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SKSE


Lodbrok

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Nothing stops you from porting it over, if you think you got the know how. But I doubt you are allowed to share it anywhere publicly.

Just booted SSE; it looks a though Bethesda just converted Skyrim's code to FO4.

I don't want to say it's shoddy.

Very little seems to have been done to integrate the engine. Skyrim has a very distinct tone. However, the engines seem to have been simply layered on top of one another. I don't think any resources were devoted to this aspect of the game. I must conclude that the coding process will be far easier than starting from scratch.

I can't wait to see the mods I love on SSE. And the work of the modders whose masterpieces changed my life.

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So first time poster, long time modder (user), looking to try and give back to this great community!

 

Steam needs to finish downloading (~12 min), but I have a 64 bit version of SKSE I'm going to throw at this game and see what happens.

 

Space Monkey currently awaiting launch. Wish me luck!

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So first time poster, long time modder (user), looking to try and give back to this great community!

 

Steam needs to finish downloading (~12 min), but I have a 64 bit version of SKSE I'm going to throw at this game and see what happens.

 

Space Monkey currently awaiting launch. Wish me luck!

 

So what exactly is your '64-bit version of SKSE'? Is it just building the original SKSE code for 64-bit? If so - that really isn't going to work. At all.

 

SKSE depends upon hundreds of addresses inside the Skyrim binary. It depends upon knowing the internal class layout of the engine code and leveraging functions from Bethesda that we have uncovered. It also needs to patch the binary and functions so that our code is invoked properly- and this is a massively different process on 64-bit. Simply taking a look at the differences in what our code looks like between SKSE and F4SE will tell you that there is a huge amount of work to do.

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So first time poster, long time modder (user), looking to try and give back to this great community!

 

Steam needs to finish downloading (~12 min), but I have a 64 bit version of SKSE I'm going to throw at this game and see what happens.

 

Space Monkey currently awaiting launch. Wish me luck!

 

So what exactly is your '64-bit version of SKSE'? Is it just building the original SKSE code for 64-bit? If so - that really isn't going to work. At all.

 

SKSE depends upon hundreds of addresses inside the Skyrim binary. It depends upon knowing the internal class layout of the engine code and leveraging functions from Bethesda that we have uncovered. It also needs to patch the binary and functions so that our code is invoked properly- and this is a massively different process on 64-bit. Simply taking a look at the differences in what our code looks like between SKSE and F4SE will tell you that there is a huge amount of work to do.

 

no, it means that they need to rewrite more than half the code for the new architecture since they initially wrote it for 32 bit

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