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Deleting with Fo3 Edit


Mktavish

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sorry to bring it up Kitty

There are two companies involved in the fallout series, one has been favored over the other.

But, the root of both games is not from fallout, it's from Tes Oblivion.

 

How ever, the verifying code differences were taken into consideration when ports from one game to another and use for Fo3 and New Vegas.

 

For example, if you download steam from a web browser and install a fresh copy of that OS, you can download the New Vegas tools set "the GECK" and not require the game to be present to install it. on inspection you will find this, in no way is it the same animal to Fo3's kit. NV lacks all the other components verses the Fo3 version.

 

version control is incessant, it rides on the backs of conjecture less it is not the same product..for which all seem to think it is.

For that reason alone means any ports attempted change the code of that port from one venue to another, it must be done in order for that code to work for that engine.

 

Yet both appear to operate the same way.

NV was re coded for NV B y Bethesda.

 

yet, fo3's had patches and an update for the entire game.

No updates found that I know about for NV.

 

so, there is a rate of progression that has taken place from one game to another and another all based off of a source code "Oblivion" Tes.

This can be seen thru an action within Fo3's versions, a function call will ask for the source code and or directory of that early game.

 

So one might thing to Enhance the program, one might need that source code to do so, that means one needs the Origins of the Original game to draw those assets into play that the TES original kit requires to break out functions of the geck.

 

Doing this allows you to access tools, parts of the tool, they don't want you to access. repair the games structures and have clean data to work with.

 

xedit won't be able to read the code due to name sake. The Ob kit is a lot bigger too. you have something to look at and think about.

 

all of this has been removed for new games 64 bit so you can't break that code any more, the SSE kit has most of the Elements disabled and restricted due to PS4 and xbox reasons.

 

It's called a planned action.

 

we have at our disposal, all the required info you would ever need. IF you look hard enough. Think past that brick wall.

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