Khans or you can make them your best buddies. I personally wiped them out because hey, those guys helped me get shot in the head, so there. You can help out the Followers of the Apocalypse or you can leave them to wither on the vine.

 

They could have done stuff like that with FO4 and the game would have been phenomenal. Instead, we get Mama Jet-Head telling you to go straight to Diamond City because god forbid they would let you think or decide something for yourself. What a complete disappointment.

Edited by madmongo
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I managed about 40 hours but I was forcing myself to play in the end, it felt like a Fallout themed Skyrim mod and not a very good one. The lack of Factions, reputation and choices killed it for me, they'd stripped the RPG out of it and left a second rate shooter, if all I want to do is run around shooting things there are games that do it a lot better, why play FO4 over GTA or Saints Row?

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Stuff I am really liking in New Vegas:

 

The world makes sense. The limestone from Sloan is turned into concrete at Boulder City. The NCR sharecroppers. The pipeline from Lake Mead. The outskirts and slums of New Vegas. The factions, the plot, it makes sense. The characters have a past and a future, and do things that are more related to the imaginary "economy" of the game world than the player.

 

This kind of world construction has all sorts of believable, interesting stories emerge from it. I actually feel compelled emotionally to do certain things, which is a pleasant departure from FO4.

 

That said, I do miss the 3d models of FO4, especially people, outfits, machinery, etc.

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When it comes to design, FO4 has some really good looking 3d models. Although, some models, IMHO, look worse than in NV. Feral ghouls, especially Glowing Ones, look hideous in FO4. Ghouls are not freaking zombies, Bethesda!

Played FO4 for 30-ish hours and never finished it. Dumb dialogue with next to no actual choices, boring characters, boring quests, Preston & Mama Murphy, hate resource gathering and building settlements, RPG is non existent, too many essential characters... I consider Bethesda's Fallout games a spin-offs, not an actual FO games.

Like it was said earlier, New Vegas has a great foundation, but the rushed developement left it rough and buggy. Mod can fix that (for the most part), but a bad design & story FO4 has can't be fixed without remaking the whole game basically.

That being said, yes, the NV modding scene did slowed down quite a bit, but there's a really big selection of mod to choose from to enhance the game the way you want it. :)

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FNV already has all of that. You can make the boomers your friends, or you can go crazy and wipe them out. You can make the NCR win, or you can make the Legion win. You can wipe out the Khans or you can make them your best buddies. I personally wiped them out because hey, those guys helped me get shot in the head, so there. You can help out the Followers of the Apocalypse or you can leave them to wither on the vine.

 

Yeah.....this is awesome. You can bring to the battle the Boomers, the Khans, the Enclave, The BoS, a Securitron and even count with the help of the Rangers snipers at some point.

 

On the other hand, I side with the Institute in F4 but I also was the General of the Minutemen, but I cant bring them with me in the final battle.

 

Shame.

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I wanted the settlements already established (because optional!) and trading because they don't need some 200 year old frozen corpse to teach them how to network. I also wanted to nuke everyone because screw them all. I also wanted to find cool stuff in all those places I explored, but nope... add that on top of the lame dialogue system, no skills, perks entirely centered around VATS (again!), the shitty story... A General that has to personally do everything because his subordinates are completely incompetent and must be an awful leader... pass. Some of the meshes are OBNOXIOUSLY bad, the tree's make my eyes bleed alone. The Ghouls look like burn victims instead of having necrosis. The guns all have the bolts and ejection ports on the wrong side of the guns and shoot hot brass in your face. The "legendary" magic guns which have absolutely no basis in reality what-so-ever... What is this game? All the nope.

 

I <3 Fallout New Vegas and Fallout 3 (and 1 and 2) and I will never buy another Bethesda Fallout game.

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I <3 Fallout New Vegas and Fallout 3 (and 1 and 2) and I will never buy another Bethesda Fallout game.

 

That's my conclusion as well. I understand the appeal of trying to make your own story, but I shouldn't have to write a fanfic based on a game in my head just to get around all the bullshit. Just to make it cohesive and substantial, and good. You can do enough head cannon to make the Fallout 4 story great, but you shouldn't have to. And at that point, you're better off making your own Fallout-ish story from scratch.

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\The guns all have the bolts and ejection ports on the wrong side of the guns and shoot hot brass in your face. The "legendary" magic guns which have absolutely no basis in reality what-so-ever... What is this game? All the nope.

 

The "legendary" effects are probably my least favorite thing in that game. I will never accept the premise of "plasma infused" hunting rifle. Another thing that really bugged me was how a receiver can be "armor piercing."

 

I did love the AK-series guns you can get from Nuka World. You can remove the dust cover and see the bolt carrier moving with each shot! Really cool touch.

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