theRoadstroker Posted January 2, 2012 Share Posted January 2, 2012 Hey all So I've gotten my custom outfit ingame , but the normal maps isn't working at all and the skin is very very dark .... almost black. So what do I need to fix in order to get it working? or can't we do proper normal map shading yet, with the tools which is available? Here is a picture of the outfit ingame. http://www.skyrimnexus.com/imageshare/image.php?id=21010 cheers - Road Link to comment Share on other sites More sharing options...
FavoredSoul Posted January 2, 2012 Share Posted January 2, 2012 (edited) I've been making plenty of clothing items (not vanilla edits; 100% custom). I get normal maps and skin colors working perfectly fine and I don't believe i'm doing anything special. As far as materials go all BSLightingShaderProperty nodes created by Max/Blender exports are junk and should be replaced by copy pastes from vanilla assets. Once pasted, fix your texture paths and then give it a little tweak here and there to suit your needs. Edited January 2, 2012 by FavoredSoul Link to comment Share on other sites More sharing options...
theRoadstroker Posted January 2, 2012 Author Share Posted January 2, 2012 I ve done that already , these are the vanilla BSLightingShaderProperty nodes. Link to comment Share on other sites More sharing options...
FavoredSoul Posted January 2, 2012 Share Posted January 2, 2012 (edited) Which tutorials have you been following? For the record, are those black areas just the skin not working? Meaning the armor itself is fine? Edited January 2, 2012 by FavoredSoul Link to comment Share on other sites More sharing options...
theRoadstroker Posted January 2, 2012 Author Share Posted January 2, 2012 (edited) yeah the armor is fine , but it has no normal maps. The skin is not really black just very very dark, you can hint elbows and such if you look close enough. I exported from 3ds max with new dismemberskin modifiers In nifscope I replaced the BSLightingShaderProperty nodes. changed properties in nishape (or whatever) to use the vanilla shader. removed nimaterialproperty removed 3ds max shader Pointed to custom textures on the new shader property changed dismemberskin modifiers from TORSO to 32 - 38 (Torso parts have 32 , the skin Ive tried both 32,34 and 38) changed to use vertex colors in skin I put "has normals" to NO Saved. Edited January 2, 2012 by theRoadstroker Link to comment Share on other sites More sharing options...
Caliente Posted January 2, 2012 Share Posted January 2, 2012 Where did you get the shader node that you replaced the max one with? Make sure you pulled it from a body mesh. Also, make sure your UV's for the body came through, and "has vertex colors" should be "false" for bodies. Link to comment Share on other sites More sharing options...
theRoadstroker Posted January 2, 2012 Author Share Posted January 2, 2012 Thank you Caliente! that fixed the skin problems. It was the different flags in the skin shader and the vertex colors that was the issue. Now I only have the deal with the Normal Map issue. Should I change the "Has normals" to NO and Change "Has Vertex color" to No as well? Link to comment Share on other sites More sharing options...
Ghogiel Posted January 2, 2012 Share Posted January 2, 2012 , and "has vertex colors" should be "false" for bodies.No, it should be 'yes'. Has normals' is what should be 'no' as they use object space normal maps. Link to comment Share on other sites More sharing options...
theRoadstroker Posted January 3, 2012 Author Share Posted January 3, 2012 actually vanilla bodies have "NO" to "has vertex colors". Still no luck with the normal maps, turning off normals and/or vertex colors just made the outfit very dark. Link to comment Share on other sites More sharing options...
FavoredSoul Posted January 3, 2012 Share Posted January 3, 2012 (edited) Perhaps someone should have a look at your mesh files? Something inexplicably weird could just be going wrong, it happens. Has Vertex Colors is Yes for body parts. Open up any vanilla mesh file and the body parts like everything else are set to Yes. Edited January 3, 2012 by FavoredSoul Link to comment Share on other sites More sharing options...
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