sergyu2500 Posted January 22, 2012 Share Posted January 22, 2012 Always double-check before saving up Link to comment Share on other sites More sharing options...
samogen Posted January 23, 2012 Share Posted January 23, 2012 Wow I never noticed the hole in the jaw... any ideas as to what could have caused it? Looking a bit more at the original model and the one I did, I found that the original model hadentriesies in the head mesh that mine does not Tangents & Binormals I can not copy or add them to my model... I have to look into it more... Link to comment Share on other sites More sharing options...
TheElderInfinity Posted January 23, 2012 Author Share Posted January 23, 2012 Wow I never noticed the hole in the jaw... any ideas as to what could have caused it? Looking a bit more at the original model and the one I did, I found that the original model hadentriesies in the head mesh that mine does not Tangents & Binormals I can not copy or add them to my model... I have to look into it more... There's also a hole in the top of the head, and one or two others I think. If your going to change the model again, Diannacat was hoping the muzzle could be more tapered. Link to comment Share on other sites More sharing options...
samogen Posted January 23, 2012 Share Posted January 23, 2012 I know about the one on the top of the head... thats why I was saying that it has some bugs... but yeah I'll see what I can do cuz its bugging me the mussel needs to be a bit shorter too Link to comment Share on other sites More sharing options...
sergyu2500 Posted January 23, 2012 Share Posted January 23, 2012 We need a sketch. This is very un-organised. Diana, Elder, samogen or me must come with a killer sketch so that we KNOW how it must look like. Otherwise we aren't going nowhere. Link to comment Share on other sites More sharing options...
TheElderInfinity Posted January 23, 2012 Author Share Posted January 23, 2012 I think I'll be posting a thread specifically requesting the talent (3d modeling/animation) and/or concept art that we're looking for. Link to comment Share on other sites More sharing options...
samogen Posted January 24, 2012 Share Posted January 24, 2012 Good call... I'll be the first to say I'm no modeler; however with that said I am trying to learn in my free time when not working 10 hours 6 to 7 days a week... :wallbash: The big thing that is bugging me is as far as I can tell (noob here... points to self) 3Ds Max and Nifscope still don't like to talk to each other right. And for whatever reason what you see in those programs does not show properly in Skyrim yet. For example all of the holes in on and around the head do not show up in 3Ds Max or Nifscope but they are there in game none the less. Last night I thought I had figured the problem out but nope I was wrong... I'm going to test something out to night and see if I get the same outcome. I'll let you know what I find out. Link to comment Share on other sites More sharing options...
samogen Posted January 24, 2012 Share Posted January 24, 2012 Here you all go I fixed the problem... some random junk was going on in Nifscope that I don't understand just yet, but at this point I just need some sleep so heres the link to the new mesh I hope you all enjoy. Werewolf mesh is here!!! P.S. TheElderInfinity, dianacat777 and sergyu2500 If you can find a picture that is more in-line with what you are thinking the Werewolf should look like send it my way and I'll see what I can do. Link to comment Share on other sites More sharing options...
sergyu2500 Posted January 24, 2012 Share Posted January 24, 2012 Is it just me or the tail is half cut? Link to comment Share on other sites More sharing options...
TheElderInfinity Posted January 24, 2012 Author Share Posted January 24, 2012 Is it just me or the tail is half cut? I don't think so, the tail's just out of place still. Link to comment Share on other sites More sharing options...
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