LeddBate Posted October 22, 2016 Share Posted October 22, 2016 (edited) For the SKSE, I would say about a month ( a very wild guess.) That's probably a very good guess. The Silverlock team has confirmed that they will start on the new SKSE as soon as they get their hands on the new edition. No SkyUI is a huge loss though. One of the mod authors for SkyUI said on their posts section that they wouldn't mind someone else re-writing the code for the new edition through the CK, but I certainly don't have the skill for that. Hmm, maybe I should mosey on over to mod requests and make a thread there... EDIT: Did so! Now, if only someone will actually do it for us... Edited October 22, 2016 by LeddBate Link to comment Share on other sites More sharing options...
Boombro Posted October 22, 2016 Share Posted October 22, 2016 Since it the most used mod and also the most important and it pretty much the most needed tool for Skyrim, at lest one smarty pants may do it. Sadly, us none coder people can only sit and wait. But I have feeling an ui mod may come up at lest in the mean while. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 22, 2016 Share Posted October 22, 2016 I would say that it really depends on this entire community on the one hand, maybe the game will be more stable, so modders can go more over the top with their mods, which will allow them to really make their dreams come true in this gameon the other hand, looking at Fallout 4's modding community, the introduction of console mods brought an influx of people here, many of them asking, and some even demanding, that certain mods be ported to their desired consolenow, considering that many of these people will probably do the same for Skyrim mods, and probably to many mods that can't be ported, due to console limitations, this may piss many members of this communityI've seen modders just stop reading the comments, and dropping support for their mods, all due to this debacle with Beth.net and console modsso in order to see the modding scene progressing, we need to ensure modders get the respect they deserve, and that people don't start demanding thingsmoreover, we need to clarify the limitations of these consoles, so it is clear what types of mods you can even have on consoles, and ensure that users understand these things the last thing is that, in my opinion, due to the fact that the game itself isn't changed (in terms of gameplay, story, quests and such), many people would have gotten their fill of it by now, so they won't see a reason to return to itso in order for this community to really grow again, new people will need to pick up the mantle, and make mods themselves, instead of just expecting every modder in history to return and port their mods for the new version this pretty much sums my thoughts on the subjectwould love to hear your comments, if you have anyWA Link to comment Share on other sites More sharing options...
Colinpark Posted October 23, 2016 Share Posted October 23, 2016 Is there a SkyUI for FO4 ? I believe it is the same engine and graphics as the remastered Skyrim? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 23, 2016 Share Posted October 23, 2016 Is there a SkyUI for FO4 ? I believe it is the same engine and graphics as the remastered Skyrim? I'm pretty sure no mod like SkyUI was ever released for FO4maybe there is such a thing in the planning, though i somehow doubt it the game itself drove many of the community away from itself, so it may require some new blood, if it is ever to be made but i could be wrong about this, and if anyone knows any differently, please do tell Link to comment Share on other sites More sharing options...
Hexxagone Posted October 23, 2016 Author Share Posted October 23, 2016 Console mods will be a problem. Doubt modders will port their mods to have it be stolen. Did they ever fix the stealing problem on Bethesdas website? Link to comment Share on other sites More sharing options...
Moksha8088 Posted October 23, 2016 Share Posted October 23, 2016 It seems that at least half of the Skyrim modders have already left the building and moved on to something else, so any new mods that are developed could be considered to be reinvigorating. However, there will need to be a significant number of worthwhile mods migrating to the 64-bit version to declare a modding success. Bethesda's success criteria are very different. They will be looking toward sales in the console market. What mods the console users receive will be a blessing for them. Link to comment Share on other sites More sharing options...
panurgy Posted October 23, 2016 Share Posted October 23, 2016 Is there a SkyUI for FO4 ? I believe it is the same engine and graphics as the remastered Skyrim? Is there a SkyUI for FO4 ? I believe it is the same engine and graphics as the remastered Skyrim? I'm pretty sure no mod like SkyUI was ever released for FO4There's DEF_UI for Fallout 4, but Fallout has the Pipboy UI and a whole different set of problems. It might actually be easier to port from 32-bit to 64-bit than to convert DEF_UI for Skyrim. Link to comment Share on other sites More sharing options...
Colinpark Posted October 23, 2016 Share Posted October 23, 2016 thanks good point Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 23, 2016 Share Posted October 23, 2016 that's a good pointi was thinking more about the MCM functions, which we get from SkyUIi know that there was a mod that brought such functions to Fallout New Vegas, though i doubt something like this will be made for Fallout 4 Link to comment Share on other sites More sharing options...
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