ajwild19 Posted October 28, 2016 Share Posted October 28, 2016 Nothing stops you from porting it over, if you think you got the know how. But I doubt you are allowed to share it anywhere publicly.Just booted SSE; it looks a though Bethesda just converted Skyrim's code to FO4.I don't want to say it's shoddy.Very little seems to have been done to integrate the engine. Skyrim has a very distinct tone. However, the engines seem to have been simply layered on top of one another. I don't think any resources were devoted to this aspect of the game. I must conclude that the coding process will be far easier than starting from scratch.I can't wait to see the mods I love on SSE. And the work of the modders whose masterpieces changed my life. Link to comment Share on other sites More sharing options...
Ethreon Posted October 28, 2016 Share Posted October 28, 2016 They never stated the whole game's gonna get anything but a quick port to the new engine. If you went in expecting some wonderful stuff, you'll be disappointed. Link to comment Share on other sites More sharing options...
fitzavig Posted October 28, 2016 Share Posted October 28, 2016 So first time poster, long time modder (user), looking to try and give back to this great community! Steam needs to finish downloading (~12 min), but I have a 64 bit version of SKSE I'm going to throw at this game and see what happens. Space Monkey currently awaiting launch. Wish me luck! Link to comment Share on other sites More sharing options...
Nytrobyte Posted October 28, 2016 Share Posted October 28, 2016 It is at least a few weeks away. Link to comment Share on other sites More sharing options...
aareyn Posted October 28, 2016 Share Posted October 28, 2016 It is at least a few weeks away. Its gonna be alot longer than that trust me, probably 3- months to a year Link to comment Share on other sites More sharing options...
fitzavig Posted October 28, 2016 Share Posted October 28, 2016 Still working on it, I'm not giving up this easily. Will post any major success, but needless to say, don't hold your breath. Link to comment Share on other sites More sharing options...
aareyn Posted October 28, 2016 Share Posted October 28, 2016 Still working on it, I'm not giving up this easily. Will post any major success, but needless to say, don't hold your breath. Good luck but I don't envy the amount of effort it is gonna take. Link to comment Share on other sites More sharing options...
behippo Posted October 28, 2016 Share Posted October 28, 2016 So first time poster, long time modder (user), looking to try and give back to this great community! Steam needs to finish downloading (~12 min), but I have a 64 bit version of SKSE I'm going to throw at this game and see what happens. Space Monkey currently awaiting launch. Wish me luck! So what exactly is your '64-bit version of SKSE'? Is it just building the original SKSE code for 64-bit? If so - that really isn't going to work. At all. SKSE depends upon hundreds of addresses inside the Skyrim binary. It depends upon knowing the internal class layout of the engine code and leveraging functions from Bethesda that we have uncovered. It also needs to patch the binary and functions so that our code is invoked properly- and this is a massively different process on 64-bit. Simply taking a look at the differences in what our code looks like between SKSE and F4SE will tell you that there is a huge amount of work to do. Link to comment Share on other sites More sharing options...
spider623 Posted October 28, 2016 Share Posted October 28, 2016 So first time poster, long time modder (user), looking to try and give back to this great community! Steam needs to finish downloading (~12 min), but I have a 64 bit version of SKSE I'm going to throw at this game and see what happens. Space Monkey currently awaiting launch. Wish me luck! So what exactly is your '64-bit version of SKSE'? Is it just building the original SKSE code for 64-bit? If so - that really isn't going to work. At all. SKSE depends upon hundreds of addresses inside the Skyrim binary. It depends upon knowing the internal class layout of the engine code and leveraging functions from Bethesda that we have uncovered. It also needs to patch the binary and functions so that our code is invoked properly- and this is a massively different process on 64-bit. Simply taking a look at the differences in what our code looks like between SKSE and F4SE will tell you that there is a huge amount of work to do. no, it means that they need to rewrite more than half the code for the new architecture since they initially wrote it for 32 bit Link to comment Share on other sites More sharing options...
behippo Posted October 28, 2016 Share Posted October 28, 2016 no, it means that they need to rewrite more than half the code for the new architecture since they initially wrote it for 32 bit And by they, of course you mean me. (See sigs below.) :) Link to comment Share on other sites More sharing options...
Recommended Posts