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Real 1st Person view (WIP)


3AMt

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..............why do you not work for bethesda? lol.

 

Again the amazing things people can do that beth seem to either not think of or think is a good idea. Imo from the look of the vid/screenshots this will be the #1 mod for along time. Its defo going to be a must for me, awsome idea and looks like its really well done.

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HOLY crap that is what I wanted for a long time. Super duper cool and more!! I hope that you can get the male to work It will be a must to play Skyrim!!

 

Thanks in advance and hope it will come out real soon!

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Liking the work you've done so far.

 

I do however, have a few suggestions :

1P FoV is too distant(?), maybe adjusting camera height is in order.

 

While watching one of the vids, the bow animation is screwy, meaning that the bow looks like it's going through the body. Maybe force the anim for sneak bow angle or alter the anim for an angled stance. Even from personal experience with a bow, the bow itself is rarely 100% vertical.

 

While swinging and unsheathing/sheathing weapons, the arms seem to fly around as if disconnected from the body.

 

 

Even still, I'll say again, excellent progress so far =)

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I am really interested in this mod, have you tested it with higher FOVs such as 90 as It may cause some camera placement issues and FOV tweaks are quite popular. Looking good so far, I hope you can get males working for the alpha version, always wanted to grow a body and legs. Also when hit in first person with this does the blood appear in both first and third person, always bugged me when fighting people in first person as no blood appears on my body in third other than hands.

You can increase the FOV, but you will be able to see inside your neck with a value higher than 75. Adjusting the camera position in the skeleton.nif could fix this. About the blood, yes, it's visible in both first and third person.

 

Beautiful... O.O

 

Would using the console to change your characters height, setscale, negatively alter the mod in any way?

These commands only work in 3rd person and have no influence of the 1st person view.

 

Liking the work you've done so far.

 

I do however, have a few suggestions :

 

While watching one of the vids, the bow animation is screwy, meaning that the bow looks like it's going through the body. Maybe force the anim for sneak bow angle or alter the anim for an angled stance. Even from personal experience with a bow, the bow itself is rarely 100% vertical.

 

While swinging and unsheathing/sheathing weapons, the arms seem to fly around as if disconnected from the body.

 

 

Even still, I'll say again, excellent progress so far =)

I disn't upload any vid that shows the bow animations :unsure:

Anyways, the arrow aiming is completely broken and unplayable at the moment.

 

Great mod!

 

And what about finishing moves they wil all also be in 1st person? I never liked third person camera when you kill someone and camera just start rotating around

Finishing moves working well, the 1st person ones seems to be appearing more often now, but the game randomly shows the 1st or 3rd person.

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This looks really promising and wish you the best of luck in sorting out those last few things. Do you have any plans to tweak the animations for spell-casting? The arms appear to twist in a rather unnatural way in vanilla first person view, will using the third person animations overcome this?
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