Mitigate Posted December 6, 2016 Share Posted December 6, 2016 (edited) Seeing as though the issue with performance seems to lie with shadows, an acceptable trade-off that has removed stuttering for me is to change iShadowMapResolution to 1024 then fDirShadowDistance to 4000 and finally fBlendSplitDirShadow to 500. This will lower quality but remove resolution pop-in (the radius shadows change detail at).If anyone knows how to add blurring to shadows though feel free to share. Edited December 6, 2016 by Mitigate Link to comment Share on other sites More sharing options...
2much4l1 Posted December 6, 2016 Share Posted December 6, 2016 Lol. Sorry, wrong game. Link to comment Share on other sites More sharing options...
Mitigate Posted December 6, 2016 Author Share Posted December 6, 2016 (edited) I'm pretty happy with this. Display]iBlurDeferredShadowMask=22iShadowMapResolution=5192fShadowBiasScale=1 iShadowMapResolution=5192?? How? What's the trade-off? I can only use 1024 with a GTX 1080 and i5-4690k. Also you would have had to add iBlurDeferredShadowMask as it isn't in the .ini by default. Edited December 6, 2016 by Mitigate Link to comment Share on other sites More sharing options...
JimmyRJump Posted December 6, 2016 Share Posted December 6, 2016 iShadowMapResolution= has been sitting on 2048 for ages with me. First with an MSI R7970 Lightning and now with an MSI RX470 GamerX 8GB card. CPU is an i7 3770K. Link to comment Share on other sites More sharing options...
Mitigate Posted December 6, 2016 Author Share Posted December 6, 2016 iShadowMapResolution= has been sitting on 2048 for ages with me. First with an MSI R7970 Lightning and now with an MSI RX470 GamerX 8GB card. CPU is an i7 3770K.Do you get slowdowns? Stutter in Boston areas? I did with it at 2048 and I'd much rather ugly shadows than that. Link to comment Share on other sites More sharing options...
L3s7ing Posted December 6, 2016 Share Posted December 6, 2016 If you want good fps in cities aswell as nice shadows in other places with more fps you could try dynamic shadows mod (http://www.nexusmods.com/fallout4/mods/1822/?) Tried it some time ago and it worked just fine. Link to comment Share on other sites More sharing options...
JimmyRJump Posted December 6, 2016 Share Posted December 6, 2016 iShadowMapResolution= has been sitting on 2048 for ages with me. First with an MSI R7970 Lightning and now with an MSI RX470 GamerX 8GB card. CPU is an i7 3770K.Do you get slowdowns? Stutter in Boston areas? I did with it at 2048 and I'd much rather ugly shadows than that. I had and I did. Those went away when having bought and installed my 8GB GPU. Am using both ENBoost and ShadowBoost, by the way. Link to comment Share on other sites More sharing options...
Mitigate Posted December 6, 2016 Author Share Posted December 6, 2016 (edited) iShadowMapResolution= has been sitting on 2048 for ages with me. First with an MSI R7970 Lightning and now with an MSI RX470 GamerX 8GB card. CPU is an i7 3770K.Do you get slowdowns? Stutter in Boston areas? I did with it at 2048 and I'd much rather ugly shadows than that. I had and I did. Those went away when having bought and installed my 8GB GPU. Am using both ENBoost and ShadowBoost, by the way. Lucky you. My 8GB GPU can't do that. I don't use ShadowBoost. Too much pop in. I have my shadows set to 4000 and I have removed the resolution change upon getting close to them. Permanently blurry but unchanging is better than following a line on the ground. Edited December 6, 2016 by Mitigate Link to comment Share on other sites More sharing options...
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