Hexxagone Posted October 26, 2016 Share Posted October 26, 2016 Texture and Animations maybe? Can we just place those into the data folder for SSE and have it work first day? Link to comment Share on other sites More sharing options...
pyrophiliac777 Posted October 27, 2016 Share Posted October 27, 2016 Textures I'm guessing yes. As for animations, I read this on some other modding site:"Mods that change or add animations will no longer work since Bethesda updated the Havok engine (amongst other things). Supposedly the new CK will have a tool to update existing .hkx files for use in SkyrimSE, but no info is available on how good the tool actually works."Fore doenst seem to be updating FNIS anymore and it doesnt seem to require SKSE. Haven't heard anything about skse or skyui on skyrim se. Anything with an mcm menu wont work out of the box. I guess that's enough dream crushing for one day. Only 27 minutes till release of Skyrim SE. Link to comment Share on other sites More sharing options...
Boombro Posted October 27, 2016 Share Posted October 27, 2016 This should help http://afkmods.iguanadons.net/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/ Link to comment Share on other sites More sharing options...
Vudou Posted October 28, 2016 Share Posted October 28, 2016 "Fore doenst seem to be updating FNIS anymore" Huh? Fore last updated FNIS in June 2016 and he's still replying on his mod page in the posts. You might want to check the FNIS mod page to see if you have it tracked for updates. Link to comment Share on other sites More sharing options...
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