phantur Posted January 10, 2012 Share Posted January 10, 2012 So you want a lindworm? :D http://en.wikipedia.org/wiki/Lindworm Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 10, 2012 Author Share Posted January 10, 2012 Thats a better name then the Slitherer. Yeah thats what I'm going for with the Slitherers. Except they have no limbs at all, (think Graboids from tremors) and I'm deciding on whether they should float like Frost Wyrms or just slide along the ground, which may look awkward. Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 11, 2012 Author Share Posted January 11, 2012 Okay. Here is the absolutely final mesh design for my Wyrm. For realz this time. This was taken in Blender with textured view on. http://img3.imageshack.us/img3/9837/absolutedefinitelyfinal.th.jpg now all I need to do is sort out the UVs on the forelegs and I'm set. I just know I'm repeating myself here.... Link to comment Share on other sites More sharing options...
ossidiana Posted January 11, 2012 Share Posted January 11, 2012 If I can say so, it's CUTE AS HECK. You need to make this as a companion. A rideable companion. It reminds me a lot of those rideable dragonthings from the old Golden Axe. CUTE!!! Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 11, 2012 Author Share Posted January 11, 2012 Maybe in the future. I intended for this Dragon to be an enemy, thats faster then the vanilla Dragon on the ground and can follow you where they can't. They are the same size as the vanilla Dragon, but due to no wings at all, can fit into many more places. Such as forests or sheltered areas. Link to comment Share on other sites More sharing options...
Ghogiel Posted January 11, 2012 Share Posted January 11, 2012 They are the same size as the vanilla Dragon, I reckon the reason why they dragons have only very specifc path grid is because of their size. Basically you might need to scale it down somewhat or it'll probably get janky and stuck all the time on some random terrain. But you'll find that out later. Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 11, 2012 Author Share Posted January 11, 2012 Hooray. :dry: Well tommorow I'll get stuck into re jiggering the UV on the forelegs, once I find a good way to fit one face successfully the rest should be easy. Its sort of like a jigsaw really. Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 13, 2012 Author Share Posted January 13, 2012 Right so I messed up and started up again. Here is the 4 re-iteration of my Wyrm. Done this morning. I'll need to a bit of sculpting on the forelegs before I do the UV map, because if I do it after, it will mess up the whole things. This is goanna take a while. I'll probably post again on the 15th. :dry: Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 14, 2012 Author Share Posted January 14, 2012 Righty-o. I just finished moving all the UVs around out of the way, so I can finally start putting them together, piece by piece. I've also run into a odd problem.http://img834.imageshack.us/img834/3989/duderadicalcha.th.jpgI think I know what the problem is so I'm currently fixing it now. Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 14, 2012 Author Share Posted January 14, 2012 Just while I think of of it. I've got an Idea about the appearance of the Slitherer. You know that freaky looking serpent that Talos is stabbing in his statue? Thats the one. :thumbsup: Link to comment Share on other sites More sharing options...
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