tommahawke Posted October 31, 2016 Share Posted October 31, 2016 (edited) allright so the creation kit has been released from beta first of all why do we have to use the bethesda launcher? because it starts with the data map empty, once all esm files are copied it first thing happening at my creation kit when loading the standard files ... creation kit 2.0 stopped working .... immediately when it is about to load the files .... so then the next thing coming up after that, multiple master files are an issue as well, how the .... please need some help immediately!!! Edited October 31, 2016 by tommahawke Link to comment Share on other sites More sharing options...
tommahawke Posted October 31, 2016 Author Share Posted October 31, 2016 (edited) so i think i solved the first part of the riddle. in order for the creation kit to work you'll have to cpy/paste your entire Skyrim SE Data folder (all esm and bsa) to the data folder of the creation kit.now all that is left is the multiple master files part update:last part is open your CreationKit.ini and add the line bAllowMultipleMasterLoads=1, under [GENERAL] Edited October 31, 2016 by tommahawke Link to comment Share on other sites More sharing options...
frogprincessQ4 Posted October 31, 2016 Share Posted October 31, 2016 You shouldn't need to copy-paste all your data over, (I didn't). What you do is load the data into CK the same way that you do in Skyrim and Fallout 4 Creation Kits. Look for a "getting-started" tutorial on how to do that :) Link to comment Share on other sites More sharing options...
tommahawke Posted October 31, 2016 Author Share Posted October 31, 2016 thnx frogprincess :P i'm a total newb with this s#*! so, well .... as you can see, you get s#*! like this Link to comment Share on other sites More sharing options...
Haladoon Posted October 31, 2016 Share Posted October 31, 2016 I've been doing that, but it doesn't fix the constant crashing. I added the [General]bAllowMultipleMasterLoads=1 and everything. Maybe I'm missing a step? I know the issues with the crashing in the old CK was by changing bEnableAudio=1 to 0, but I don't have a SkyrimEditor.ini in my main folder of SSE. Am I suppose to? O.o Link to comment Share on other sites More sharing options...
PeterMartyr Posted October 31, 2016 Share Posted October 31, 2016 CreationKit.iniCreationKitPrefs.ini Confucius Say You look but you don't see :cool: Link to comment Share on other sites More sharing options...
a100ftdown Posted October 31, 2016 Share Posted October 31, 2016 1. Locate your CreationKit.ini file. (C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition) 2. Add "bAllowMultipleMasterLoads=1" (without the quotes) under the [General] section. Anywhere will work. 3. Scroll down to near the bottom and find the [Archive] section. Find the line that starts with "SResourceArchiveList2=Skyrim" and a list of .bsa files. Add the update, Dawnguard, Hearth Fires and Dragonborn bsa files to the list with commas and spaces.... SResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Update.bsa, DawnGuard.bsa, HearthFires.bsa, Dragonborn.bsa 4. Save file Link to comment Share on other sites More sharing options...
Haladoon Posted October 31, 2016 Share Posted October 31, 2016 1. Locate your CreationKit.ini file. (C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition) 2. Add "bAllowMultipleMasterLoads=1" (without the quotes) under the [General] section. Anywhere will work. 3. Scroll down to near the bottom and find the [Archive] section. Find the line that starts with "SResourceArchiveList2=Skyrim" and a list of .bsa files. Add the update, Dawnguard, Hearth Fires and Dragonborn bsa files to the list with commas and spaces.... SResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Update.bsa, DawnGuard.bsa, HearthFires.bsa, Dragonborn.bsa 4. Save file Thanks bud. Forgot to add (Update.bsa, DawnGuard.bsa, HearthFires.bsa, Dragonborn.bsa) All saved. Link to comment Share on other sites More sharing options...
GaigeTheMechromancer Posted November 1, 2016 Share Posted November 1, 2016 1. Locate your CreationKit.ini file. (C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition) 2. Add "bAllowMultipleMasterLoads=1" (without the quotes) under the [General] section. Anywhere will work. 3. Scroll down to near the bottom and find the [Archive] section. Find the line that starts with "SResourceArchiveList2=Skyrim" and a list of .bsa files. Add the update, Dawnguard, Hearth Fires and Dragonborn bsa files to the list with commas and spaces.... SResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Update.bsa, DawnGuard.bsa, HearthFires.bsa, Dragonborn.bsa 4. Save fileSeriously?! We have to do that again?! I can understand doing that for the original creation kit, but why this one? It was supposed to be specifically made for the special edition. Link to comment Share on other sites More sharing options...
KiwiHawkNZ Posted November 10, 2016 Share Posted November 10, 2016 Kia ora Has Beth broken this I have my ini edits done but I now can't load the DLC's, I could before the last patch tho [General]bUseVersionControl=0SLocalSavePath=Saves\SLocalMasterPath=Data\SLocalBackupPath=Data\CheckInBackupbUseEyeEnvMapping=1uGridsToLoad=5bExternalLODDataFiles=1fAnimationDefaultBlend=0.2000fAnimationMult=1.0000bFixAIPackagesOnLoad=0bLoadTheUserPlugin=0bCreate Maps Enable=0bDisableDuplicateReferenceCheck=1bCheckForMultiFileForms=1uExterior Cell Buffer=36uInterior Cell Buffer=3bPreemptivelyUnloadCells=0SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.waviTextColorRegionFormB=160iTextColorRegionFormG=160iTextColorRegionFormR=160iTextColorLockedChildFormB=0iTextColorLockedChildFormG=255iTextColorLockedChildFormR=255iTextColorLockedFormB=0iTextColorLockedFormG=0iTextColorLockedFormR=255iTextColorMyFormB=0iTextColorMyFormG=120iTextColorMyFormR=0bClearPersistenceOnVCSort=0bAllowNonGroupedVersionControl=0iFullSaveCellThreshhold=20SFile Path=bLight Radius=0bMaximize Editor=0bPreview=0bAllowUnsafeSave=0bAllowMultipleEditors=1bAllowMultipleMasterFiles=1bEditorHotLoading=1[MAIN]bDrawWaterRefLinks=1[Display]bSAOEnable=0bLoadMarkers=0bDynamicWindowReflections=1fShadowFadeTime=1.0000fGamma=1.0000bShadowsOnGrass=0bActorSelfShadowing=0bStaticMenuBackground=1iTexMipMapMinimum=0fLightLODStartFade=5000.0000iSize H=300iSize W=467iAdapter=0bEnableImprovedSnow=0iEnableShadowCastingFlag=1[PreviewMovement]bRecreateEveryUpdate=1fPreviewLandTextureTiles=8.0000SPreviewLandTexture=Landscape\Dirt02.ddsSPreviewLandTextureNormal=Landscape\Dirt02_N.ddsiPreviewTextureSize=256iLightAmbientColor=8421504iLightDiffuseColor=16777215fCamera Pan=1.0000fCamera Zoom Ortho=0.0010fCamera Zoom=0.2500fCamera Rotate=0.7500[MESSAGES]bSkipInitializationFlows=1bAllowYesToAll=1iFileLogging=0bAllowFileWrite=1[Movement]iAutoSave Time=0fClip Dist=300000.0000fLand Mult=1.0000fCamera Pan=5.0000fCamera Zoom Ortho=0.0010fCamera Zoom=2.0000fCamera Rotate=1.0000fObj Move=1.0000fObj Rotate=1.0000iSnap Angle=45iSnap Grid=64uFlags=60[Archive]bInvalidateOlderFiles=1bUseArchives=0sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsaSResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Update.bsa, DawnGuard.bsa, HearthFires.bsa, Dragonborn.bsa[Papyrus]bPerforceEnabled = 0iMinMemoryPageSize = 128iMaxMemoryPageSize = 512[Flowchart]bPerforceEnabled = 0 Edit: Made a CreationKitCustom.ini [General]bAllowMultipleMasterFiles=1 But still will not load more than one master I just don't get it and yes I took the edit's out of the default, in fact deleted it and got CK make a new one Link to comment Share on other sites More sharing options...
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