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The Sunday Discussion - Druid Gameworks, developers of Witanlore: Dreamtime


TheTokenGeek

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In response to post #44547445. #44551160 is also a reply to the same post.


taerie wrote: I am sort of used to keeping from getting excited about an RP game because they typically don't let you play as a female. Since I really like playing myself in another world this is a big obstacle and disappointment for me and kept me from getting into The Witcher. (How I tried!) Very sad about that since it was such a lovely game. Since I can see no mention of it I assume this is the same? (My imagination has no problem being a female bear but a male one would not work for me.)
Good luck with your endeavor either way.
Darkrder wrote: You can absolutely play as a female ursine, the Great Mother calls to her daughters as well https://twitter.com/DruidGameworks/status/767144306612121600 :)


Then I am on this!!!!!! Thank you!
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Lots of us like to roleplay as females (in games of course). I noticed that in most games being a female either doesn't matter (very little in the game seems to notice or change) or you get hit on all the time.
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Welp..

 

- Fov is too low? cant adjust.

- sensitivity MASSIVELY LOW.. cant adjust.

- fps low.

- popups at 50meters, 25meters, 10meters, 5 METERS away..

- cant skip dialog always.. sometimes you are allowed to skip them

- mouse doesnt work on buttons, dialogs, cant quit dialog with mouse and keyboard too

- welp.. might try again.. on weekend with fresh patience..

 

Just stating that there are people who get these issues.

 

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I like the background lore and mechanics, but I didn't like this:

1. the system menu with a background light brown texture looks cartoonish - which is OK for a cartoonish game, but your game looks more realistic, and with a realistic nature around it looks unpolished. So it would looks better for me without a textured background or with a more dark brown colour.

2. the minimap and health bar are too big - I cannot see much around them.

3. key mapping is trying to be innovative, but it was more chaotic for me - I would prefer to have standard menu: north = w, west = A, etc with an optional keyboard layout.

4. the bears look like teddybears and also they speak like teddybears, which would be ok again, if the game would be cartoonish, but if you want a more realistic game I would prefer models of werebears - more like human, but in the shape of bear - like in skyrim or like this: http://www.deviantart.com/art/Seventh-Son-WereBear-529902132

with a lower, more animal like voice.

Edited by Mudran
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I really like the design and style of this game! While playing the demo I could really see the Skyrim influence and I am totally 100% down with it. When it releases I will gladly purchase it! Only question I had was why where FPS capped at 30? :D You guys did a really good job on this!
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