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So SSE is going to be full of broken mods


madpaddy

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I'll be honest, I've already been planning to port most of the mods I have over myself as soon as the CK comes out; at least the ones I can. Partly because I have several mods that aren't available anymore, so I'll have to do those myself, and partly because I don't want to wait. Obviously, anything that needs SKSE is out, but that still leaves me with a lot to work with.

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I think it doesn't matter whether we release it now, tomorrow, when the CK releases or a month from when the CK releases -- it'll still be a mess.

 

CK is being released next week

 

https://twitter.com/BethesdaStudios/status/791713701543936000

 

 

Yup, I know. Bethesda doing Betheda things because...Bethesda.

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I'll be honest, I've already been planning to port most of the mods I have over myself as soon as the CK comes out; at least the ones I can. Partly because I have several mods that aren't available anymore, so I'll have to do those myself, and partly because I don't want to wait. Obviously, anything that needs SKSE is out, but that still leaves me with a lot to work with.

Yeah, I probably have a couple that I'll need to self port as well, which means I'll need to learn how to use the creation kit.

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We've been removing ones we've found, as well as ones people have been reporting.

Thats good to know, but dont you think could have saved a lot of effort by simply limiting prep to page duplication, and restricting actual file uploads till a later date? So far, its only a been a trickle of un-tested, mods, but you can bet come tomorrow, their will a flood of un-tested mods simply C+P'd over. If that occurs, and I wouldn't be surprised, managing something like that will be well impossible.

 

i agree. would the adms. be testing said mods to make sure the are support, or put them on a waiting list so they can go threw them to make sure they work? or another way is make them hidden in tell the modder updates them?

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I've been planning on migrating a mod over but the meshes won't work in the game. The esp works (though just to be safe it still needs to be ran through the new Creation Kit). In truth I don't know if I'll even be able to make the meshes work with SSE.

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We've been removing ones we've found, as well as ones people have been reporting.

Thats good to know, but dont you think could have saved a lot of effort by simply limiting prep to page duplication, and restricting actual file uploads till a later date? So far, its only a been a trickle of un-tested, mods, but you can bet come tomorrow, their will a flood of un-tested mods simply C+P'd over. If that occurs, and I wouldn't be surprised, managing something like that will be well impossible.

 

i agree. would the adms. be testing said mods to make sure the are support, or put them on a waiting list so they can go threw them to make sure they work? or another way is make them hidden in tell the modder updates them?

 

That is really un-doable. They will rely on reports to fix things. There are already 240 mods listed for SSE. The small and voluntary staff can not possibly check them even if they wished to do so. And not everyone on the staff plays Skyrim or will have this edition yet.

 

It will be a mess but not for long. Things like this get addressed pretty quick. When in doubt read the comments. I personally will probably be waiting a few days before diving into the mods. But I don't think it will be as bad as some think.

 

I've been planning on migrating a mod over but the meshes won't work in the game. The esp works (though just to be safe it still needs to be ran through the new Creation Kit). In truth I don't know if I'll even be able to make the meshes work with SSE.

 

I know Arthmoor made a post on his site regarding changes and what prob need to happen to make various things work with the new version.

http://afkmods.iguanadons.net/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/

 

This may help (if you didn't already know this) but it is just a start.

 

Things are always hinky for a while with a "new" game. But it is just a game. Exercise a little patience folks. I still have my old Skyrim that I can mod til it breaks. ha ha ha

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So what? The world is not going to stop turning if someone uploads a mod that doesn't work properly. That's been happening for as long as there has been a Nexus. Half the mods on this site don't work properly, and hundreds don't work at all.

 

When you install a mod, you do so at your own risk. We all do.

 

And I daresay that a lot of the mods you guys are poo-pooing on Reddit right now will end up working just fine. So.....unbunch your panties, and be glad the SE even works properly for you, because it's not for a lot of modders and users.

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