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So heres the start of my Wyvern...


huntsman2310

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I just watched a video tutorial on it. It is definitely what I'm looking for.

 

So I'll try tmethods.

 

1. I seperate the forelegs into their own object, export them into OBJs, whisk them into MAX and use the pelt tool, then I import them back into Blender and rejoin the meshs and the UV maps.

 

2 I take the whole model and put it into 3dmax, then I use the pelt tool.

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Ah. ABF UV mapping is the default the type used. how derp of me :turned:.

 

I have made some progress on the UVs. Tell me what you think.

 

http://img443.imageshack.us/img443/4664/someprogressontheuvsa.th.jpg

 

Now from a distance it looks fairly uniform, but unfortunately its still a fair way from being completely seamless.

 

I may have to remove the wings on the texture itself and copy and paste a part of the back leg textures to get them correctly.

Edited by huntsman2310
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Yeah I know. Its also a bit tough trying to fit the textures for the foreleg by placing its uv layout where the back legs are since the forelegs are straight while they are bent.

 

I'm thinking of modifying the texture by erasing the wings off it and putting in a spot for the forelegs.

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Ladies and Gentlemen, you have stuck with me for at least a month and a half. I now present to you.

 

The final model of the Wyrm!

 

http://img33.imageshack.us/img33/7383/completefuckyeah.th.jpg

 

But my work isn't finished. I'll be posting the first pic of my new creation, the Slitherer, tommorow.

 

Stay tuned. :thumbsup:

Edited by huntsman2310
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So I was a bit early. Here's the average Slitherer.

 

http://img706.imageshack.us/img706/2572/slitherer.th.jpg

 

Now as you can see, I haven't fixed the breachs in its hull just yet. (Naval pun)

 

I just need to add some more faces, rejigger the UV map and I'm golden.

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