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[WIP] Call of Hircine: Bloodmoon Rising


TheElderInfinity

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hi all, my two cents:

 

- endorse :)

 

- about your personal "lore creation" i suggest to dont forget about http://en.wikipedia.org/wiki/Berserker & cu chulain

- i dont support but dont forget about other media as : white wolf werewolves with 5 morphs( human, feral human, werewolf, worg, wolf ) and a strong bond with gaea,nature.

- I "twirl,stretch mumble" my nose about MERIDIA, this will set hunters as good ---> naturlike vs hircine bad---> innatural. Meridia :

 

Meridia is an obscure Daedric Prince, and very little is known about her by mortals. She is associated with the energies of living things, and has a special hatred for the undead. She uses Spriggans often throughout Oblivon and Skyrim as her guardians. The Tract of Merid-nunda paints her as a "wayward solar daughter" who was "cast from the heavens for consorting with illicit spectra". Her realm is known as the Colored Rooms and is inhabited by the Aurorans, who follow Umaril the Unfeathered and play a major role in the Knights of the Nine quest line. Mankar Camoran attributes her (incorrectly) to Coldharbour, the realm of Molag Bal. She was responsible for the destruction of the Ayleid city of Abagarlas.

The Hero of Daggerfall received The Ring of Khajiiti from her after defeating a sorcerer who betrayed her. Her enemies are Ebonarm and Molag Bal. Her day of summoning is the 13th of Morningstar.

Meridia's strong dislike of undead beings is shown in the quest that the player can do for her in Oblivion. Meridia presents the player with the task of destroying Necromancers who are raiding tombs for corpses to raise an army of the undead. Meridia has a great and everlasting hatred for the undead and will greatly reward any who eliminate them from the world.

The Dragonborn of Skyrim is rewarded with the sword Dawnbreaker by helping her defeat the undead as a part of The Break of Dawn, a quest during which the player first must retrieve a beacon of hers, then guide her light through her temple to cleanse it of a necromancer and the shades of the bodies he desecrated.

 

i think that we must always remember that "divinitythings" are blended, always. :)

l

 

- my last cent :) , i think that the myth of MANWOLF in all its shapes from nords to mr.hide to hulk... is talking about BIG POWER - LESS CONTROL and its' questioning about rejoin nature or evolve into an ubermensh. So werewolf is OP,his limits are about humathings! i found useless transforming it into an equilibrated race... it's a curse!

 

 

Folks my purposes are just to let us all think about this mod, im propositive.

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Sprinting faster than an horse, jumping all over the place to enter the "end-side" of a dungeon...

It was said before, but thing like that will break the game, specially the immersion.

Bethesda unluckly made this elder scroll incompatible with athletics and such skill 'cause it placed important things in higher places where you have to explore entire dungeons to reach.

Even sometimes "climbing" mountains can break the exploring of certain places (like using a cavern to reach a dragon nest, but you climbed the mountain at his back, completely missing it).

 

The idea is to place certain abilities as perks in already existing skills, to avoid breaking the immersion for certain players.

But im wondering, why talking about athletics if the topic is about werewolves?

 

 

ps: i hope if there will be a sixth elder scroll it will go back to morrowing mechanics, it means more creativity with spells, different ways of melee fights even with the same weapon (slashes, thrust etc...) while keeping the nice exploration used here in skyrim.

Edited by argan
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Question about the mod: will you be able to become a permanent werewolf like in Curse of Hircine?

 

i just heard about this mod and i must say im getting very very VERY EXCITED and would like to help with werewolf mod based ideas. im going to start thinking of some right now but if you dont need my ideas let me know

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Permanent werewolf? How so?

 

If you mean "Become a werewolf on nights when the moon is full or nearly full, then yes, yes you will, and you'll stay that way all night. We'll also be reimplementing a feeding system; every night they transform, a werewolf must sate its bloodlust of men or mer (or beastfolk), or gradually become consumed by their curse.

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