DoctorKaizeld Posted December 16, 2016 Share Posted December 16, 2016 (edited) Not to butt in but ;-) the original mod works fine in SSE... no need for conversions without permissionsStill need permission to upload it anywhere Edited December 16, 2016 by qwertyzeldar Link to comment Share on other sites More sharing options...
Deleted2433418User Posted December 16, 2016 Share Posted December 16, 2016 Exactly... use the original and the credit goes where credit is due.... Link to comment Share on other sites More sharing options...
BlueGunk Posted December 27, 2016 Share Posted December 27, 2016 The original Kate works in SSE? All my Christmases came at once! :happy: Link to comment Share on other sites More sharing options...
Kerandor Posted December 27, 2016 Share Posted December 27, 2016 Selene and Throthgar... i kiss everyone´s ass, if i can use them for SSE (i was not able to convert Throthgar for my personal use) btw.. the mod " Companion Selene Kate" is NOT working... after installing, SSE don´t start anymore... Link to comment Share on other sites More sharing options...
PeterMartyr Posted December 28, 2016 Share Posted December 28, 2016 Selene and Throthgar... i kiss everyone´s ass, if i can use them for SSE (i was not able to convert Throthgar for my personal use) btw.. the mod " Companion Selene Kate" is NOT working... after installing, SSE don´t start anymore...@KerandorUnpack, convert animation hkx, optimize meshes, check normal for transparencies(shiny stuff), then resave Esp, lastly repack into 2 BSA, with 2 loose fnis behavior files, Fnis.txt & Main Behavior.hkx, run Fnis 7 run. It should work. But you still need SKSE & SkyUI..... for full functionality. Now do it right. opps optimize FaceGen nif with NifSkope manually. No other Tools... & replace skeletons with SSE approved TBBP, BBP or a fake HDT one. Yep that should do it. @ AnybodyAlso I let me Second this: Unauthorized Porters who want to Publish, what give you the right? Stop looking for loop holes. Has you can see above, what you do in privacy of your own home is no concern of mine. I even help with vague instructions on how to do it. Also Kas cannot give permission since that mod uses a heap of ASSETS that aren't his to share... So leave him alone for pity sake... & learn to deal. Link to comment Share on other sites More sharing options...
yanuage Posted December 29, 2016 Share Posted December 29, 2016 (edited) Here, on the Nexus, we have very strict rules concerning permissions: - You need EXPLICIT consent from the mod author. If you cannot contact them and their permissions are not EXPLICITLY permissive, then you have NO consent and you MAY NOT use their assets. It's a demand from the modders community ?it's not sound strange for a web site who make money on people they do not pay ?i'm not again that but i find this logic of thought inconsistent. Edited December 29, 2016 by yanuage Link to comment Share on other sites More sharing options...
NewThalos Posted December 30, 2016 Share Posted December 30, 2016 (edited) I had a conversation with admin about this subject lately. The question whether or not we can use another modder's work without permission is very cut and dry. If they do not explicitly state on the mod's page that it is free to use and distribute, then you cannot use and distribute. Period. Here are some excerpts from the conversation. Please heed them well. Failure to do so will likely get you banned, because the Nexus has a rather strict zero-tolerance policy on the subject. All files uploaded must have been created by the uploader or used with permission from the original author of the content. Such permission must be indicated in the Readme text attached to the file and/or on the Description page (or in the Description field for images), and must be obtained in advance, before uploading the file. If you cannot provide proof of consent then your file will be removed and your account is likely to be banned. The EULA included with the Fallout 4 and Skyrim Special Edition includes a statement that all mods are the copyrighted property of their creators, with one exception clause allowing Bethesda to make use of those mods if they wish (if uploaded to the Bethesda.net site), but it only applies directly to Bethesda/Zenimax. They cannot claim ownership of the mods though. So it's not like a trademark which the author has to defend, it's their property until they state otherwise themselves. Edited December 30, 2016 by SkyrimCliff Link to comment Share on other sites More sharing options...
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