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The Talos Question: Why not just ask?


danshive

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Normally when someone suggests asking a god to clarify something, it's to be sarcastic, but I mean it here. Skyrim is a magical land where people actually seem to be able to interact with the gods on some level, so why not just ask the gods "8 or 9?" I'm aware that the answer "8" would be an answer many Nords wouldn't accept, but if the eight gods the Aldmiri Dominion accept told them "9", wouldn't they be stuck? I'm just wondering why the gods and goddesses of Tamriel wouldn't just clarify this.

 

Just attempting to better understand the lore. Skyrim is the first TES game I've really gotten into, so I'm not exactly an expert ^^;

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Unlike the Daedra, the Aedra (divines) don't directly interact with the mortals. And when they do, its in isolated places to very powerful (Though unfortunately background) characters, such as the Avatars of Talos, Mara and Zenithar in Morrowind. As such, for the most part if you ask the gods a question, you arent going to get any answer.

 

I'm even starting to beleive that the Shrines are just enchanted, and not focal points for divine power anyway...

 

The whole Martin-Akatosh thing was something of an anomaly.

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Nobody really cares about how many gods there are. I bet most of them are afraid to even ask in case they wouldn't get the answer they want. :rolleyes:

Even if all 9 divines appeared in the middle of a high elf crowd and swore Talos ascended to godhood, thalmor would just proceed to butcher all witnesses and pretend it never happened or was some enemy plot. :whistling:

Probably same with stormcloaks.

Edited by STSG
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Well I imagine even if you could ask them they would bemore inclined to lie about it. I dont know if the TES lore sets this apart but in general in any fictional setting I assume divines power comes from their worship not from themselves. So they would be more inclined to lure more worshipers to themselves rather than admit the existance of other gods.
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It is fact that Tiber Septim became a god. His blood acted as the opposite of a Daedric artifact, if he was not a divine then the portal would not of opened in the Oblivion quest line.

 

So there are nine known divines.

 

 

Yup, well remembered.

 

We went scrabbling around in Sancre Tor in order to retrieve the blood of a Divine.

 

 

So there are nine Divines unless Beth are going to move the goalposts for the sake of the narrative.

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Well I imagine even if you could ask them they would bemore inclined to lie about it. I dont know if the TES lore sets this apart but in general in any fictional setting I assume divines power comes from their worship not from themselves. So they would be more inclined to lure more worshipers to themselves rather than admit the existance of other gods.

 

Actually no. The gods started in almost the same way as the "Big Bang" theory. Here is my example.

 

Akatosh appears in the void of formless Aurbis and imposes his regulation of existence upon the universe. Many et'ada recognizable to modern mortals begin to coagulate.

 

Nirn is conceived

 

A Padomaic being named Lorkhan envisions the creation of a new kind of divinity: a planet called Nirn. This realm will fulfill the urges of his sphere by serving as a construct that will allow him to achieve ultimate liberty- Nu-Mantia.

 

Aedra and Daedra

 

Lorkhan convinces the modern Aedra and other Anu-aligned spirits to give of themselves and aid in Creation. Magnus will serve as the new world's architect. A collection of prominent Padomaic spirits reject his proposals and decide to create worlds using only their own divinities. They are now known as Daedric Princes. After several millennia have passed, a particularly powerful Daedric Prince, Jyggalag, is cursed by his peers to become Sheogorath, the embodiment of his sphere's polar opposite.

 

Creation

 

The Mundus is formed, the hub of the wheel that is Aurbis, and most of its creators die or are crippled by their sacrifices. They exist as shadows of their former selves. The new land is a chaotic place where time follows no clear path and creation is constant, following a downward spiral that causes levels of existence to create lesser levels beneath themselves. This results in the dissolution of many spirits and the creation of mortals, whose memories from this time result in their creation myths.

 

Discord

 

Magnus and his followers, the Magna Ge, perceive the trap that is the Mundus and abandon their creation. They flee, ripping holes in the sky in their desperate departure to Aetherius. The sun and stars now allow magic. The Twelve Worlds of Creation flourish.

 

Convention

 

Akatosh sees the trap as well, but does not flee. Instead, he throws himself into Mundus. His capsule lands in what will become the Isle of Balfiera in High Rock and becomes known as Adamantine Tower, the world's oldest structure. His full presence causes all spirits and chaotic forms of creation to crystallize, and time becomes linear and ordered. This is the end of the Dawn Era. He calls a council of the gods and the Aedra elect to punish Lorkhan. As punishment Trinimac tears Lorkhan's heart from his breast. Auri-El fastens the heart to an arrow and fires into the sea where it lands as a fiery meteor to form the Red Mountain and Vvardenfell - the Star-Wounded East.

 

Mortals

 

The development of mortals now follows slow, comprehensible paths. The diverse people of Tamriel become the Mer (Elves): The Dwemer (Deep Ones), the Chimer (Changed Ones), the Bosmer (Green or Forest Ones), and the Altmer (Elder or High Ones). The fracturing of the Aldmer along cultural and racial lines is the Sundering of Aldmeris, and the continent no longer exists. The other Ehlnofey became the Hist, beasts, and the humans of Nirn, who will eventually split into racial groups, including the Nedes, Nords, and Tamriellic Aboriginals, as well as the Redguards of Yokuda.

 

Pretty much, the gods are mere shadows. They aren't entirely as they used to be when they gave of themselves in the name of creation. Whereas the opposing Aedrea, now Daedric Princes, decided to not give of their own divinity for this one cause, but to create their own spheres that are unique to each Prince. So, there you have it.

 

All references are from uesp, The Monomyth, and the Annotated Anuad.

 

The Monomyth can be found here.

 

The Annotated Anuad can be found here.

 

I hope that that clears a few things up.

 

-Elsarian

Edited by Elsarian
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