Jump to content

[WIP] Call of Hircine: Bloodmoon Rising


TheElderInfinity

Recommended Posts

tomorrow tomorrow i hope, so friday i can download it with calm and begin to check it out already.

 

@TheElderInfinity:

1) i can help with the stats (easy enough to be handled by a noob while the others do the pro work) of the werewolf and make .esp to make it better, but things need to be talked first.

2) i'll ask again about the werebears idea, where i can make the lore, the adaptation, the quest, the scripts, etc... so all is needed is the voice (thing that everyone can do), the model, the animation where the werewolf ones can be a nice beginning.

3) ask other modders (the one of War in Skyrim is interested as i mentioned it) to help with factions, spawning, patrols and maybe if you get lucky the time shiftings.

 

 

im pointing this out just to know if i can actually help this idea with my little knowledge 'cause i really really want to see this mode coem to life.

 

Well, you can start balancing the werewolf stats now if you'd like. PM me if you need to know how to do that. (using SkyEdit)

Link to comment
Share on other sites

  • Replies 822
  • Created
  • Last Reply

Top Posters In This Topic

Look what I just found a Female Werewolf mod done by MadCat221 have not tested it yet but it looks cool so far.

 

Looks good but since the start we already decided that we don't want breasts on the female version

EDIT: Just imagine running around and hitting them with your knees when running, and would also require complex physics because we want them to bounce, right?

Edited by sergyu2500
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...