zelurs Posted January 5, 2012 Share Posted January 5, 2012 So, I have couple of mod ideas and musings that I wan't to throw in to the air. I don't know if they are possible to realize in to practice as I have zero modding experience, but if they are maybe some modder will get some ideas from these.. Cold water:Skyrim is a cold place so the water must be freezing (especially in the north on the ocean). So far I've been roleplaying this, I try to touch as little as possible to water as it would be an ugly way to die from hypothermia. It would be fun to actually have a mod for this. Maybe submerging into water would start to inflict cold damage to character, so you would need resist cold potions if you wanted to explore something underwater or just swim to that serpent stone. If it would be possible the ocean should inflict more severe damage than the rivers and lakes. More intense war actions:I sided with stormcloaks and I was pleasantly surprised from the siege of Whiterun and from that point onwards I expected some more epic war stuff, but I was bitterly disappointed. It doesn't need much, maybe some more imperial/stormcloak patrols on the roads of the Holds they are occupying. Maybe you should kill X enemy soldiers before you get the quests for the Fortresses. Maybe some siege camps near the fortresses when the quests activates and some catapults to throw fiery death upon enemy, same way they were fielded in Whiterun. Layered clothing and armor:In the olden days when playing Daggerfall, the first thing I did when arriving in a new town/city was to search it's clothing shops to see what kind of clothes they sold and try them on. They were layered in 3 layers if I don't recall wrong, first you put your underwear then clothes and on top of that armor. I spent literally hours shopping clothes (there were lot of them in Daggerfall..). And even in Morrowind you could put some clothes on top of armor or vice versa if I don't remember wrong, at least I was wearing skirt on top of my armor (same way Redorans did if I don't remember wrong, males could have skirts!). I don't know if that kind of layering is possible in Skyrim, but if it is, that would be so sweet. Better bras:I would love to see some bras more fitting to "time period". I think those bikini style bras were 20th century invention in the real world. Maybe someone could replace them with maybe some cloth wrapped around chest/breasts, or something.. and last but not least my number one dream..EXPLORABLE DUNGEONS:I just love how the Elder Scrolls series handles the open huge world. There are lots of things to exlore and nobody forces you to follow some strictly scripted railway tunnel. ...except in dungeons and caverns. Why can't they follow the same design paradigm in the dungeons as they are following in the open world. I would love to see dungeons that I had to really explore the same way as I do on the surface. Fortresses with more realistic floor layouts, dungeons I could spent hours exploring and mapping, of course caverns and mausoleums/barrows could still be more linear, but at least couple of those "megadungeons" would be so damn cool. Link to comment Share on other sites More sharing options...
TheUnlimited Posted January 5, 2012 Share Posted January 5, 2012 I definitely agree with your ideas. Making the cold water give actual reactions all adds to the immersion of the game. As an extra, perhaps in some grassy areas mist could be added above the water. Just like radiant quests, perhaps there should be radiant battles occurring between various factions as well. Overall, larger groups of NPCs should definitely be implemented to make it feel more real. Layered clothing I can see especially useful with nude mods. Unlike those who just want pornography in their games, I want realism. Nudity is all natural, but socially there needs to be a layer of underwear for each NPC. Dungeons most of all could do with a significant overhaul. Totally expand on almost every dungeon adding various floors, chambers, tunnels, enemies, puzzles and traps. I think a lot more activations should be added where you active something to access something else having you walk back through areas of the dungeons only to find more and different foes. You could even have the rooms themselves change as you perform actions paths get blocked off, opening detour paths, etc. While you're at it, a few dungeons could focus on large central rooms with several levels, bridges and terraces. Link to comment Share on other sites More sharing options...
RuneKatashima Posted January 5, 2012 Share Posted January 5, 2012 Most Dwemer ruins I come across are large enough. Blackreach is stupidly massive. Really, most dungeons are really big. Yeah, some places are small but not EVERYWHERE needs to be OMFGHUGE. There are honestly small caves out there ya know. Mines, too. Link to comment Share on other sites More sharing options...
zelurs Posted January 5, 2012 Author Share Posted January 5, 2012 Really, most dungeons are really big. Really big linear railroaded pipes aka boring. And most of them aren't even that big. I think most close to my vision of a good dungeon was Arkngthand in Morrowind (dwemer ruin near Balmora). It was fun to explore, but even that was a little bit smallish eventually. Dungeons in Daggerfall were huge, but boring as they were all random labyrinths, but those were still more fun to explore than their counterparts in later parts of the series imo. Link to comment Share on other sites More sharing options...
phantur Posted January 5, 2012 Share Posted January 5, 2012 I hate dungeons. I want more upper world quest stuff. :C When I went into Blackreach, I almost lost my mind. All those noises T_T I kept thinking something was coming... Falmers everywhere... I hate enclosed spaces, hate the dark, and all that noise when I'm on my own... My character's gonna have a mental breakdown soon... Link to comment Share on other sites More sharing options...
Montiness Posted December 10, 2013 Share Posted December 10, 2013 (edited) Cold Water you could probably get away with a global script that get's the players swimming state and when it is swimming apply a dot or slow effect or both, I can look into that although you'd probably find it faster yourself, I'm notoriously terrible at finding time for things like that. but to save lines in the code I'd make a magic effect called cold water that holds a damage over time and just apply it or remove it based on swimming. probably have to find the player cell as well so every time they stuck their toe in they weren't burdened. Better Bras I'd suggest Calientes Beautiful Bodies Eddition here on the nexus, there's a nevernude and underwear version on that I think that I'd guarentee are better than the vanilla, despite not having seen them. As for the layered clothing I'd been thinking a lot about this as well and thought of one definate way that would work, and another way that still has a fair amount of research to look at involving another global script type thing, but since I've done no Skyrim modding I don't even know for sure that global scripts are as easy to work with as with Morrowind. The first way is tearing through each and every piece of clothing and armour, extracting the nifs and resetting them to use alternate locations in nifscope I believe. You have to change the bodypart id on both the nif using nifscope and the creationkit to match to get them to display correctly, things like clothing using the interior chest location, armour using the norm and robes using the outer chest locations, although you might get some seriously messed up looks, but that method would definately work. Since the non standard parts i think i read can hold infinite items, you'd probably need a bit of code to unequip stuff that's already there.... An insanely long and tedious process that'd require a bit of testing to streamline, but it would work. I've already messed with circlets and helmets so you can wear both, and those helmets and cowls that don't cover the circlet still show the circlet as well, so that's a plus... but when doing the same thing with clothes and robes just made people wearing them look like they were floating heads feet and hands. The global script idea thingy for it would still need a bit of messing around with keywords and vendors, just to change the robes to something other than ArmorClothing, and it would depend entirely on a post I saw somewhere about meddling with nif's through scripts. but basically saying are you equipping clothing? make it use the underslot. are you equipping robes and have armour already equipped? make the armour use the outer slot and let the robes take the body slot so you could wear 3 items but both the inner and outer are invisible anyway so you'd only get the robes displaying. wouldn't make people look freaky. The other bonus to that would be that it would be compatible with any armour mods you download, as long as they use the keywords that define the object. I'd say all of them do. But that one I need to really try and find that post again. Anyway, if you REALLY want to layer clothing and can't wait, get that nifscope, use this as a reference and hit that creation kit hard dude :smile: or help me look for that damned stinking post I can't find :D Here is how to do it. Oh, and I'm pretty sure with daggerfall (been bitterly disappointed with the depth of every elder scrolls game since - sacrificing so very much for console users. Here's a fix, don't make console versions!) Morrowwind was the least disappointing by far, but still sacrificed everything good about daggerfall. Sorry for the delineation... pretty sure in daggerfall underwear was part of the character model, you had clothing, then armour, then robes. Read afew places about saying wearing that much is unrealistic and all. But just for the sake of i really hate those people, the knights of old not only wore clothing under their armour, they also under their helmets wore a cowl or cloth under a mesh coif before their helmet was put on, and the leathers were no different, they often wore clothing between the leathers and the body, and would wear robes over the top while travelling to conceal their armoury and armour from patrols. good old bandits. Robe's aren't like a dressing gown, they're big arsed baggy things that make ridiculous homey jeans look like skin tights. Sorry had to get that rant out, I'm on the layer away side! Edited December 10, 2013 by Montiness Link to comment Share on other sites More sharing options...
chicky540 Posted December 10, 2013 Share Posted December 10, 2013 the cold water stuff was done already. search for "hypothermia", i think that was its title, its here on the nexus. Link to comment Share on other sites More sharing options...
Floordan Posted December 10, 2013 Share Posted December 10, 2013 You can also get the whole hypothermia kit with the mod called "Frostfall" http://www.nexusmods.com/skyrim/mods/11163 Link to comment Share on other sites More sharing options...
CookieDynamics Posted December 10, 2013 Share Posted December 10, 2013 Better bras:I would love to see some bras more fitting to "time period". I think those bikini style bras were 20th century invention in the real world. Maybe someone could replace them with maybe some cloth wrapped around chest/breasts, or something.. Better Bras I'd suggest Calientes Beautiful Bodies Eddition here on the nexus, there's a nevernude and underwear version on that I think that I'd guarentee are better than the vanilla, despite not having seen them. Actually, even though CBBE's underwears are more defined and better worked.... They look even more modern than Vanila's, in my opinion. (I realize there are variations to CBBE's Nevernudes... but in my opinion they all look kind of modern, which is not what the OP wants.) http://static2.nexusmods.com/15/mods/110/images/2666-2-1351926789.jpg I'd love to see layered clothes too.... and oh god, yes... the linear dungeons must go. Link to comment Share on other sites More sharing options...
reyzark Posted December 10, 2013 Share Posted December 10, 2013 i dig the layered clothing idea, really nice Link to comment Share on other sites More sharing options...
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