jesusismyairbag Posted July 10, 2012 Share Posted July 10, 2012 two-handedheavy armorlockpickingsneakingspeechcraftarcherypickpocket. thank me later Link to comment Share on other sites More sharing options...
Bhanqwa Posted July 10, 2012 Share Posted July 10, 2012 two-handedheavy armorlockpickingsneakingspeechcraftarcherypickpocket. thank me laterSPELLsword. Link to comment Share on other sites More sharing options...
Dubnoman Posted July 10, 2012 Share Posted July 10, 2012 Would it be better to go with light armor? I prefer light armor, but I'd like to play a character with heavy armor sometime. As an alternative, I could go with steel armor with steel cuffed boots and steel Nordic gauntlets and then work my way up to steel plate armor. I'd like to go with ebony maces eventually. We'll see about that, I'd then would have to put many perks into smithing.Light armor is great for the stamina regeneration perk, or wear Heavy with robes to help with you magicka. Probably the latter, as it doesn't slow you down as much, and you can reinforce it with spells. You can wear both magic robes and heavy armor at the same time? Do you need a mod for that? Or are you talking about wearing magic robes and then HA gauntlets and boots? I think I saw some people mention that in this thread. I'm still trying to figure out how to make this build. I'd like to have a spellsword with steel plate armor and an ebony mace, but then I'd have to put a lot of perks into smithing. There is a mod that allows you to put perks into any perk type without making perk progression in the skill trees. I've been avoiding it because I'm trying to do things that don't cheapen the experience, but maybe for this character, I could use that mod and only choose to make use of it in the smithing perk tree but refrain from using it in the other perk trees. Or maybe there is a mod that will allow you to temper any types of weapons and armors to twice as good without having a perk in their category. I'd rather go with that. I'd just rather not put 7 perks into smithing for a spellsword. Link to comment Share on other sites More sharing options...
Matth85 Posted July 10, 2012 Share Posted July 10, 2012 Would it be better to go with light armor? I prefer light armor, but I'd like to play a character with heavy armor sometime. As an alternative, I could go with steel armor with steel cuffed boots and steel Nordic gauntlets and then work my way up to steel plate armor. I'd like to go with ebony maces eventually. We'll see about that, I'd then would have to put many perks into smithing.Light armor is great for the stamina regeneration perk, or wear Heavy with robes to help with you magicka. Probably the latter, as it doesn't slow you down as much, and you can reinforce it with spells. You can wear both magic robes and heavy armor at the same time? Do you need a mod for that? Or are you talking about wearing magic robes and then HA gauntlets and boots? I think I saw some people mention that in this thread. I'm still trying to figure out how to make this build. I'd like to have a spellsword with steel plate armor and an ebony mace, but then I'd have to put a lot of perks into smithing. There is a mod that allows you to put perks into any perk type without making perk progression in the skill trees. I've been avoiding it because I'm trying to do things that don't cheapen the experience, but maybe for this character, I could use that mod and only choose to make use of it in the smithing perk tree but refrain from using it in the other perk trees. Or maybe there is a mod that will allow you to temper any types of weapons and armors to twice as good without having a perk in their category. I'd rather go with that. I'd just rather not put 7 perks into smithing for a spellsword. You can get 80 perk point. You got enough points to max out more than you realize.Personally my spellsword was complete at level 60. The extra point I gather now I put into random stuff. Link to comment Share on other sites More sharing options...
Dubnoman Posted July 10, 2012 Share Posted July 10, 2012 This is a spellsword build - Edit: Nevermind, see newer build below. I don't want to make too much use of enchanting. It can really make the game easy. I don't even know if I want 5/5 of the first perk set. I just want some enchanting perks so that I can put elemental effects on maces. Maybe put an absorb magicka effect on some maces and use those maces sometimes. I don't know how many smithing perks I'll invest in for a spellsword. I'd like to be able to improve steel plate armor and ebony maces by twice as much, but do I really need to? I don't. I'd like to be able to create them at any time I feel like, though. I have plenty of perks to use, but I'm trying to get a very good build by level 35 to level 40. I could get all the perks I want by levels 55 to 60, but that'd be after much playing. I think what I should do is focus on healing and wards with my left hand, and then throw in some fire magic and lightning magic with it sometimes, and then have ice maces. Maybe carry two of them so if one runs out of charge, switch to one with charge. Different build I made: http://skyrimcalculator.com/#155254 In order to make good money, I can make more use with my smithing perks and craft some good armors and then enchant them (I know, a very well known and common strategy). Link to comment Share on other sites More sharing options...
Zinthros Posted July 11, 2012 Share Posted July 11, 2012 Get SkyRE if you want to beef it up a bit. Overhauls to destruction and a few perks specific to weapon in one hand and spell in the other. Link to comment Share on other sites More sharing options...
Psiberzerker Posted July 11, 2012 Share Posted July 11, 2012 You can wear both magic robes and heavy armor at the same time? Do you need a mod for that? Or are you talking about wearing magic robes and then HA gauntlets and boots? I think I saw some people mention that in this thread. I'm still trying to figure out how to make this build. I'd like to have a spellsword with steel plate armor and an ebony mace, but then I'd have to put a lot of perks into smithing. There is a mod that allows you to put perks into any perk type without making perk progression in the skill trees. I've been avoiding it because I'm trying to do things that don't cheapen the experience, but maybe for this character, I could use that mod and only choose to make use of it in the smithing perk tree but refrain from using it in the other perk trees. Or maybe there is a mod that will allow you to temper any types of weapons and armors to twice as good without having a perk in their category. I'd rather go with that. I'd just rather not put 7 perks into smithing for a spellsword.If you just unlock Steel Smithing, it works on Skyforge, Foresworn weapons, Blades' gear, and a whole bunch of other stuff. And yeah, I was talking about wearing heavy Helmet/Boots/Gloves with robes, not stacking body armor with them. You won't be a Tank, but you can take a few hits, and still be quick enough on your feet to not get surrounded. Here's the trick, there is such a thing as too much armor. If you aren't getting killed, that's enough. Too much fills up your inventory, slows you down, and foces you to use your one, and only Stone perk to compensate. Sure, you Can smith armor up to the level cap, then cast Dragonhide to lower all physical damage to 10%, but that doesn't mean you have to. Wearing robes instead of the body peice eliminates nearly all those detriments, and lets you wear a Dragon Preist Mask (The good ones for spellswords are all HA) along with the Magic assistance of the enchantment. With Ebony, and Otar, for instance, that's about 200 Base armor, plus another 50 with the Lord stone (for the magic resistance.) I've mostly been playing a Spell/Sheild combo lately. Bolt at a distance, and maneuver. Once they close, you can turtle, and bash to break free. Not as much damage as a sword, or mace, but the elemental protection, arrow blocking, and staggering effect more than make up for it. On Novice difficulty it turns out rather well balanced with a low level to keep destruction competetive. It really drags combat out, which is good, if you don't like getting it over with, and then spending several minutes looking for the next fight. What this build has is Endurance, using stamina for bashes, or sprinting while the blue gauge recovers, the letting loose with magic while I catch my breath. I haven't added much Smithing, nor Enchantment because it's just not been needed. Also, the outfit of Master Robes, Blades Boots/Gloves, and Nahkriin just looks good on him. It all matches, and works together nicely, not to mention mostly being items from the main questline. Altmer, for running speed, 50 magicka (so you can spend the first 10 level points evening out Stamina/Health) and Highborn is nice for blasting Dragons out of the sky so I can Bash&Burn them on the ground. If you do add a hand weapon, get an axe, and the Hack&Slash perks. Stacked with the Targe of the Blooded (his shield, though I also use Ysgramor's) and Flame Cloak, not to mention any burning from the initial assault, most of the enemies die while you're turtled, or coming around for another pass. Also Critical Charge to stagger them with double damage on the first hit. Then, you can keep running, or Bash&Burn/Slash. You could also do handaxe instead of the shield, but then Evasion is a lot more important. You might want to grab a Body Armor for the extra protection, and sacrifice some Stamina for Health. Maces hit hard, and can be perked to ignore armor, but you know what? Magic ignores armor too, and from my own experimentation, NPCs don't actually benefit from it as much as you'd think. Hack&Slash's DOT works much better, by stacking with burn to bring the DPS up to swordlike levels. Also, the bleeding damage isn't affected by armor. Skyforge is easy to get, does Elven base damage, smiths with the Steel perk, and is extremely light for stamina efficiency. 1 Skyforge Steel Handaxe should get you through most of the game, with regular upgrades. Once I get into Enchanting, it's useually Burning Souls, and/or Absorb Stamina, though Magicka is a good one too. Absorb Health is More damage, and healing, but I find my other gauges need replenished more often. (The Drainheart swords are fantastic for this too, just save the points on the critical perks.) Link to comment Share on other sites More sharing options...
Lord Garon Posted July 11, 2012 Share Posted July 11, 2012 <snip>I don't want to make too much use of enchanting. It can really make the game easy. I don't even know if I want 5/5 of the first perk set. I just want some enchanting perks so that I can put elemental effects on maces. Maybe put an absorb magicka effect on some maces and use those maces sometimes. I don't know how many smithing perks I'll invest in for a spellsword. I'd like to be able to improve steel plate armor and ebony maces by twice as much, but do I really need to? I don't. I'd like to be able to create them at any time I feel like, though. I have plenty of perks to use, but I'm trying to get a very good build by level 35 to level 40. I could get all the perks I want by levels 55 to 60, but that'd be after much playing. I think what I should do is focus on healing and wards with my left hand, and then throw in some fire magic and lightning magic with it sometimes, and then have ice maces. Maybe carry two of them so if one runs out of charge, switch to one with charge.<snip> Well, let's be a little more analytical. If you PLAN to fight with a weapon and spells in your off hand, you will have less use for dual-wielding spells. You could save that perk in Restoration until later (based on your Perk Calculator build). Your enchanting tree seems to be weapon based, so tempering your ebony maces is not as important as it would be if you went skill based enchanting. You could save smithing perks through weapon enchanting, or vice versa. A good (not OP) enchantment will probably do more than base ebony damage anyways. Carrying two maces makes the Soul Squeezer perk less valuable and you could save that one. Personally, I would go up the other branch of Heavy Armor, especially on Expert or Master. Fists of Steel and Cushioned are of dubious value but Well Fitted and Matching Set give large armor increases. Two base perks and Well Fitted would give you 25% higher armor rating with two less HA perks than you have now. The top level Destruction augments are okay, but not mandatory; you could save them for later, as well. So what? I just noticed your Perk Calculator build requires 51 levels to attain, but that you would like to get a good build by level 35 - 40. Just trying to squeeze out a few perks\levels, that's all. Link to comment Share on other sites More sharing options...
Dubnoman Posted July 11, 2012 Share Posted July 11, 2012 (edited) Edit: To clarify (like I have near the end of this post), I appreciate getting tips on building a good spellsword, I'm just trying to sort that out with including some things I'd like to have with a spellsword build. Well, this is all definitely providing some advice for me. I know that war axes are for the most part better than maces. Maybe I don't have to go with maces only. Perhaps I can go mainly with a sword, and then break out a mace for those with heavy armor. You can have skyforge steel maces that can be tempered via a mod, btw. Here is a build: http://skyrimcalculator.com/#156197 I don't need the advanced armors perk. It is okay if I don't make steel plate armor legendary. I was thinking of using enchanting to put fortify magicka effects on my armor and some apparel. I can increase the amount of magicka I have through that. Is there an enchant for absorb magicka? That is something to consider. I could make some fortify one-handed apparel. I was thinking of doing fire and lightning spells with one hand (primarily lightning magic), and if I want ice magic, I can enchant some weapons with ice magic. Would taking a character in this direction be worthwhile? Or would I just set myself up for difficulties at later levels. I don't even know how high I'll take this character's level. I have no experience in crafting a spellsword, but I'm just looking for something that would be fun to play. I know this isn't the most effective spellsword build (no robes plus no HA helmet, boots, and gauntlets and no dragon priest masks), but I want to create a certain kind of spellsword just on the basis of what appeals to me. Edited July 12, 2012 by Dubnoman Link to comment Share on other sites More sharing options...
Dubnoman Posted July 12, 2012 Share Posted July 12, 2012 I used my Nord warrior character to depict what my spellsword would look like wearing the apparel I'd like. What do you guys think of these get-ups? Steel Plate Armor with a Skyforge Steel Mace and steel helmet with a wolf fur hood attached to it http://i46.tinypic.com/x22cr5.jpg Ebony armor with a steel helmet with a wolf fur hood and an ebony mace http://i49.tinypic.com/2up7qiu.jpg Ebony armor with the same helmet and an ebony sword http://i49.tinypic.com/2jesb2w.jpg Link to comment Share on other sites More sharing options...
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