Vokuun Posted November 9, 2016 Share Posted November 9, 2016 In response to post #44140035. #44141035, #44163345, #44267135 are all replies on the same post.Vokuun wrote: Does this affect the NMM tool itself, and if so, how? A few days ago, suspiciously close to the time where SE launched, my NMM stopped working. Completely and totally. Click on the icon, run as administrator, run directly from executable, nothing works - I get a half-second-long load icon, no splash screen, and that's it. I've tried to download the newest version (I was a few behind, the version just before the big migration where everything had to be uninstalled then reinstalled by the tool), but the site says, "We're sorry, we're having trouble with the NMM download location. Please download manually. We're sorry for the inconvenience!"Problem is, manual download doesn't seem to be doing anything. I run it, it installs, NMM still doesn't work. About a week later, and I still haven't found a fix despite multiple pleas for help everywhere I can post. And just before NMM jumped off a cliff, I'd accidentally uninstalled a very script intensive mod before disabling it in-game, so now my game is VERY unstable and I've no way of fixing it, and I'm in desperate need of help. In short, is this tool failure due at least in part to the SE launch?rblood01 wrote: The effect on NMM should only be the "D ownload With Manager" option of NMM. It shouldn't be causing you any other problems. Perhaps users might not get update notifications about their installed mods but so far it has worked for me and others I know. I don't know what your issue is with NMM not launching or working and your case is the only one I have heard of doing this. The first thing I would do is backup the entire folder(s) and make sure they are safe just in case something else happens and does more damage. Then perhaps try to uninstall/clean up the NMM and install fresh. Direct them to your old virtual drive etc and hope for the best.. When you do remove NMM make sure you use something that can clean it up like ccleaner etc. Not sure if it is needed but couldn't hurt. I mention this because you didn't mention you uninstalled NMM only that you downloaded and installed it. This isn't normally needed because NMM is smart enough to clean up after itself but since you are having problems... it might be needed. again risky and I am not sure of the results or if there is a better way. I am giving some advice because you haven't been able to get any assistance so far. Hopefully someone with more experience with NMM can chime in with a more precise fix for your issue. Best of luckVokuun wrote: Thank you very much for the assistance! I'm afraid though that I have tried thoroughly uninstalling prior, as well as pretty much anything else that might be suggested. I've backed everything up, so that's all good. But I've tried safe mode, admin, direct .exe load, even simply pressing "Download with NMM" on files to see if that'll kickstart it. I've seen throughout my searches that four or so other people have very recently encountered a very similar if not identical issue, though none of us have been able to pinpoint a fix, temporary or otherwise.prilladog wrote: I'm having this issue and it's been since the new Skyrim came out. Exactly as you described.I've seen more than half a dozen others having the same issue arise upon the release of NMM support for SE, then. What OS and general specs do you have? I have Win10, and I'm using a regular office laptop (seriously, it's terrible). It may be an OS issue. Link to comment Share on other sites More sharing options...
eduardo4 Posted November 11, 2016 Share Posted November 11, 2016 In response to post #44279340. QueenOfTheSilence wrote: Is it just me or has Morrowind been removed from the list of games supported by Nexus Mod Manager? I can't find it at all when searching for game installations and Skyrim SE has taken it's spot. I know it's an old game but I don't see why it had to be removed. :/Queenofthesilence:Been modding a new Morrowind setup for the past 2 weeks, while waiting several months for the dust to settle in Skyrim mod country. I can confirm that 63.3 does in fact search for and find Morrowind - even if I had to manually point to the directory after a clean install. Seems to be working as intended.Can not comment on the 63.6 version, as NMM crashes whenever I try to upgrade it, and the ability to log into the Nexus and download mods directly has been spotty at best for weeks now.As to modding, many, if not most, of the best mods for Morrowind were not designed for NMM, with a lot of the recommended mods in S.T.E.P., BtB recommendations, and MSGO not even on the Nexus. My recommendation is to download your mods manually (yes, it kinda sucks with the connection issues right now), and repackage all but the ones with installers to work with NMM. This means 1. decompressing them, 2. make sure they are in the right order in terms of directories (e.g. you might decompress and just find an ESP, the texture/mesh folders, or even just a collection of texture files) - you may have to create a data, texture, or mesh folder within that to contain the mod, 3. use something like 7zip to re-archive, 4. and then send to NMM to install. Considering that much of the best stuff I have come across are new textures or meshes, reading carefully about what order to install is key. Even S.T.E.P. is a little fuzzy on what works together, requires a patch, or which part of a mod to leave out. This method, although a pain up front, saved me massive headaches in terms of resolving conflicts by easily allowing me to back out one mod at a time, see the impact, and reinstall as needed.Sorry for the off topic advice, and hope I answered your question. Honestly wish I knew this stuff when I started a few weeks ago!- E Link to comment Share on other sites More sharing options...
QueenOfTheSilence Posted November 12, 2016 Share Posted November 12, 2016 In response to post #44279340. QueenOfTheSilence wrote: Is it just me or has Morrowind been removed from the list of games supported by Nexus Mod Manager? I can't find it at all when searching for game installations and Skyrim SE has taken it's spot. I know it's an old game but I don't see why it had to be removed. :/Queenofthesilence: Been modding a new Morrowind setup for the past 2 weeks, while waiting several months for the dust to settle in Skyrim mod country. I can confirm that 63.3 does in fact search for and find Morrowind - even if I had to manually point to the directory after a clean install. Seems to be working as intended. Can not comment on the 63.6 version, as NMM crashes whenever I try to upgrade it, and the ability to log into the Nexus and download mods directly has been spotty at best for weeks now. As to modding, many, if not most, of the best mods for Morrowind were not designed for NMM, with a lot of the recommended mods in S.T.E.P., BtB recommendations, and MSGO not even on the Nexus. My recommendation is to download your mods manually (yes, it kinda sucks with the connection issues right now), and repackage all but the ones with installers to work with NMM. This means 1. decompressing them, 2. make sure they are in the right order in terms of directories (e.g. you might decompress and just find an ESP, the texture/mesh folders, or even just a collection of texture files) - you may have to create a data, texture, or mesh folder within that to contain the mod, 3. use something like 7zip to re-archive, 4. and then send to NMM to install. Considering that much of the best stuff I have come across are new textures or meshes, reading carefully about what order to install is key. Even S.T.E.P. is a little fuzzy on what works together, requires a patch, or which part of a mod to leave out. This method, although a pain up front, saved me massive headaches in terms of resolving conflicts by easily allowing me to back out one mod at a time, see the impact, and reinstall as needed. Sorry for the off topic advice, and hope I answered your question. Honestly wish I knew this stuff when I started a few weeks ago! - E Oh I do make sure all my files are in order and that they're set up to install correctly. The only reason I use NMM for Morrowind is because I can't be assed to go and remove all the individual files from textures and meshes and what not. Too lazy. I liked the support. And I have the current version of NMM, there is no Morrowind. It's not on the list of games being scanned. :/ Link to comment Share on other sites More sharing options...
eduardo4 Posted November 12, 2016 Share Posted November 12, 2016 In response to post #44387555. QueenOfTheSilence wrote: In response to post #44279340. QueenOfTheSilence wrote: Is it just me or has Morrowind been removed from the list of games supported by Nexus Mod Manager? I can't find it at all when searching for game installations and Skyrim SE has taken it's spot. I know it's an old game but I don't see why it had to be removed. :/Queenofthesilence:Been modding a new Morrowind setup for the past 2 weeks, while waiting several months for the dust to settle in Skyrim mod country. I can confirm that 63.3 does in fact search for and find Morrowind - even if I had to manually point to the directory after a clean install. Seems to be working as intended.Can not comment on the 63.6 version, as NMM crashes whenever I try to upgrade it, and the ability to log into the Nexus and download mods directly has been spotty at best for weeks now.As to modding, many, if not most, of the best mods for Morrowind were not designed for NMM, with a lot of the recommended mods in S.T.E.P., BtB recommendations, and MSGO not even on the Nexus. My recommendation is to download your mods manually (yes, it kinda sucks with the connection issues right now), and repackage all but the ones with installers to work with NMM. This means 1. decompressing them, 2. make sure they are in the right order in terms of directories (e.g. you might decompress and just find an ESP, the texture/mesh folders, or even just a collection of texture files) - you may have to create a data, texture, or mesh folder within that to contain the mod, 3. use something like 7zip to re-archive, 4. and then send to NMM to install.Considering that much of the best stuff I have come across are new textures or meshes, reading carefully about what order to install is key. Even S.T.E.P. is a little fuzzy on what works together, requires a patch, or which part of a mod to leave out. This method, although a pain up front, saved me massive headaches in terms of resolving conflicts by easily allowing me to back out one mod at a time, see the impact, and reinstall as needed.Sorry for the off topic advice, and hope I answered your question. Honestly wish I knew this stuff when I started a few weeks ago!- E Oh I do make sure all my files are in order and that they're set up to install correctly. The only reason I use NMM for Morrowind is because I can't be assed to go and remove all the individual files from textures and meshes and what not. Too lazy. I liked the support. And I have the current version of NMM, there is no Morrowind. It's not on the list of games being scanned. :/Well, there's a lot of words I wasted! I should have asked you for advice on my setup. If I may suggest downgrading to an earlier version and making a bug report? I gather that this line of NMM is going the way of the 5x line, so stick to a version that you know works - unless you are also playing SE. Like I said, 63.3 or earlier still listed it when I repurchased the game two weeks ago.Either way, feel your pain on this one. Cheers, and hope my advice helps you or anyone else revisiting that masterpiece!- E Link to comment Share on other sites More sharing options...
yum2014yum Posted November 15, 2016 Share Posted November 15, 2016 Forgive me for asking what might be a daft question, or one already asked. I'm do 50,000 things at once and don't have time to read everything - as much as I'd like to. It's been over a fortnight since this news post. Is Skyrim SE getting added to NMM? As it is, I can't see it in the list of games to detect. Is it due to be switched on or something? I'm really, REALLY bad with computers - like caveman using an iPhone for the first time, bad! I need NMM to sort my mods and I cannot play SSE without Arthmoor's fantastic bug fixes or Cutting Room Floor. I read that MO has been abandoned, so any thoughts on how I can safely (and within my noob level of comprehension) mod SSE to play? Thanks for your time. Link to comment Share on other sites More sharing options...
yum2014yum Posted November 15, 2016 Share Posted November 15, 2016 (edited) In response to post #44552220. yum2014yum wrote: Forgive me for asking what might be a daft question, or one already asked. I'm do 50,000 things at once and don't have time to read everything - as much as I'd like to.It's been over a fortnight since this news post.Is Skyrim SE getting added to NMM? As it is, I can't see it in the list of games to detect. Is it due to be switched on or something?I'm really, REALLY bad with computers - like caveman using an iPhone for the first time, bad! I need NMM to sort my mods and I cannot play SSE without Arthmoor's fantastic bug fixes or Cutting Room Floor.I read that MO has been abandoned, so any thoughts on how I can safely (and within my noob level of comprehension) mod SSE to play?Thanks for your time.Actually, I just relaunched NMM again and rescan for games and SSE is there. Problem solved xD...or is it -raised eyebrow-. Edited November 15, 2016 by yum2014yum Link to comment Share on other sites More sharing options...
psnwishyouwerehere Posted November 16, 2016 Share Posted November 16, 2016 In response to post #44123740. #44124255, #44128340, #44132470, #44136065, #44140995, #44144085, #44150460, #44152435, #44153325, #44157860, #44180490, #44213305 are all replies on the same post.CaptainSparkelz wrote: Why won't you guys upgrade your servers instead of shutting them down as soon as the load gets too high? For over a week now I've been unable to enjoy the convenience of downloading mods via NMM all because you keep shutting the servers down.If it's a money issue I understand, but since your servers are sort of the most important thing that you currently own when it comes to maintaining your services. Logically that is where your priorities should lie.Ethreon wrote: Did you really post this nonsense?Dark0ne wrote: The issue isn't actually with the servers perse, it's with our code. So what we really need is more time, rather than more servers.CaptainSparkelz wrote: Ahh, alright, I understand. Know that I wasn't trying to be a prick or anything with this, it's just I can get a little impatient sometimes. I appreciate the work you guys all do though, so don't take this post the wrong way.slbrgt wrote: Let me start by saying that I really appreciate the work done by those who manage these nexus sites. It’s definitely the best thing that happened for modders and mod users of the supported games. I understand that the massive interest for SkyrimSE mods presents some challenges for hardware and software. On the other hand I also understand the OP’s message. It’s frustrating and annoying that still today it’s virtually impossible (for me in any case) to connect to nexus and download SkyrimSE mods. With the exception of hours when most people are either working or sleeping.Meatster wrote: From what I gathered you can just download the mods manually and add them to nmm. simply add manually then choose the mod rar/zip file. Then when nmm will let you log in again you can update the ID of the mod. That's how I think it works at least, please correct me if i'm wrong. Edit: Also totally offtopic but a delete button for comments would be awesome. Voldearag wrote: If there were deletable comments then nobody could be held accountable for anything they said, posts like CaptainSparkelz's up there would disappear as soon as they started getting negative feedback, and most arguments would vaporize after or before their conclusions, restricting the contenders and readers from learning from them.Short version: Anything we put on the internet becomes the internet's property, posts included.Edit: Then again there's an edit button and that's pretty close.Castironwolf wrote: @Dark0ne. Beyond us (end users) needing to have patience...ironically this reminds me of the panic on Reddit whenever Fallout updates and FOSE goes down, people go bezerk and quite possibly cry...but I digress. Is there or are there things we can do to help you with the coding/code (stuff even I the IT in the IT Crowd don't comprehend)?I am a bit out of touch with torrenting these days but I do know Blizzard still uses a similar process for downloading. I may be in left field on that, but it could alleviate the overload....no wait I am in left field. sighs, one moment you think you know what's going on and then the internet waves as it goes happily by. Anyway, if we can help, drop us a line.Thanks.SkyrimPsycho wrote: funny... the code has worked for many years without issues. The errors I have been seeing do not apply to coding. They apply to bandwidth. I can only assume you use some third party for your server hosting. Probably godaddy, cloudflare or some other third party hosting service. I know it is painful Dark0ne, growth usually is. You should check into purchasing your own server instead of using a third party server. Right now NMM is shut down but people are still using the website and downloading, which means your bandwidth is still being used constantly and your server hosting provider will tolerate a little more before they start putting bandwidth limits on your account. I am already seeing it. I have clicked a few links in your website only to be taking to a bandwidth limit page. Dark0ne wrote: funny... the code has worked for many years without issues. The errors I have been seeing do not apply to coding. They apply to bandwidth. I can only assume you use some third party for your server hosting. Probably godaddy, cloudflare or some other third party hosting service. I know it is painful Dark0ne, growth usually is. You should check into purchasing your own server instead of using a third party server. Right now NMM is shut down but people are still using the website and downloading, which means your bandwidth is still being used constantly and your server hosting provider will tolerate a little more before they start putting bandwidth limits on your account. I am already seeing it. I have clicked a few links in your website only to be taking to a bandwidth limit page.The code hasn't worked for many years. We had stability issues until we sorted our database cluster out in 2015, something you wouldn't know as you only joined the site 2 weeks ago. Our code and cluster has never been tested with this much traffic before. We're currently seeing a 50% increase in traffic on our previous highest traffic time (FO4 launch) and a sustained 75% increase on our normal traffic conditions. We're up from 11,000 active users a second to 19,200 active users a second.We have 13 cloud-based VMs with a total of 104 CPU cores and 320GB of RAM serving the site front-end. A database cluster of 5 dedicated servers with a combined total of 160 CPU cores and 960GB of RAM (yes, 960GB of memory) handling database operations. And almost all our files are served via a global CDN that's currently pushing an average of 15 Gbit a second (and is burstable to 100Git+). That's not even mentioning the multiple firewalls, DDoS protection, load balancers and so on and so forth that we utilise.So when I say it's a code issue, it's a code issue. Don't try and call me on it when I obviously know a lot more about it.RE: any bandwidth errors you may or may not have seen, our load balancers were capped at 300mbit/sec on our end, mainly to ensure we don't send more traffic to the VMs and cluster than they could handle. We've since upped that cap to 500mb/sec. That's completely unrelated to our CDN and file serving.rblood01 wrote: Thank you Dark One and your crew. I was able to log on in NMM and do some basic updates and downloads through the system (the preferred way) tonight. Thank you for the efforts and updates so that we can get the mods we so love easily and quickly. Castironwolf wrote: @Dark0ne.wow, I mean wow. that's impressive.That was an awesome explanation. One day, I hope to be that smooth. I mostly just sit at my desk and ask them if they have turned it on and off again. Then tell them that they must have broken the internet and to call back tomorrow.eskanonen wrote: Even if upgrading the server capacity would fix current issues it doesn't mean it makes sense to do so. Skyrim SE just launched, so there is a huge influx of people downloading lots of mods, as they're all starting from scratch. I'm almost 100% that in a month the site traffic/download rate will be much closer to what the servers are used to handling.I purchased a premium membership and Downloads worked fine at the height of the server invasion. :->) Link to comment Share on other sites More sharing options...
DagothBob Posted November 21, 2016 Share Posted November 21, 2016 In response to post #44123740. #44124255, #44128340, #44132470, #44136065, #44140995, #44144085, #44150460, #44152435, #44153325, #44157860, #44180490, #44213305, #44582795 are all replies on the same post.CaptainSparkelz wrote: Why won't you guys upgrade your servers instead of shutting them down as soon as the load gets too high? For over a week now I've been unable to enjoy the convenience of downloading mods via NMM all because you keep shutting the servers down.If it's a money issue I understand, but since your servers are sort of the most important thing that you currently own when it comes to maintaining your services. Logically that is where your priorities should lie.Ethreon wrote: Did you really post this nonsense?Dark0ne wrote: The issue isn't actually with the servers perse, it's with our code. So what we really need is more time, rather than more servers.CaptainSparkelz wrote: Ahh, alright, I understand. Know that I wasn't trying to be a prick or anything with this, it's just I can get a little impatient sometimes. I appreciate the work you guys all do though, so don't take this post the wrong way.slbrgt wrote: Let me start by saying that I really appreciate the work done by those who manage these nexus sites. It’s definitely the best thing that happened for modders and mod users of the supported games. I understand that the massive interest for SkyrimSE mods presents some challenges for hardware and software. On the other hand I also understand the OP’s message. It’s frustrating and annoying that still today it’s virtually impossible (for me in any case) to connect to nexus and download SkyrimSE mods. With the exception of hours when most people are either working or sleeping.Meatster wrote: From what I gathered you can just download the mods manually and add them to nmm. simply add manually then choose the mod rar/zip file. Then when nmm will let you log in again you can update the ID of the mod. That's how I think it works at least, please correct me if i'm wrong. Edit: Also totally offtopic but a delete button for comments would be awesome. Voldearag wrote: If there were deletable comments then nobody could be held accountable for anything they said, posts like CaptainSparkelz's up there would disappear as soon as they started getting negative feedback, and most arguments would vaporize after or before their conclusions, restricting the contenders and readers from learning from them.Short version: Anything we put on the internet becomes the internet's property, posts included.Edit: Then again there's an edit button and that's pretty close.Castironwolf wrote: @Dark0ne. Beyond us (end users) needing to have patience...ironically this reminds me of the panic on Reddit whenever Fallout updates and FOSE goes down, people go bezerk and quite possibly cry...but I digress. Is there or are there things we can do to help you with the coding/code (stuff even I the IT in the IT Crowd don't comprehend)?I am a bit out of touch with torrenting these days but I do know Blizzard still uses a similar process for downloading. I may be in left field on that, but it could alleviate the overload....no wait I am in left field. sighs, one moment you think you know what's going on and then the internet waves as it goes happily by. Anyway, if we can help, drop us a line.Thanks.SkyrimPsycho wrote: funny... the code has worked for many years without issues. The errors I have been seeing do not apply to coding. They apply to bandwidth. I can only assume you use some third party for your server hosting. Probably godaddy, cloudflare or some other third party hosting service. I know it is painful Dark0ne, growth usually is. You should check into purchasing your own server instead of using a third party server. Right now NMM is shut down but people are still using the website and downloading, which means your bandwidth is still being used constantly and your server hosting provider will tolerate a little more before they start putting bandwidth limits on your account. I am already seeing it. I have clicked a few links in your website only to be taking to a bandwidth limit page. Dark0ne wrote: funny... the code has worked for many years without issues. The errors I have been seeing do not apply to coding. They apply to bandwidth. I can only assume you use some third party for your server hosting. Probably godaddy, cloudflare or some other third party hosting service. I know it is painful Dark0ne, growth usually is. You should check into purchasing your own server instead of using a third party server. Right now NMM is shut down but people are still using the website and downloading, which means your bandwidth is still being used constantly and your server hosting provider will tolerate a little more before they start putting bandwidth limits on your account. I am already seeing it. I have clicked a few links in your website only to be taking to a bandwidth limit page.The code hasn't worked for many years. We had stability issues until we sorted our database cluster out in 2015, something you wouldn't know as you only joined the site 2 weeks ago. Our code and cluster has never been tested with this much traffic before. We're currently seeing a 50% increase in traffic on our previous highest traffic time (FO4 launch) and a sustained 75% increase on our normal traffic conditions. We're up from 11,000 active users a second to 19,200 active users a second.We have 13 cloud-based VMs with a total of 104 CPU cores and 320GB of RAM serving the site front-end. A database cluster of 5 dedicated servers with a combined total of 160 CPU cores and 960GB of RAM (yes, 960GB of memory) handling database operations. And almost all our files are served via a global CDN that's currently pushing an average of 15 Gbit a second (and is burstable to 100Git+). That's not even mentioning the multiple firewalls, DDoS protection, load balancers and so on and so forth that we utilise.So when I say it's a code issue, it's a code issue. Don't try and call me on it when I obviously know a lot more about it.RE: any bandwidth errors you may or may not have seen, our load balancers were capped at 300mbit/sec on our end, mainly to ensure we don't send more traffic to the VMs and cluster than they could handle. We've since upped that cap to 500mb/sec. That's completely unrelated to our CDN and file serving.rblood01 wrote: Thank you Dark One and your crew. I was able to log on in NMM and do some basic updates and downloads through the system (the preferred way) tonight. Thank you for the efforts and updates so that we can get the mods we so love easily and quickly. Castironwolf wrote: @Dark0ne.wow, I mean wow. that's impressive.That was an awesome explanation. One day, I hope to be that smooth. I mostly just sit at my desk and ask them if they have turned it on and off again. Then tell them that they must have broken the internet and to call back tomorrow.eskanonen wrote: Even if upgrading the server capacity would fix current issues it doesn't mean it makes sense to do so. Skyrim SE just launched, so there is a huge influx of people downloading lots of mods, as they're all starting from scratch. I'm almost 100% that in a month the site traffic/download rate will be much closer to what the servers are used to handling.psnwishyouwerehere wrote: I purchased a premium membership and Downloads worked fine at the height of the server invasion. :->) They always do. And rightly so, the premium users [of which I occasionally am one] support the site. They also give those of us who go premium a few times a class called Supporter which is not quite premium but it's pretty damned good. Link to comment Share on other sites More sharing options...
DagothBob Posted November 21, 2016 Share Posted November 21, 2016 Well, Google and BingBong are sort of useless these days but I have searched for this question as best I can sorry if it's an asked and answered. I have SE, NMM, Loot, Wrye and a box of Alphabits in case I need more letters. Loot seems to be doing things pretty well for a new game, although it did default to standard Skyrim a couple times even though I have uninstalled it. That's ok. The problem is NMM and WRYE both ignore the Loot load order changes. I know Loot is working because each test load I check the mods catagory in-game and the order is true to Loot not to Wrye/NMM. So the question is [tangent here, WRYE LOCK ORDER is off, no select icon} why do the other two files not see the new order. Is there a lock order in NMM that I can't see. The game is fine but obviously Bashed Patch is going to be funky if it's working off a separate load order than the game. Wrye is run from within the NMM enviornment. Thx Link to comment Share on other sites More sharing options...
EmeraldShadow Posted November 22, 2016 Share Posted November 22, 2016 In response to post #44155020. #44175425, #44187450 are all replies on the same post.Zhinzhaw wrote: Now I see a lot of "You can still manually download so stop whining" on here. Yea thats all fine and dandy unless, ya know..... you CAN'T download manually. Honestly out of the 10 or so mods I have been trying to download this week, only 5 of them even started and only 2 actually completed. That was with using the mod manager, giving up, and attempting to download manually. Its not my down/up speeds because I can still face chat on skype perfectly fine with a youtube video loading in the background and pandora playing at the same time. Guess I'll use some other things to get the job done until the site is back to normal because this is just ridiculous. nahuelst wrote: A pause while arranging or not this disaster. Play Dishonored 2.Vokuun wrote: Either you can't download manually, or it's a complex mod that doesn't have instructions or support for manual installation. I don't want to break my Skyrim too.@VokuunYou can still use the manager to INSTALL the mod, you just have to download the file manually and drag it into the mod manager. Link to comment Share on other sites More sharing options...
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